core/homeassistant/components/snapcast/media_player.py

310 lines
9.1 KiB
Python

"""Support for interacting with Snapcast clients."""
import logging
import socket
import snapcast.control
from snapcast.control.server import CONTROL_PORT
import voluptuous as vol
from homeassistant.components.media_player import PLATFORM_SCHEMA, MediaPlayerDevice
from homeassistant.components.media_player.const import (
SUPPORT_SELECT_SOURCE,
SUPPORT_VOLUME_MUTE,
SUPPORT_VOLUME_SET,
)
from homeassistant.const import (
ATTR_ENTITY_ID,
CONF_HOST,
CONF_PORT,
STATE_IDLE,
STATE_OFF,
STATE_ON,
STATE_PLAYING,
STATE_UNKNOWN,
)
import homeassistant.helpers.config_validation as cv
from homeassistant.helpers.dispatcher import async_dispatcher_connect
from . import (
ATTR_MASTER,
DOMAIN,
SERVICE_JOIN,
SERVICE_RESTORE,
SERVICE_SNAPSHOT,
SERVICE_UNJOIN,
)
_LOGGER = logging.getLogger(__name__)
DATA_KEY = "snapcast"
SUPPORT_SNAPCAST_CLIENT = (
SUPPORT_VOLUME_MUTE | SUPPORT_VOLUME_SET | SUPPORT_SELECT_SOURCE
)
SUPPORT_SNAPCAST_GROUP = (
SUPPORT_VOLUME_MUTE | SUPPORT_VOLUME_SET | SUPPORT_SELECT_SOURCE
)
GROUP_PREFIX = "snapcast_group_"
GROUP_SUFFIX = "Snapcast Group"
CLIENT_PREFIX = "snapcast_client_"
CLIENT_SUFFIX = "Snapcast Client"
PLATFORM_SCHEMA = PLATFORM_SCHEMA.extend(
{vol.Required(CONF_HOST): cv.string, vol.Optional(CONF_PORT): cv.port}
)
async def async_setup_platform(hass, config, async_add_entities, discovery_info=None):
"""Set up the Snapcast platform."""
host = config.get(CONF_HOST)
port = config.get(CONF_PORT, CONTROL_PORT)
async def async_service_handle(service_event, service, data):
"""Handle dispatched services."""
entity_ids = data.get(ATTR_ENTITY_ID)
devices = [
device for device in hass.data[DATA_KEY] if device.entity_id in entity_ids
]
for device in devices:
if service == SERVICE_SNAPSHOT:
device.snapshot()
elif service == SERVICE_RESTORE:
await device.async_restore()
elif service == SERVICE_JOIN:
if isinstance(device, SnapcastClientDevice):
master = [
e
for e in hass.data[DATA_KEY]
if e.entity_id == data[ATTR_MASTER]
]
if isinstance(master[0], SnapcastClientDevice):
await device.async_join(master[0])
elif service == SERVICE_UNJOIN:
if isinstance(device, SnapcastClientDevice):
await device.async_unjoin()
service_event.set()
async_dispatcher_connect(hass, DOMAIN, async_service_handle)
try:
server = await snapcast.control.create_server(
hass.loop, host, port, reconnect=True
)
except socket.gaierror:
_LOGGER.error("Could not connect to Snapcast server at %s:%d", host, port)
return
# Note: Host part is needed, when using multiple snapservers
hpid = f"{host}:{port}"
groups = [SnapcastGroupDevice(group, hpid) for group in server.groups]
clients = [SnapcastClientDevice(client, hpid) for client in server.clients]
devices = groups + clients
hass.data[DATA_KEY] = devices
async_add_entities(devices)
class SnapcastGroupDevice(MediaPlayerDevice):
"""Representation of a Snapcast group device."""
def __init__(self, group, uid_part):
"""Initialize the Snapcast group device."""
group.set_callback(self.schedule_update_ha_state)
self._group = group
self._uid = f"{GROUP_PREFIX}{uid_part}_{self._group.identifier}"
@property
def state(self):
"""Return the state of the player."""
return {
"idle": STATE_IDLE,
"playing": STATE_PLAYING,
"unknown": STATE_UNKNOWN,
}.get(self._group.stream_status, STATE_UNKNOWN)
@property
def unique_id(self):
"""Return the ID of snapcast group."""
