core/homeassistant/components/xbox/__init__.py

230 lines
7.0 KiB
Python

"""The xbox integration."""
from __future__ import annotations
from contextlib import suppress
from dataclasses import dataclass
from datetime import timedelta
import logging
from xbox.webapi.api.client import XboxLiveClient
from xbox.webapi.api.provider.catalog.const import SYSTEM_PFN_ID_MAP
from xbox.webapi.api.provider.catalog.models import AlternateIdType, Product
from xbox.webapi.api.provider.people.models import (
PeopleResponse,
Person,
PresenceDetail,
)
from xbox.webapi.api.provider.smartglass.models import (
SmartglassConsoleList,
SmartglassConsoleStatus,
)
from homeassistant.config_entries import ConfigEntry
from homeassistant.const import Platform
from homeassistant.core import HomeAssistant
from homeassistant.helpers import (
aiohttp_client,
config_entry_oauth2_flow,
config_validation as cv,
)
from homeassistant.helpers.update_coordinator import DataUpdateCoordinator
from . import api
from .const import DOMAIN
_LOGGER = logging.getLogger(__name__)
CONFIG_SCHEMA = cv.config_entry_only_config_schema(DOMAIN)
PLATFORMS = [
Platform.BINARY_SENSOR,
Platform.MEDIA_PLAYER,
Platform.REMOTE,
Platform.SENSOR,
]
async def async_setup_entry(hass: HomeAssistant, entry: ConfigEntry) -> bool:
"""Set up xbox from a config entry."""
implementation = (
await config_entry_oauth2_flow.async_get_config_entry_implementation(
hass, entry
)
)
session = config_entry_oauth2_flow.OAuth2Session(hass, entry, implementation)
auth = api.AsyncConfigEntryAuth(
aiohttp_client.async_get_clientsession(hass), session
)
client = XboxLiveClient(auth)
consoles: SmartglassConsoleList = await client.smartglass.get_console_list()
_LOGGER.debug(
"Found %d consoles: %s",
len(consoles.result),
consoles.dict(),
)
coordinator = XboxUpdateCoordinator(hass, client, consoles)
await coordinator.async_config_entry_first_refresh()
hass.data.setdefault(DOMAIN, {})[entry.entry_id] = {
"client": XboxLiveClient(auth),
"consoles": consoles,
"coordinator": coordinator,
}
await hass.config_entries.async_forward_entry_setups(entry, PLATFORMS)
return True
async def async_unload_entry(hass: HomeAssistant, entry: ConfigEntry) -> bool:
"""Unload a config entry."""
unload_ok = await hass.config_entries.async_unload_platforms(entry, PLATFORMS)
if unload_ok:
# Unsub from coordinator updates
hass.data[DOMAIN][entry.entry_id]["sensor_unsub"]()
hass.data[DOMAIN][entry.entry_id]["binary_sensor_unsub"]()
hass.data[DOMAIN].pop(entry.entry_id)
return unload_ok
@dataclass
class ConsoleData:
"""Xbox console status data."""
status: SmartglassConsoleStatus
app_details: Product | None
@dataclass
class PresenceData:
"""Xbox user presence data."""
xuid: str
gamertag: str
display_pic: str
online: bool
status: str
in_party: bool
in_game: bool
in_multiplayer: bool
gamer_score: str
gold_tenure: str | None
account_tier: str
@dataclass
class XboxData:
"""Xbox dataclass for update coordinator."""
consoles: dict[str, ConsoleData]
presence: dict[str, PresenceData]
class XboxUpdateCoordinator(DataUpdateCoordinator[XboxData]):
"""Store Xbox Console Status."""
def __init__(
self,
hass: HomeAssistant,
client: XboxLiveClient,
consoles: SmartglassConsoleList,
) -> None:
"""Initialize."""
super().__init__(
hass,
_LOGGER,
name=DOMAIN,
update_interval=timedelta(seconds=10),
)
self.data = XboxData({}, {})
self.client: XboxLiveClient = client
self.consoles: SmartglassConsoleList = consoles
async def _async_update_data(self) -> XboxData:
"""Fetch the latest console status."""
# Update Console Status
new_console_data: dict[str, ConsoleData] = {}
for console in self.consoles.result:
current_state: ConsoleData | None = self.data.consoles.get(console.id)
status: SmartglassConsoleStatus = (
await self.client.smartglass.get_console_status(console.id)
)
_LOGGER.debug(
"%s status: %s",
console.name,
status.dict(),
)
# Setup focus app
app_details: Product | None = None
if current_state is not None:
app_details = current_state.app_details
if status.focus_app_aumid:
if (
not current_state
or status.focus_app_aumid != current_state.status.focus_app_aumid
):
app_id = status.focus_app_aumid.split("!")[0]
id_type = AlternateIdType.PACKAGE_FAMILY_NAME
if app_id in SYSTEM_PFN_ID_MAP:
id_type = AlternateIdType.LEGACY_XBOX_PRODUCT_ID
app_id = SYSTEM_PFN_ID_MAP[app_id][id_type]
catalog_result = (
await self.client.catalog.get_product_from_alternate_id(
app_id, id_type
)
)
if catalog_result and catalog_result.products:
app_details = catalog_result.products[0]
else:
app_details = None
new_console_data[console.id] = ConsoleData(
status=status, app_details=app_details
)
# Update user presence
presence_data: dict[str, PresenceData] = {}
batch: PeopleResponse = await self.client.people.get_friends_own_batch(
[self.client.xuid]
)
own_presence: Person = batch.people[0]
presence_data[own_presence.xuid] = _build_presence_data(own_presence)
friends: PeopleResponse = await self.client.people.get_friends_own()
for friend in friends.people:
if not friend.is_favorite:
continue
presence_data[friend.xuid] = _build_presence_data(friend)
return XboxData(new_console_data, presence_data)
def _build_presence_data(person: Person) -> PresenceData:
"""Build presence data from a person."""
active_app: PresenceDetail | None = None
with suppress(StopIteration):
active_app = next(
presence for presence in person.presence_details if presence.is_primary
)
return PresenceData(
xuid=person.xuid,
gamertag=person.gamertag,
display_pic=person.display_pic_raw,
online=person.presence_state == "Online",
status=person.presence_text,
in_party=person.multiplayer_summary.in_party > 0,
in_game=active_app is not None and active_app.is_game,
in_multiplayer=person.multiplayer_summary.in_multiplayer_session,
gamer_score=person.gamer_score,
gold_tenure=person.detail.tenure,
account_tier=person.detail.account_tier,
)