core/tests/components/light/test_demo.py

59 lines
2.3 KiB
Python

"""The tests for the demo light component."""
# pylint: disable=too-many-public-methods,protected-access
import unittest
from homeassistant.bootstrap import setup_component
import homeassistant.components.light as light
from tests.common import get_test_home_assistant
ENTITY_LIGHT = 'light.bed_light'
class TestDemoClimate(unittest.TestCase):
"""Test the demo climate hvac."""
def setUp(self): # pylint: disable=invalid-name
"""Setup things to be run when tests are started."""
self.hass = get_test_home_assistant()
self.assertTrue(setup_component(self.hass, light.DOMAIN, {'light': {
'platform': 'demo',
}}))
def tearDown(self): # pylint: disable=invalid-name
"""Stop down everything that was started."""
self.hass.stop()
def test_state_attributes(self):
"""Test light state attributes."""
light.turn_on(
self.hass, ENTITY_LIGHT, xy_color=(.4, .6), brightness=25)
self.hass.pool.block_till_done()
state = self.hass.states.get(ENTITY_LIGHT)
self.assertTrue(light.is_on(self.hass, ENTITY_LIGHT))
self.assertEqual((.4, .6), state.attributes.get(light.ATTR_XY_COLOR))
self.assertEqual(25, state.attributes.get(light.ATTR_BRIGHTNESS))
self.assertEqual(
(82, 91, 0), state.attributes.get(light.ATTR_RGB_COLOR))
light.turn_on(
self.hass, ENTITY_LIGHT, rgb_color=(251, 252, 253),
white_value=254)
self.hass.pool.block_till_done()
state = self.hass.states.get(ENTITY_LIGHT)
self.assertEqual(254, state.attributes.get(light.ATTR_WHITE_VALUE))
self.assertEqual(
(251, 252, 253), state.attributes.get(light.ATTR_RGB_COLOR))
light.turn_on(self.hass, ENTITY_LIGHT, color_temp=400)
self.hass.pool.block_till_done()
state = self.hass.states.get(ENTITY_LIGHT)
self.assertEqual(400, state.attributes.get(light.ATTR_COLOR_TEMP))
def test_turn_off(self):
"""Test light turn off method."""
light.turn_on(self.hass, ENTITY_LIGHT)
self.hass.pool.block_till_done()
self.assertTrue(light.is_on(self.hass, ENTITY_LIGHT))
light.turn_off(self.hass, ENTITY_LIGHT)
self.hass.pool.block_till_done()
self.assertFalse(light.is_on(self.hass, ENTITY_LIGHT))