* Remove Hyperion Priority Light
* Remove coupling between light entity and led device
* Merge HyperionLight and HyperionBaseLight as we will only have one light entity
* Set state based on whether priority channel is open or not
* Remove leftover variable from Priority Light
* Remove external sources from light entity; use switch entities instead
* Remove external effects from effects to show dropdown
* Remove workaround for hyperion.ng issue 992
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Co-authored-by: Erik Montnemery <erik@montnemery.com>