core/tests/components/test_scene.py

123 lines
3.5 KiB
Python

"""
tests.components.test_scene
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tests scene component.
"""
import unittest
from homeassistant import loader
from homeassistant.components import light, scene
from tests.common import get_test_home_assistant
class TestScene(unittest.TestCase):
""" Test scene component. """
def setUp(self): # pylint: disable=invalid-name
self.hass = get_test_home_assistant()
def tearDown(self): # pylint: disable=invalid-name
""" Stop down stuff we started. """
self.hass.stop()
def test_config_not_list(self):
self.assertFalse(scene.setup(self.hass, {
'scene': {'some': 'dict'}
}))
def test_config_no_dict_in_list(self):
self.assertFalse(scene.setup(self.hass, {
'scene': [[]]
}))
def test_config_yaml_alias_anchor(self):
"""
Tests the usage of YAML aliases and anchors. The following test scene
configuration is equivalent to:
scene:
- name: test
entities:
light_1: &light_1_state
state: 'on'
brightness: 100
light_2: *light_1_state
When encountering a YAML alias/anchor, the PyYAML parser will use a
reference to the original dictionary, instead of creating a copy, so
care needs to be taken to not modify the original.
"""
test_light = loader.get_component('light.test')
test_light.init()
self.assertTrue(light.setup(self.hass, {
light.DOMAIN: {'platform': 'test'}
}))
light_1, light_2 = test_light.DEVICES[0:2]
light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id])
self.hass.pool.block_till_done()
entity_state = {
'state': 'on',
'brightness': 100,
}
self.assertTrue(scene.setup(self.hass, {
'scene': [{
'name': 'test',
'entities': {
light_1.entity_id: entity_state,
light_2.entity_id: entity_state,
}
}]
}))
scene.activate(self.hass, 'scene.test')
self.hass.pool.block_till_done()
self.assertTrue(light_1.is_on)
self.assertTrue(light_2.is_on)
self.assertEqual(100,
light_1.last_call('turn_on')[1].get('brightness'))
self.assertEqual(100,
light_2.last_call('turn_on')[1].get('brightness'))
def test_activate_scene(self):
test_light = loader.get_component('light.test')
test_light.init()
self.assertTrue(light.setup(self.hass, {
light.DOMAIN: {'platform': 'test'}
}))
light_1, light_2 = test_light.DEVICES[0:2]
light.turn_off(self.hass, [light_1.entity_id, light_2.entity_id])
self.hass.pool.block_till_done()
self.assertTrue(scene.setup(self.hass, {
'scene': [{
'name': 'test',
'entities': {
light_1.entity_id: 'on',
light_2.entity_id: {
'state': 'on',
'brightness': 100,
}
}
}]
}))
scene.activate(self.hass, 'scene.test')
self.hass.pool.block_till_done()
self.assertTrue(light_1.is_on)
self.assertTrue(light_2.is_on)
self.assertEqual(100,
light_2.last_call('turn_on')[1].get('brightness'))