141 lines
4.7 KiB
Python
141 lines
4.7 KiB
Python
"""Representation of Z-Wave switches."""
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from __future__ import annotations
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from typing import Any
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from zwave_js_server.client import Client as ZwaveClient
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from zwave_js_server.const import TARGET_VALUE_PROPERTY
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from zwave_js_server.const.command_class.barrier_operator import (
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BarrierEventSignalingSubsystemState,
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)
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from zwave_js_server.model.driver import Driver
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from homeassistant.components.switch import DOMAIN as SWITCH_DOMAIN, SwitchEntity
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from homeassistant.config_entries import ConfigEntry
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from homeassistant.core import HomeAssistant, callback
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from homeassistant.helpers.dispatcher import async_dispatcher_connect
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from homeassistant.helpers.entity_platform import AddEntitiesCallback
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from .const import DATA_CLIENT, DOMAIN
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from .discovery import ZwaveDiscoveryInfo
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from .entity import ZWaveBaseEntity
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PARALLEL_UPDATES = 0
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async def async_setup_entry(
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hass: HomeAssistant,
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config_entry: ConfigEntry,
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async_add_entities: AddEntitiesCallback,
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) -> None:
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"""Set up Z-Wave sensor from config entry."""
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client: ZwaveClient = hass.data[DOMAIN][config_entry.entry_id][DATA_CLIENT]
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@callback
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def async_add_switch(info: ZwaveDiscoveryInfo) -> None:
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"""Add Z-Wave Switch."""
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driver = client.driver
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assert driver is not None # Driver is ready before platforms are loaded.
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entities: list[ZWaveBaseEntity] = []
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if info.platform_hint == "barrier_event_signaling_state":
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entities.append(
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ZWaveBarrierEventSignalingSwitch(config_entry, driver, info)
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)
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else:
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entities.append(ZWaveSwitch(config_entry, driver, info))
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async_add_entities(entities)
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config_entry.async_on_unload(
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async_dispatcher_connect(
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hass,
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f"{DOMAIN}_{config_entry.entry_id}_add_{SWITCH_DOMAIN}",
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async_add_switch,
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)
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)
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class ZWaveSwitch(ZWaveBaseEntity, SwitchEntity):
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"""Representation of a Z-Wave switch."""
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def __init__(
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self, config_entry: ConfigEntry, driver: Driver, info: ZwaveDiscoveryInfo
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) -> None:
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"""Initialize the switch."""
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super().__init__(config_entry, driver, info)
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self._target_value = self.get_zwave_value(TARGET_VALUE_PROPERTY)
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@property
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def is_on(self) -> bool | None:
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"""Return a boolean for the state of the switch."""
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if self.info.primary_value.value is None:
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# guard missing value
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return None
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return bool(self.info.primary_value.value)
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async def async_turn_on(self, **kwargs: Any) -> None:
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"""Turn the switch on."""
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if self._target_value is not None:
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await self.info.node.async_set_value(self._target_value, True)
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async def async_turn_off(self, **kwargs: Any) -> None:
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"""Turn the switch off."""
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if self._target_value is not None:
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await self.info.node.async_set_value(self._target_value, False)
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class ZWaveBarrierEventSignalingSwitch(ZWaveBaseEntity, SwitchEntity):
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"""This switch is used to turn on or off a barrier device's event signaling subsystem."""
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def __init__(
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self,
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config_entry: ConfigEntry,
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driver: Driver,
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info: ZwaveDiscoveryInfo,
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) -> None:
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"""Initialize a ZWaveBarrierEventSignalingSwitch entity."""
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super().__init__(config_entry, driver, info)
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self._state: bool | None = None
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self._update_state()
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# Entity class attributes
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self._attr_name = self.generate_name(include_value_name=True)
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@callback
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def on_value_update(self) -> None:
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"""Call when a watched value is added or updated."""
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self._update_state()
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@property
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def is_on(self) -> bool | None:
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"""Return a boolean for the state of the switch."""
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return self._state
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async def async_turn_on(self, **kwargs: Any) -> None:
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"""Turn the switch on."""
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await self.info.node.async_set_value(
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self.info.primary_value, BarrierEventSignalingSubsystemState.ON
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)
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# this value is not refreshed, so assume success
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self._state = True
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self.async_write_ha_state()
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async def async_turn_off(self, **kwargs: Any) -> None:
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"""Turn the switch off."""
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await self.info.node.async_set_value(
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self.info.primary_value, BarrierEventSignalingSubsystemState.OFF
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)
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# this value is not refreshed, so assume success
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self._state = False
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self.async_write_ha_state()
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@callback
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def _update_state(self) -> None:
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self._state = None
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if self.info.primary_value.value is not None:
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self._state = (
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self.info.primary_value.value == BarrierEventSignalingSubsystemState.ON
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)
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