core/homeassistant/components/hue/v2/entity.py

214 lines
8.9 KiB
Python

"""Generic Hue Entity Model."""
from __future__ import annotations
from typing import TYPE_CHECKING, Union
from aiohue.v2.controllers.base import BaseResourcesController
from aiohue.v2.controllers.events import EventType
from aiohue.v2.models.resource import ResourceTypes
from aiohue.v2.models.zigbee_connectivity import ConnectivityServiceStatus
from homeassistant.core import callback
from homeassistant.helpers.device_registry import async_get as async_get_device_registry
from homeassistant.helpers.entity import DeviceInfo, Entity
from homeassistant.helpers.entity_registry import async_get as async_get_entity_registry
from ..bridge import HueBridge
from ..const import CONF_IGNORE_AVAILABILITY, DOMAIN
if TYPE_CHECKING:
from aiohue.v2.models.device_power import DevicePower
from aiohue.v2.models.grouped_light import GroupedLight
from aiohue.v2.models.light import Light
from aiohue.v2.models.light_level import LightLevel
from aiohue.v2.models.motion import Motion
HueResource = Union[Light, DevicePower, GroupedLight, LightLevel, Motion]
RESOURCE_TYPE_NAMES = {
# a simple mapping of hue resource type to Hass name
ResourceTypes.LIGHT_LEVEL: "Illuminance",
ResourceTypes.DEVICE_POWER: "Battery",
}
class HueBaseEntity(Entity):
"""Generic Entity Class for a Hue resource."""
_attr_should_poll = False
def __init__(
self,
bridge: HueBridge,
controller: BaseResourcesController,
resource: HueResource,
) -> None:
"""Initialize a generic Hue resource entity."""
self.bridge = bridge
self.controller = controller
self.resource = resource
self.device = controller.get_device(resource.id)
self.logger = bridge.logger.getChild(resource.type.value)
# Entity class attributes
self._attr_unique_id = resource.id
# device is precreated in main handler
# this attaches the entity to the precreated device
if self.device is not None:
self._attr_device_info = DeviceInfo(
identifiers={(DOMAIN, self.device.id)},
)
# used for availability workaround
self._ignore_availability = None
self._last_state = None
@property
def name(self) -> str:
"""Return name for the entity."""
if self.device is None:
# this is just a guard
# creating a pretty name for device-less entities (e.g. groups/scenes)
# should be handled in the platform instead
return self.resource.type.value
# if resource is a light, use the name from metadata
if self.resource.type == ResourceTypes.LIGHT:
return self.resource.name
# for sensors etc, use devicename + pretty name of type
dev_name = self.device.metadata.name
type_title = RESOURCE_TYPE_NAMES.get(
self.resource.type, self.resource.type.value.replace("_", " ").title()
)
return f"{dev_name} {type_title}"
async def async_added_to_hass(self) -> None:
"""Call when entity is added."""
self._check_availability()
# Add value_changed callbacks.
self.async_on_remove(
self.controller.subscribe(
self._handle_event,
self.resource.id,
(EventType.RESOURCE_UPDATED, EventType.RESOURCE_DELETED),
)
)
# also subscribe to device update event to catch device changes (e.g. name)
if self.device is None:
return
self.async_on_remove(
self.bridge.api.devices.subscribe(
self._handle_event,
self.device.id,
EventType.RESOURCE_UPDATED,
)
)
# subscribe to zigbee_connectivity to catch availability changes
if zigbee := self.bridge.api.devices.get_zigbee_connectivity(self.device.id):
self.async_on_remove(
self.bridge.api.sensors.zigbee_connectivity.subscribe(
self._handle_event,
zigbee.id,
EventType.RESOURCE_UPDATED,
)
)
@property
def available(self) -> bool:
"""Return entity availability."""
# entities without a device attached should be always available
if self.device is None:
return True
# the zigbee connectivity sensor itself should be always available
if self.resource.type == ResourceTypes.ZIGBEE_CONNECTIVITY:
return True
if self._ignore_availability:
return True
# all device-attached entities get availability from the zigbee connectivity
if zigbee := self.bridge.api.devices.get_zigbee_connectivity(self.device.id):
return zigbee.status == ConnectivityServiceStatus.CONNECTED
return True
@callback
def on_update(self) -> None:
"""Call on update event."""
# used in subclasses
@callback
def _handle_event(self, event_type: EventType, resource: HueResource) -> None:
"""Handle status event for this resource (or it's parent)."""
if event_type == EventType.RESOURCE_DELETED:
# remove any services created for zones/rooms
# regular devices are removed automatically by the logic in device.py.
if resource.type in [ResourceTypes.ROOM, ResourceTypes.ZONE]:
dev_reg = async_get_device_registry(self.hass)
if device := dev_reg.async_get_device({(DOMAIN, resource.id)}):
dev_reg.async_remove_device(device.id)
if resource.type in [ResourceTypes.GROUPED_LIGHT, ResourceTypes.SCENE]:
ent_reg = async_get_entity_registry(self.hass)
ent_reg.async_remove(self.entity_id)
return
self.logger.debug("Received status update for %s", self.entity_id)
self._check_availability()
self.on_update()
self.async_write_ha_state()
@callback
def _check_availability(self):
"""Check availability of the device."""
# return if we already processed this entity
if self._ignore_availability is not None:
return
# only do the availability check for entities connected to a device (with `on` feature)
if self.device is None or not hasattr(self.resource, "on"):
self._ignore_availability = False
return
# ignore availability if user added device to ignore list
if self.device.id in self.bridge.config_entry.options.get(
CONF_IGNORE_AVAILABILITY, []
):
self._ignore_availability = True
self.logger.info(
"Device %s is configured to ignore availability status. ",
self.name,
)
return
# certified products (normally) report their state correctly
# no need for workaround/reporting
if self.device.product_data.certified:
self._ignore_availability = False
return
# some (3th party) Hue lights report their connection status incorrectly
# causing the zigbee availability to report as disconnected while in fact
# it can be controlled. If the light is reported unavailable
# by the zigbee connectivity but the state changes its considered as a
# malfunctioning device and we report it.
# While the user should actually fix this issue, we allow to
# ignore the availability for this light/device from the config options.
cur_state = self.resource.on.on
if self._last_state is None:
self._last_state = cur_state
return
if zigbee := self.bridge.api.devices.get_zigbee_connectivity(self.device.id):
if (
self._last_state != cur_state
and zigbee.status != ConnectivityServiceStatus.CONNECTED
):
# the device state changed from on->off or off->on
# while it was reported as not connected!
self.logger.warning(
"Device %s changed state while reported as disconnected. "
"This might be an indicator that routing is not working for this device "
"or the device is having connectivity issues. "
"You can disable availability reporting for this device in the Hue options. "
"Device details: %s - %s (%s) fw: %s",
self.name,
self.device.product_data.manufacturer_name,
self.device.product_data.product_name,
self.device.product_data.model_id,
self.device.product_data.software_version,
)
# set attribute to false because we only want to log once per light/device.
# a user must opt-in to ignore availability through integration options
self._ignore_availability = False
self._last_state = cur_state