core/homeassistant/components/minecraft_server/sensor.py

194 lines
5.8 KiB
Python

"""The Minecraft Server sensor platform."""
from __future__ import annotations
from homeassistant.components.sensor import SensorEntity
from homeassistant.config_entries import ConfigEntry
from homeassistant.const import UnitOfTime
from homeassistant.core import HomeAssistant
from homeassistant.helpers.entity_platform import AddEntitiesCallback
from . import MinecraftServer
from .const import (
ATTR_PLAYERS_LIST,
DOMAIN,
ICON_LATENCY,
ICON_MOTD,
ICON_PLAYERS_MAX,
ICON_PLAYERS_ONLINE,
ICON_PROTOCOL_VERSION,
ICON_VERSION,
KEY_LATENCY,
KEY_MOTD,
KEY_PLAYERS_MAX,
KEY_PLAYERS_ONLINE,
KEY_PROTOCOL_VERSION,
KEY_VERSION,
NAME_LATENCY,
NAME_MOTD,
NAME_PLAYERS_MAX,
NAME_PLAYERS_ONLINE,
NAME_PROTOCOL_VERSION,
NAME_VERSION,
UNIT_PLAYERS_MAX,
UNIT_PLAYERS_ONLINE,
)
from .entity import MinecraftServerEntity
async def async_setup_entry(
hass: HomeAssistant,
config_entry: ConfigEntry,
async_add_entities: AddEntitiesCallback,
) -> None:
"""Set up the Minecraft Server sensor platform."""
server = hass.data[DOMAIN][config_entry.unique_id]
# Create entities list.
entities = [
MinecraftServerVersionSensor(server),
MinecraftServerProtocolVersionSensor(server),
MinecraftServerLatencySensor(server),
MinecraftServerPlayersOnlineSensor(server),
MinecraftServerPlayersMaxSensor(server),
MinecraftServerMOTDSensor(server),
]
# Add sensor entities.
async_add_entities(entities, True)
class MinecraftServerSensorEntity(MinecraftServerEntity, SensorEntity):
"""Representation of a Minecraft Server sensor base entity."""
def __init__(
self,
server: MinecraftServer,
type_name: str,
icon: str,
unit: str | None = None,
device_class: str | None = None,
) -> None:
"""Initialize sensor base entity."""
super().__init__(server, type_name, icon, device_class)
self._attr_native_unit_of_measurement = unit
@property
def available(self) -> bool:
"""Return sensor availability."""
return self._server.online
class MinecraftServerVersionSensor(MinecraftServerSensorEntity):
"""Representation of a Minecraft Server version sensor."""
_attr_translation_key = KEY_VERSION
def __init__(self, server: MinecraftServer) -> None:
"""Initialize version sensor."""
super().__init__(server=server, type_name=NAME_VERSION, icon=ICON_VERSION)
async def async_update(self) -> None:
"""Update version."""
self._attr_native_value = self._server.data.version
class MinecraftServerProtocolVersionSensor(MinecraftServerSensorEntity):
"""Representation of a Minecraft Server protocol version sensor."""
_attr_translation_key = KEY_PROTOCOL_VERSION
def __init__(self, server: MinecraftServer) -> None:
"""Initialize protocol version sensor."""
super().__init__(
server=server,
type_name=NAME_PROTOCOL_VERSION,
icon=ICON_PROTOCOL_VERSION,
)
async def async_update(self) -> None:
"""Update protocol version."""
self._attr_native_value = self._server.data.protocol_version
class MinecraftServerLatencySensor(MinecraftServerSensorEntity):
"""Representation of a Minecraft Server latency sensor."""
_attr_translation_key = KEY_LATENCY
def __init__(self, server: MinecraftServer) -> None:
"""Initialize latency sensor."""
super().__init__(
server=server,
type_name=NAME_LATENCY,
icon=ICON_LATENCY,
unit=UnitOfTime.MILLISECONDS,
)
async def async_update(self) -> None:
"""Update latency."""
self._attr_native_value = self._server.data.latency
class MinecraftServerPlayersOnlineSensor(MinecraftServerSensorEntity):
"""Representation of a Minecraft Server online players sensor."""
_attr_translation_key = KEY_PLAYERS_ONLINE
def __init__(self, server: MinecraftServer) -> None:
"""Initialize online players sensor."""
super().__init__(
server=server,
type_name=NAME_PLAYERS_ONLINE,
icon=ICON_PLAYERS_ONLINE,
unit=UNIT_PLAYERS_ONLINE,
)
async def async_update(self) -> None:
"""Update online players state and device state attributes."""
self._attr_native_value = self._server.data.players_online
extra_state_attributes = {}
players_list = self._server.data.players_list
if players_list is not None and len(players_list) != 0:
extra_state_attributes[ATTR_PLAYERS_LIST] = players_list
self._attr_extra_state_attributes = extra_state_attributes
class MinecraftServerPlayersMaxSensor(MinecraftServerSensorEntity):
"""Representation of a Minecraft Server maximum number of players sensor."""
_attr_translation_key = KEY_PLAYERS_MAX
def __init__(self, server: MinecraftServer) -> None:
"""Initialize maximum number of players sensor."""
super().__init__(
server=server,
type_name=NAME_PLAYERS_MAX,
icon=ICON_PLAYERS_MAX,
unit=UNIT_PLAYERS_MAX,
)
async def async_update(self) -> None:
"""Update maximum number of players."""
self._attr_native_value = self._server.data.players_max
class MinecraftServerMOTDSensor(MinecraftServerSensorEntity):
"""Representation of a Minecraft Server MOTD sensor."""
_attr_translation_key = KEY_MOTD
def __init__(self, server: MinecraftServer) -> None:
"""Initialize MOTD sensor."""
super().__init__(
server=server,
type_name=NAME_MOTD,
icon=ICON_MOTD,
)
async def async_update(self) -> None:
"""Update MOTD."""
self._attr_native_value = self._server.data.motd