113 lines
3.5 KiB
Python
113 lines
3.5 KiB
Python
"""Buttons for Hunter Douglas Powerview advanced features."""
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from __future__ import annotations
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from collections.abc import Callable
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from dataclasses import dataclass
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from typing import Any, Final
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from aiopvapi.resources.shade import BaseShade, factory as PvShade
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from homeassistant.components.button import ButtonEntity, ButtonEntityDescription
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from homeassistant.config_entries import ConfigEntry
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from homeassistant.const import EntityCategory
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from homeassistant.core import HomeAssistant
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from homeassistant.helpers.entity_platform import AddEntitiesCallback
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from .const import DOMAIN, ROOM_ID_IN_SHADE, ROOM_NAME_UNICODE
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from .coordinator import PowerviewShadeUpdateCoordinator
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from .entity import ShadeEntity
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from .model import PowerviewDeviceInfo, PowerviewEntryData
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@dataclass
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class PowerviewButtonDescriptionMixin:
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"""Mixin to describe a Button entity."""
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press_action: Callable[[BaseShade], Any]
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@dataclass
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class PowerviewButtonDescription(
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ButtonEntityDescription, PowerviewButtonDescriptionMixin
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):
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"""Class to describe a Button entity."""
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BUTTONS: Final = [
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PowerviewButtonDescription(
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key="calibrate",
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name="Calibrate",
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icon="mdi:swap-vertical-circle-outline",
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entity_category=EntityCategory.DIAGNOSTIC,
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press_action=lambda shade: shade.calibrate(),
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),
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PowerviewButtonDescription(
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key="identify",
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name="Identify",
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icon="mdi:crosshairs-question",
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entity_category=EntityCategory.DIAGNOSTIC,
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press_action=lambda shade: shade.jog(),
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),
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PowerviewButtonDescription(
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key="favorite",
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name="Favorite",
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icon="mdi:heart",
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entity_category=EntityCategory.DIAGNOSTIC,
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press_action=lambda shade: shade.favorite(),
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),
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]
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async def async_setup_entry(
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hass: HomeAssistant,
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entry: ConfigEntry,
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async_add_entities: AddEntitiesCallback,
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) -> None:
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"""Set up the hunter douglas advanced feature buttons."""
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pv_entry: PowerviewEntryData = hass.data[DOMAIN][entry.entry_id]
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entities: list[ButtonEntity] = []
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for raw_shade in pv_entry.shade_data.values():
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shade: BaseShade = PvShade(raw_shade, pv_entry.api)
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name_before_refresh = shade.name
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room_id = shade.raw_data.get(ROOM_ID_IN_SHADE)
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room_name = pv_entry.room_data.get(room_id, {}).get(ROOM_NAME_UNICODE, "")
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for description in BUTTONS:
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entities.append(
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PowerviewButton(
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pv_entry.coordinator,
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pv_entry.device_info,
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room_name,
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shade,
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name_before_refresh,
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description,
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)
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)
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async_add_entities(entities)
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class PowerviewButton(ShadeEntity, ButtonEntity):
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"""Representation of an advanced feature button."""
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def __init__(
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self,
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coordinator: PowerviewShadeUpdateCoordinator,
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device_info: PowerviewDeviceInfo,
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room_name: str,
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shade: BaseShade,
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name: str,
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description: PowerviewButtonDescription,
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) -> None:
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"""Initialize the button entity."""
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super().__init__(coordinator, device_info, room_name, shade, name)
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self.entity_description: PowerviewButtonDescription = description
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self._attr_name = f"{self._shade_name} {description.name}"
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self._attr_unique_id = f"{self._attr_unique_id}_{description.key}"
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async def async_press(self) -> None:
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"""Handle the button press."""
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await self.entity_description.press_action(self._shade)
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