core/homeassistant/components/homeassistant/scene.py

319 lines
9.3 KiB
Python

"""Allow users to set and activate scenes."""
from __future__ import annotations
from collections import namedtuple
import logging
from typing import Any
import voluptuous as vol
from homeassistant import config as conf_util
from homeassistant.components.light import ATTR_TRANSITION
from homeassistant.components.scene import DOMAIN as SCENE_DOMAIN, STATES, Scene
from homeassistant.const import (
ATTR_ENTITY_ID,
ATTR_STATE,
CONF_ENTITIES,
CONF_ICON,
CONF_ID,
CONF_NAME,
CONF_PLATFORM,
SERVICE_RELOAD,
STATE_OFF,
STATE_ON,
)
from homeassistant.core import DOMAIN as HA_DOMAIN, HomeAssistant, State, callback
from homeassistant.exceptions import HomeAssistantError
from homeassistant.helpers import (
config_per_platform,
config_validation as cv,
entity_platform,
)
from homeassistant.helpers.state import async_reproduce_state
from homeassistant.loader import async_get_integration
def _convert_states(states):
"""Convert state definitions to State objects."""
result = {}
for entity_id, info in states.items():
entity_id = cv.entity_id(entity_id)
if isinstance(info, dict):
entity_attrs = info.copy()
state = entity_attrs.pop(ATTR_STATE, None)
attributes = entity_attrs
else:
state = info
attributes = {}
# YAML translates 'on' to a boolean
# http://yaml.org/type/bool.html
if isinstance(state, bool):
state = STATE_ON if state else STATE_OFF
elif not isinstance(state, str):
raise vol.Invalid(f"State for {entity_id} should be a string")
result[entity_id] = State(entity_id, state, attributes)
return result
def _ensure_no_intersection(value):
"""Validate that entities and snapshot_entities do not overlap."""
if (
CONF_SNAPSHOT not in value
or CONF_ENTITIES not in value
or all(
entity_id not in value[CONF_SNAPSHOT] for entity_id in value[CONF_ENTITIES]
)
):
return value
raise vol.Invalid("entities and snapshot_entities must not overlap")
CONF_SCENE_ID = "scene_id"
CONF_SNAPSHOT = "snapshot_entities"
DATA_PLATFORM = "homeassistant_scene"
EVENT_SCENE_RELOADED = "scene_reloaded"
STATES_SCHEMA = vol.All(dict, _convert_states)
PLATFORM_SCHEMA = vol.Schema(
{
vol.Required(CONF_PLATFORM): HA_DOMAIN,
vol.Required(STATES): vol.All(
cv.ensure_list,
[
vol.Schema(
{
vol.Optional(CONF_ID): cv.string,
vol.Required(CONF_NAME): cv.string,
vol.Optional(CONF_ICON): cv.icon,
vol.Required(CONF_ENTITIES): STATES_SCHEMA,
}
)
],
),
},
extra=vol.ALLOW_EXTRA,
)
CREATE_SCENE_SCHEMA = vol.All(
cv.has_at_least_one_key(CONF_ENTITIES, CONF_SNAPSHOT),
_ensure_no_intersection,
vol.Schema(
{
vol.Required(CONF_SCENE_ID): cv.slug,
vol.Optional(CONF_ENTITIES, default={}): STATES_SCHEMA,
vol.Optional(CONF_SNAPSHOT, default=[]): cv.entity_ids,
}
),
)
SERVICE_APPLY = "apply"
SERVICE_CREATE = "create"
SCENECONFIG = namedtuple("SceneConfig", [CONF_ID, CONF_NAME, CONF_ICON, STATES])
_LOGGER = logging.getLogger(__name__)
@callback
def scenes_with_entity(hass: HomeAssistant, entity_id: str) -> list[str]:
"""Return all scenes that reference the entity."""
if DATA_PLATFORM not in hass.data:
return []
platform = hass.data[DATA_PLATFORM]
return [
scene_entity.entity_id
for scene_entity in platform.entities.values()
if entity_id in scene_entity.scene_config.states
]
@callback
def entities_in_scene(hass: HomeAssistant, entity_id: str) -> list[str]:
"""Return all entities in a scene."""
if DATA_PLATFORM not in hass.data:
return []
platform = hass.data[DATA_PLATFORM]
entity = platform.entities.get(entity_id)
if entity is None:
return []
return list(entity.scene_config.states)
async def async_setup_platform(hass, config, async_add_entities, discovery_info=None):
"""Set up Home Assistant scene entries."""
