core/homeassistant/components/hue/scene.py

130 lines
4.4 KiB
Python

"""Support for scene platform for Hue scenes (V2 only)."""
from __future__ import annotations
from typing import Any
from aiohue.v2 import HueBridgeV2
from aiohue.v2.controllers.events import EventType
from aiohue.v2.controllers.scenes import ScenesController
from aiohue.v2.models.scene import Scene as HueScene
from homeassistant.components.light import ATTR_TRANSITION
from homeassistant.components.scene import Scene as SceneEntity
from homeassistant.config_entries import ConfigEntry
from homeassistant.core import HomeAssistant, callback
from homeassistant.helpers.entity_platform import AddEntitiesCallback
from .bridge import HueBridge
from .const import DOMAIN
from .v2.entity import HueBaseEntity
from .v2.helpers import normalize_hue_transition
async def async_setup_entry(
hass: HomeAssistant,
config_entry: ConfigEntry,
async_add_entities: AddEntitiesCallback,
) -> None:
"""Set up scene platform from Hue group scenes."""
bridge: HueBridge = hass.data[DOMAIN][config_entry.entry_id]
api: HueBridgeV2 = bridge.api
if bridge.api_version == 1:
# should not happen, but just in case
raise NotImplementedError("Scene support is only available for V2 bridges")
# add entities for all scenes
@callback
def async_add_entity(event_type: EventType, resource: HueScene) -> None:
"""Add entity from Hue resource."""
async_add_entities([HueSceneEntity(bridge, api.scenes, resource)])
# add all current items in controller
for item in api.scenes:
async_add_entity(EventType.RESOURCE_ADDED, item)
# register listener for new items only
config_entry.async_on_unload(
api.scenes.subscribe(async_add_entity, event_filter=EventType.RESOURCE_ADDED)
)
class HueSceneEntity(HueBaseEntity, SceneEntity):
"""Representation of a Scene entity from Hue Scenes."""
def __init__(
self,
bridge: HueBridge,
controller: ScenesController,
resource: HueScene,
) -> None:
"""Initialize the entity."""
super().__init__(bridge, controller, resource)
self.resource = resource
self.controller = controller
self.group = self.controller.get_group(self.resource.id)
async def async_added_to_hass(self) -> None:
"""Call when entity is added."""
await super().async_added_to_hass()
# Add value_changed callback for group to catch name changes.
self.async_on_remove(
self.bridge.api.groups.subscribe(
self._handle_event,
self.group.id,
(EventType.RESOURCE_UPDATED),
)
)
@property
def name(self) -> str:
"""Return default entity name."""
group = self.controller.get_group(self.resource.id)
return f"{group.metadata.name} - {self.resource.metadata.name}"
@property
def is_dynamic(self) -> bool:
"""Return if this scene has a dynamic color palette."""
if self.resource.palette.color and len(self.resource.palette.color) > 1:
return True
if (
self.resource.palette.color_temperature
and len(self.resource.palette.color_temperature) > 1
):
return True
return False
async def async_activate(self, **kwargs: Any) -> None:
"""Activate Hue scene."""
transition = normalize_hue_transition(kwargs.get(ATTR_TRANSITION))
dynamic = kwargs.get("dynamic", self.is_dynamic)
await self.bridge.async_request_call(
self.controller.recall,
self.resource.id,
dynamic=dynamic,
duration=transition,
)
@property
def extra_state_attributes(self) -> dict[str, Any] | None:
"""Return the optional state attributes."""
brightness = None
if palette := self.resource.palette:
if palette.dimming:
brightness = palette.dimming[0].brightness
if brightness is None:
# get brightness from actions
for action in self.resource.actions:
if action.action.dimming:
brightness = action.action.dimming.brightness
break
return {
"group_name": self.group.metadata.name,
"group_type": self.group.type.value,
"name": self.resource.metadata.name,
"speed": self.resource.speed,
"brightness": brightness,
"is_dynamic": self.is_dynamic,
}