299 lines
12 KiB
Python
299 lines
12 KiB
Python
"""
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tests.test_component_group
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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Tests the group compoments.
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"""
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# pylint: disable=protected-access,too-many-public-methods
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import unittest
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from homeassistant.const import (
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STATE_ON, STATE_OFF, STATE_HOME, STATE_UNKNOWN, ATTR_ICON, ATTR_HIDDEN,
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ATTR_ASSUMED_STATE, )
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import homeassistant.components.group as group
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from tests.common import get_test_home_assistant
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class TestComponentsGroup(unittest.TestCase):
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""" Tests homeassistant.components.group module. """
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def setUp(self): # pylint: disable=invalid-name
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""" Init needed objects. """
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self.hass = get_test_home_assistant()
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def tearDown(self): # pylint: disable=invalid-name
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""" Stop down stuff we started. """
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self.hass.stop()
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def test_setup_group_with_mixed_groupable_states(self):
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""" Try to setup a group with mixed groupable states """
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self.hass.states.set('light.Bowl', STATE_ON)
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self.hass.states.set('device_tracker.Paulus', STATE_HOME)
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group.Group(
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self.hass, 'person_and_light',
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['light.Bowl', 'device_tracker.Paulus'])
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self.assertEqual(
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STATE_ON,
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self.hass.states.get(
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group.ENTITY_ID_FORMAT.format('person_and_light')).state)
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def test_setup_group_with_a_non_existing_state(self):
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""" Try to setup a group with a non existing state """
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self.hass.states.set('light.Bowl', STATE_ON)
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grp = group.Group(
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self.hass, 'light_and_nothing',
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['light.Bowl', 'non.existing'])
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self.assertEqual(STATE_ON, grp.state)
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def test_setup_group_with_non_groupable_states(self):
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self.hass.states.set('cast.living_room', "Plex")
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self.hass.states.set('cast.bedroom', "Netflix")
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grp = group.Group(
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self.hass, 'chromecasts',
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['cast.living_room', 'cast.bedroom'])
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self.assertEqual(STATE_UNKNOWN, grp.state)
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def test_setup_empty_group(self):
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""" Try to setup an empty group. """
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grp = group.Group(self.hass, 'nothing', [])
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self.assertEqual(STATE_UNKNOWN, grp.state)
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def test_monitor_group(self):
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""" Test if the group keeps track of states. """
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self.hass.states.set('light.Bowl', STATE_ON)
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self.hass.states.set('light.Ceiling', STATE_OFF)
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test_group = group.Group(
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self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False)
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# Test if group setup in our init mode is ok
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self.assertIn(test_group.entity_id, self.hass.states.entity_ids())
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group_state = self.hass.states.get(test_group.entity_id)
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self.assertEqual(STATE_ON, group_state.state)
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self.assertTrue(group_state.attributes.get(group.ATTR_AUTO))
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def test_group_turns_off_if_all_off(self):
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"""
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Test if the group turns off if the last device that was on turns off.
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"""
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self.hass.states.set('light.Bowl', STATE_OFF)
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self.hass.states.set('light.Ceiling', STATE_OFF)
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test_group = group.Group(
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self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False)
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self.hass.pool.block_till_done()
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group_state = self.hass.states.get(test_group.entity_id)
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self.assertEqual(STATE_OFF, group_state.state)
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def test_group_turns_on_if_all_are_off_and_one_turns_on(self):
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"""
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Test if group turns on if all devices were turned off and one turns on.
