179 lines
5.1 KiB
TypeScript
179 lines
5.1 KiB
TypeScript
import { mdiFlash, mdiFlashOff } from "@mdi/js";
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import type { HassEntity } from "home-assistant-js-websocket";
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import type { PropertyValues, TemplateResult } from "lit";
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import { LitElement, css, html } from "lit";
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import { customElement, property, state } from "lit/decorators";
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import { STATES_OFF } from "../../common/const";
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import { computeStateDomain } from "../../common/entity/compute_state_domain";
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import { computeStateName } from "../../common/entity/compute_state_name";
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import { UNAVAILABLE, UNKNOWN, isUnavailableState } from "../../data/entity";
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import { forwardHaptic } from "../../data/haptics";
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import type { HomeAssistant } from "../../types";
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import "../ha-formfield";
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import "../ha-icon-button";
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import "../ha-switch";
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const isOn = (stateObj?: HassEntity) =>
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stateObj !== undefined &&
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!STATES_OFF.includes(stateObj.state) &&
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!isUnavailableState(stateObj.state);
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@customElement("ha-entity-toggle")
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export class HaEntityToggle extends LitElement {
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// hass is not a property so that we only re-render on stateObj changes
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public hass?: HomeAssistant;
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@property({ attribute: false }) public stateObj?: HassEntity;
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@property() public label?: string;
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@state() private _isOn = false;
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protected render(): TemplateResult {
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if (!this.stateObj) {
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return html` <ha-switch disabled></ha-switch> `;
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}
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if (
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this.stateObj.attributes.assumed_state ||
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this.stateObj.state === UNKNOWN
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) {
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return html`
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<ha-icon-button
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.label=${`Turn ${computeStateName(this.stateObj)} off`}
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.path=${mdiFlashOff}
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.disabled=${this.stateObj.state === UNAVAILABLE}
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@click=${this._turnOff}
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class=${!this._isOn && this.stateObj.state !== UNKNOWN
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? "state-active"
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: ""}
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></ha-icon-button>
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<ha-icon-button
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.label=${`Turn ${computeStateName(this.stateObj)} on`}
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.path=${mdiFlash}
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.disabled=${this.stateObj.state === UNAVAILABLE}
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@click=${this._turnOn}
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class=${this._isOn ? "state-active" : ""}
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></ha-icon-button>
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`;
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}
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const switchTemplate = html`<ha-switch
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aria-label=${`Toggle ${computeStateName(this.stateObj)} ${
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this._isOn ? "off" : "on"
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}`}
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.checked=${this._isOn}
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.disabled=${this.stateObj.state === UNAVAILABLE}
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@change=${this._toggleChanged}
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></ha-switch>`;
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if (!this.label) {
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return switchTemplate;
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}
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return html`
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<ha-formfield .label=${this.label}>${switchTemplate}</ha-formfield>
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`;
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}
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protected firstUpdated(changedProps) {
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super.firstUpdated(changedProps);
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this.addEventListener("click", (ev) => ev.stopPropagation());
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}
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public willUpdate(changedProps: PropertyValues): void {
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super.willUpdate(changedProps);
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if (changedProps.has("stateObj")) {
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this._isOn = isOn(this.stateObj);
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}
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}
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private _toggleChanged(ev) {
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const newVal = ev.target.checked;
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if (newVal !== this._isOn) {
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this._callService(newVal);
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}
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}
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private _turnOn() {
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this._callService(true);
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}
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private _turnOff() {
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this._callService(false);
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}
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// We will force a re-render after a successful call to re-sync the toggle
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// with the state. It will be out of sync if our service call did not
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// result in the entity to be turned on. Since the state is not changing,
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// the resync is not called automatic.
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private async _callService(turnOn): Promise<void> {
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if (!this.hass || !this.stateObj) {
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return;
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}
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forwardHaptic("light");
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const stateDomain = computeStateDomain(this.stateObj);
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let serviceDomain;
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let service;
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if (stateDomain === "lock") {
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serviceDomain = "lock";
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service = turnOn ? "unlock" : "lock";
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} else if (stateDomain === "cover") {
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serviceDomain = "cover";
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service = turnOn ? "open_cover" : "close_cover";
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} else if (stateDomain === "valve") {
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serviceDomain = "valve";
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service = turnOn ? "open_valve" : "close_valve";
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} else if (stateDomain === "group") {
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serviceDomain = "homeassistant";
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service = turnOn ? "turn_on" : "turn_off";
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} else {
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serviceDomain = stateDomain;
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service = turnOn ? "turn_on" : "turn_off";
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}
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const currentState = this.stateObj;
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// Optimistic update.
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this._isOn = turnOn;
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await this.hass.callService(serviceDomain, service, {
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entity_id: this.stateObj.entity_id,
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});
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setTimeout(async () => {
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// If after 2 seconds we have not received a state update
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// reset the switch to it's original state.
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if (this.stateObj === currentState) {
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this._isOn = isOn(this.stateObj);
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}
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}, 2000);
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}
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static styles = css`
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:host {
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white-space: nowrap;
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min-width: 38px;
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}
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ha-icon-button {
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--mdc-icon-button-size: 40px;
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color: var(--ha-icon-button-inactive-color, var(--primary-text-color));
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transition: color 0.5s;
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}
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ha-icon-button.state-active {
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color: var(--ha-icon-button-active-color, var(--primary-color));
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}
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ha-switch {
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padding: 13px 5px;
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}
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`;
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}
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declare global {
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interface HTMLElementTagNameMap {
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"ha-entity-toggle": HaEntityToggle;
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}
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}
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