return self._uid
@property
def name(self):
"""Return the name of the device."""
return f"{GROUP_PREFIX}{self._group.identifier}"
@property
def source(self):
"""Return the current input source."""
return self._group.stream
@property
def volume_level(self):
"""Return the volume level."""
return self._group.volume / 100
@property
def is_volume_muted(self):
"""Volume muted."""
return self._group.muted
@property
def supported_features(self):
"""Flag media player features that are supported."""
return SUPPORT_SNAPCAST_GROUP
@property
def source_list(self):
"""List of available input sources."""
return list(self._group.streams_by_name().keys())
@property
def device_state_attributes(self):
"""Return the state attributes."""
name = f"{self._group.friendly_name} {GROUP_SUFFIX}"
return {"friendly_name": name}
@property
def should_poll(self):
"""Do not poll for state."""
return False
async def async_select_source(self, source):
"""Set input source."""
streams = self._group.streams_by_name()
if source in streams:
await self._group.set_stream(streams[source].identifier)
self.async_schedule_update_ha_state()
async def async_mute_volume(self, mute):
"""Send the mute command."""
await self._group.set_muted(mute)
self.async_schedule_update_ha_state()
async def async_set_volume_level(self, volume):
"""Set the volume level."""
await self._group.set_volume(round(volume * 100))
self.async_schedule_update_ha_state()
def snapshot(self):
"""Snapshot the group state."""
self._group.snapshot()
async def async_restore(self):
"""Restore the group state."""
await self._group.restore()
class SnapcastClientDevice(MediaPlayerDevice):
"""Representation of a Snapcast client device."""
def __init__(self, client, uid_part):
"""Initialize the Snapcast client device."""
client.set_callback(self.schedule_update_ha_state)
self._client = client
self._uid = f"{CLIENT_PREFIX}{uid_part}_{self._client.identifier}"
@property
def unique_id(self):
"""
Return the ID of this snapcast client.
Note: Host part is needed, when using multiple snapservers
"""
return self._uid
@property
def identifier(self):
"""Return the snapcast identifier."""
return self._client.identifier
@property
def name(self):
"""Return the name of the device."""
return f"{CLIENT_PREFIX}{self._client.identifier}"
@property
def source(self):
"""Return the current input source."""
return self._client.group.stream
@property
def volume_level(self):
"""Return the volume level."""
return self._client.volume / 100
@property
def is_volume_muted(self):
"""Volume muted."""
return self._client.muted
@property
def supported_features(self):
"""Flag media player features that are supported."""
return SUPPORT_SNAPCAST_CLIENT
@property
def source_list(self):
"""List of available input sources."""
return list(self._client.group.streams_by_name().keys())
@property
def state(self):
"""Return the state of the player."""
if self._client.connected:
return STATE_ON
return STATE_OFF
@property
def device_state_attributes(self):
"""Return the state attributes."""
name = f"{self._client.friendly_name} {CLIENT_SUFFIX}"
return {"friendly_name": name}
@property
def should_poll(self):
"""Do not poll for state."""
return False
async def async_select_source(self, source):
"""Set input source."""
streams = self._client.group.streams_by_name()
if source in streams:
await self._client.group.set_stream(streams[source].identifier)
self.async_schedule_update_ha_state()
async def async_mute_volume(self, mute):
"""Send the mute command."""
await self._client.set_muted(mute)
self.async_schedule_update_ha_state()
async def async_set_volume_level(self, volume):
"""Set the volume level."""
await self._client.set_volume(round(volume * 100))
self.async_schedule_update_ha_state()
async def async_join(self, master):
"""Join the group of the master player."""
master_group = [
group
for group in self._client.groups_available()
if master.identifier in group.clients
]
await master_group[0].add_client(self._client.identifier)
self.async_schedule_update_ha_state()
async def async_unjoin(self):
"""Unjoin the group the player is currently in."""
await self._client.group.remove_client(self._client.identifier)
self.async_schedule_update_ha_state()
def snapshot(self):
"""Snapshot the client state."""
self._client.snapshot()
async def async_restore(self):
"""Restore the client state."""
await self._client.restore()