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"""
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self.hass.states.set('light.Bowl', STATE_OFF)
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self.hass.states.set('light.Ceiling', STATE_OFF)
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test_group = group.Group(
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self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False)
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# Turn one on
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self.hass.states.set('light.Ceiling', STATE_ON)
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self.hass.pool.block_till_done()
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group_state = self.hass.states.get(test_group.entity_id)
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self.assertEqual(STATE_ON, group_state.state)
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def test_is_on(self):
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""" Test is_on method. """
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self.hass.states.set('light.Bowl', STATE_ON)
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self.hass.states.set('light.Ceiling', STATE_OFF)
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test_group = group.Group(
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self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False)
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self.assertTrue(group.is_on(self.hass, test_group.entity_id))
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self.hass.states.set('light.Bowl', STATE_OFF)
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self.hass.pool.block_till_done()
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self.assertFalse(group.is_on(self.hass, test_group.entity_id))
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# Try on non existing state
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self.assertFalse(group.is_on(self.hass, 'non.existing'))
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def test_expand_entity_ids(self):
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""" Test expand_entity_ids method. """
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self.hass.states.set('light.Bowl', STATE_ON)
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self.hass.states.set('light.Ceiling', STATE_OFF)
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test_group = group.Group(
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self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False)
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self.assertEqual(sorted(['light.ceiling', 'light.bowl']),
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sorted(group.expand_entity_ids(
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self.hass, [test_group.entity_id])))
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def test_expand_entity_ids_does_not_return_duplicates(self):
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""" Test that expand_entity_ids does not return duplicates. """
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self.hass.states.set('light.Bowl', STATE_ON)
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self.hass.states.set('light.Ceiling', STATE_OFF)
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test_group = group.Group(
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self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False)
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self.assertEqual(
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['light.bowl', 'light.ceiling'],
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sorted(group.expand_entity_ids(
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self.hass, [test_group.entity_id, 'light.Ceiling'])))
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self.assertEqual(
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['light.bowl', 'light.ceiling'],
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sorted(group.expand_entity_ids(
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self.hass, ['light.bowl', test_group.entity_id])))
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def test_expand_entity_ids_ignores_non_strings(self):
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""" Test that non string elements in lists are ignored. """
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self.assertEqual([], group.expand_entity_ids(self.hass, [5, True]))
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def test_get_entity_ids(self):
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""" Test get_entity_ids method. """
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self.hass.states.set('light.Bowl', STATE_ON)
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self.hass.states.set('light.Ceiling', STATE_OFF)
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test_group = group.Group(
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self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False)
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self.assertEqual(
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['light.bowl', 'light.ceiling'],
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sorted(group.get_entity_ids(self.hass, test_group.entity_id)))
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def test_get_entity_ids_with_domain_filter(self):
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""" Test if get_entity_ids works with a domain_filter. """
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self.hass.states.set('switch.AC', STATE_OFF)
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mixed_group = group.Group(
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self.hass, 'mixed_group', ['light.Bowl', 'switch.AC'], False)
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self.assertEqual(
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['switch.ac'],
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group.get_entity_ids(
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self.hass, mixed_group.entity_id, domain_filter="switch"))
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def test_get_entity_ids_with_non_existing_group_name(self):
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""" Tests get_entity_ids with a non existing group. """
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self.assertEqual([], group.get_entity_ids(self.hass, 'non_existing'))
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def test_get_entity_ids_with_non_group_state(self):
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""" Tests get_entity_ids with a non group state. """
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self.assertEqual([], group.get_entity_ids(self.hass, 'switch.AC'))
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def test_group_being_init_before_first_tracked_state_is_set_to_on(self):
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""" Test if the group turns on if no states existed and now a state it is
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tracking is being added as ON. """
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test_group = group.Group(
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self.hass, 'test group', ['light.not_there_1'])
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self.hass.states.set('light.not_there_1', STATE_ON)
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self.hass.pool.block_till_done()
