Fix mobile app thundering heard The mobile_app would setup a dispatcher to listener for updates on every entity and reject the ones that were not for the unique id that it was intrested in. Instead we now register for a signal per unique id since we were previously generating O(entities*sensors*devices) callbacks which was causing the event loop to stall when there were a large number of mobile app users. |
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.. | ||
__init__.py | ||
binary_sensor.py | ||
config_flow.py | ||
const.py | ||
device_action.py | ||
device_tracker.py | ||
entity.py | ||
helpers.py | ||
http_api.py | ||
logbook.py | ||
manifest.json | ||
notify.py | ||
push_notification.py | ||
sensor.py | ||
services.yaml | ||
strings.json | ||
util.py | ||
webhook.py | ||
websocket_api.py |