_process_scenes_config(hass, async_add_entities, config)
# This platform can be loaded multiple times. Only first time register the service.
if hass.services.has_service(SCENE_DOMAIN, SERVICE_RELOAD):
return
# Store platform for later.
platform = hass.data[DATA_PLATFORM] = entity_platform.current_platform.get()
async def reload_config(call):
"""Reload the scene config."""
try:
conf = await conf_util.async_hass_config_yaml(hass)
except HomeAssistantError as err:
_LOGGER.error(err)
return
integration = await async_get_integration(hass, SCENE_DOMAIN)
conf = await conf_util.async_process_component_config(hass, conf, integration)
if not (conf and platform):
return
await platform.async_reset()
# Extract only the config for the Home Assistant platform, ignore the rest.
for p_type, p_config in config_per_platform(conf, SCENE_DOMAIN):
if p_type != HA_DOMAIN:
continue
_process_scenes_config(hass, async_add_entities, p_config)
hass.bus.async_fire(EVENT_SCENE_RELOADED, context=call.context)
hass.helpers.service.async_register_admin_service(
SCENE_DOMAIN, SERVICE_RELOAD, reload_config
)
async def apply_service(call):
"""Apply a scene."""
reproduce_options = {}
if ATTR_TRANSITION in call.data:
reproduce_options[ATTR_TRANSITION] = call.data.get(ATTR_TRANSITION)
await async_reproduce_state(
hass,
call.data[CONF_ENTITIES].values(),
context=call.context,
reproduce_options=reproduce_options,
)
hass.services.async_register(
SCENE_DOMAIN,
SERVICE_APPLY,
apply_service,
vol.Schema(
{
vol.Optional(ATTR_TRANSITION): vol.All(
vol.Coerce(float), vol.Clamp(min=0, max=6553)
),
vol.Required(CONF_ENTITIES): STATES_SCHEMA,
}
),
)
async def create_service(call):
"""Create a scene."""
snapshot = call.data[CONF_SNAPSHOT]
entities = call.data[CONF_ENTITIES]
for entity_id in snapshot:
state = hass.states.get(entity_id)
if state is None:
_LOGGER.warning(
"Entity %s does not exist and therefore cannot be snapshotted",
entity_id,
)
continue
entities[entity_id] = State(entity_id, state.state, state.attributes)
if not entities:
_LOGGER.warning("Empty scenes are not allowed")
return
scene_config = SCENECONFIG(None, call.data[CONF_SCENE_ID], None, entities)
entity_id = f"{SCENE_DOMAIN}.{scene_config.name}"
old = platform.entities.get(entity_id)
if old is not None:
if not old.from_service:
_LOGGER.warning("The scene %s already exists", entity_id)
return
await platform.async_remove_entity(entity_id)
async_add_entities([HomeAssistantScene(hass, scene_config, from_service=True)])
hass.services.async_register(
SCENE_DOMAIN, SERVICE_CREATE, create_service, CREATE_SCENE_SCHEMA
)
def _process_scenes_config(hass, async_add_entities, config):
"""Process multiple scenes and add them."""
scene_config = config[STATES]
# Check empty list
if not scene_config:
return
async_add_entities(
HomeAssistantScene(
hass,
SCENECONFIG(
scene.get(CONF_ID),
scene[CONF_NAME],
scene.get(CONF_ICON),
scene[CONF_ENTITIES],
),
)
for scene in scene_config
)
class HomeAssistantScene(Scene):
"""A scene is a group of entities and the states we want them to be."""
def __init__(self, hass, scene_config, from_service=False):
"""Initialize the scene."""
self.hass = hass
self.scene_config = scene_config
self.from_service = from_service
@property
def name(self):
"""Return the name of the scene."""
return self.scene_config.name
@property
def icon(self):
"""Return the icon of the scene."""
return self.scene_config.icon
@property
def unique_id(self):
"""Return unique ID."""
return self.scene_config.id
@property
def extra_state_attributes(self):
"""Return the scene state attributes."""
attributes = {ATTR_ENTITY_ID: list(self.scene_config.states)}
unique_id = self.unique_id
if unique_id is not None:
attributes[CONF_ID] = unique_id
return attributes
async def async_activate(self, **kwargs: Any) -> None:
"""Activate scene. Try to get entities into requested state."""
await async_reproduce_state(
self.hass,
self.scene_config.states.values(),
context=self._context,
reproduce_options=kwargs,
)