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group_state = self.hass.states.get(test_group.entity_id)
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self.assertEqual(STATE_ON, group_state.state)
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def test_group_being_init_before_first_tracked_state_is_set_to_off(self):
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""" Test if the group turns off if no states existed and now a state it is
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tracking is being added as OFF. """
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test_group = group.Group(
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self.hass, 'test group', ['light.not_there_1'])
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self.hass.states.set('light.not_there_1', STATE_OFF)
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self.hass.pool.block_till_done()
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group_state = self.hass.states.get(test_group.entity_id)
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self.assertEqual(STATE_OFF, group_state.state)
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def test_setup(self):
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""" Test setup method. """
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self.hass.states.set('light.Bowl', STATE_ON)
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self.hass.states.set('light.Ceiling', STATE_OFF)
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test_group = group.Group(
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self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False)
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self.assertTrue(
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group.setup(
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self.hass,
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{
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group.DOMAIN: {
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'second_group': {
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'entities': 'light.Bowl, ' + test_group.entity_id,
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'icon': 'mdi:work',
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'view': True,
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},
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'test_group': 'hello.world,sensor.happy',
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}
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}))
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group_state = self.hass.states.get(
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group.ENTITY_ID_FORMAT.format('second_group'))
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self.assertEqual(STATE_ON, group_state.state)
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self.assertEqual(set((test_group.entity_id, 'light.bowl')),
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set(group_state.attributes['entity_id']))
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self.assertIsNone(group_state.attributes.get(group.ATTR_AUTO))
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self.assertEqual('mdi:work',
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group_state.attributes.get(ATTR_ICON))
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self.assertTrue(group_state.attributes.get(group.ATTR_VIEW))
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self.assertTrue(group_state.attributes.get(ATTR_HIDDEN))
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group_state = self.hass.states.get(
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group.ENTITY_ID_FORMAT.format('test_group'))
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self.assertEqual(STATE_UNKNOWN, group_state.state)
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self.assertEqual(set(('sensor.happy', 'hello.world')),
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set(group_state.attributes['entity_id']))
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self.assertIsNone(group_state.attributes.get(group.ATTR_AUTO))
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self.assertIsNone(group_state.attributes.get(ATTR_ICON))
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self.assertIsNone(group_state.attributes.get(group.ATTR_VIEW))
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self.assertIsNone(group_state.attributes.get(ATTR_HIDDEN))
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def test_groups_get_unique_names(self):
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""" Two groups with same name should both have a unique entity id. """
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grp1 = group.Group(self.hass, 'Je suis Charlie')
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grp2 = group.Group(self.hass, 'Je suis Charlie')
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self.assertNotEqual(grp1.entity_id, grp2.entity_id)
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def test_expand_entity_ids_expands_nested_groups(self):
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group.Group(self.hass, 'light', ['light.test_1', 'light.test_2'])
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group.Group(self.hass, 'switch', ['switch.test_1', 'switch.test_2'])
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group.Group(self.hass, 'group_of_groups', ['group.light',
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'group.switch'])
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self.assertEqual(
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['light.test_1', 'light.test_2', 'switch.test_1', 'switch.test_2'],
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sorted(group.expand_entity_ids(self.hass,
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['group.group_of_groups'])))
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def test_set_assumed_state_based_on_tracked(self):
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self.hass.states.set('light.Bowl', STATE_ON)
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self.hass.states.set('light.Ceiling', STATE_OFF)
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test_group = group.Group(
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self.hass, 'init_group',
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['light.Bowl', 'light.Ceiling', 'sensor.no_exist'])
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state = self.hass.states.get(test_group.entity_id)
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self.assertIsNone(state.attributes.get(ATTR_ASSUMED_STATE))
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self.hass.states.set('light.Bowl', STATE_ON, {
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ATTR_ASSUMED_STATE: True
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})
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self.hass.pool.block_till_done()
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state = self.hass.states.get(test_group.entity_id)
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self.assertTrue(state.attributes.get(ATTR_ASSUMED_STATE))
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self.hass.states.set('light.Bowl', STATE_ON)
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self.hass.pool.block_till_done()
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state = self.hass.states.get(test_group.entity_id)
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self.assertIsNone(state.attributes.get(ATTR_ASSUMED_STATE))
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