core/homeassistant/components/minecraft_server/sensor.py

200 lines
6.0 KiB
Python

"""The Minecraft Server sensor platform."""
from __future__ import annotations
from typing import Any
from homeassistant.components.sensor import SensorEntity
from homeassistant.config_entries import ConfigEntry
from homeassistant.const import TIME_MILLISECONDS
from homeassistant.core import HomeAssistant
from homeassistant.helpers.entity_platform import AddEntitiesCallback
from . import MinecraftServer, MinecraftServerEntity
from .const import (
ATTR_PLAYERS_LIST,
DOMAIN,
ICON_LATENCY_TIME,
ICON_MOTD,
ICON_PLAYERS_MAX,
ICON_PLAYERS_ONLINE,
ICON_PROTOCOL_VERSION,
ICON_VERSION,
NAME_LATENCY_TIME,
NAME_MOTD,
NAME_PLAYERS_MAX,
NAME_PLAYERS_ONLINE,
NAME_PROTOCOL_VERSION,
NAME_VERSION,
UNIT_MOTD,
UNIT_PLAYERS_MAX,
UNIT_PLAYERS_ONLINE,
UNIT_PROTOCOL_VERSION,
UNIT_VERSION,
)
async def async_setup_entry(
hass: HomeAssistant,
config_entry: ConfigEntry,
async_add_entities: AddEntitiesCallback,
) -> None:
"""Set up the Minecraft Server sensor platform."""
server = hass.data[DOMAIN][config_entry.unique_id]
# Create entities list.
entities = [
MinecraftServerVersionSensor(server),
MinecraftServerProtocolVersionSensor(server),
MinecraftServerLatencyTimeSensor(server),
MinecraftServerPlayersOnlineSensor(server),
MinecraftServerPlayersMaxSensor(server),
MinecraftServerMOTDSensor(server),
]
# Add sensor entities.
async_add_entities(entities, True)
class MinecraftServerSensorEntity(MinecraftServerEntity, SensorEntity):
"""Representation of a Minecraft Server sensor base entity."""
def __init__(
self,
server: MinecraftServer,
type_name: str,
icon: str = None,
unit: str = None,
device_class: str = None,
) -> None:
"""Initialize sensor base entity."""
super().__init__(server, type_name, icon, device_class)
self._state = None
self._unit = unit
@property
def available(self) -> bool:
"""Return sensor availability."""
return self._server.online
@property
def native_value(self) -> Any:
"""Return sensor state."""
return self._state
@property
def native_unit_of_measurement(self) -> str:
"""Return sensor measurement unit."""
return self._unit
class MinecraftServerVersionSensor(MinecraftServerSensorEntity):
"""Representation of a Minecraft Server version sensor."""
def __init__(self, server: MinecraftServer) -> None:
"""Initialize version sensor."""
super().__init__(
server=server, type_name=NAME_VERSION, icon=ICON_VERSION, unit=UNIT_VERSION
)
async def async_update(self) -> None:
"""Update version."""
self._state = self._server.version
class MinecraftServerProtocolVersionSensor(MinecraftServerSensorEntity):
"""Representation of a Minecraft Server protocol version sensor."""
def __init__(self, server: MinecraftServer) -> None:
"""Initialize protocol version sensor."""
super().__init__(
server=server,
type_name=NAME_PROTOCOL_VERSION,
icon=ICON_PROTOCOL_VERSION,
unit=UNIT_PROTOCOL_VERSION,
)
async def async_update(self) -> None:
"""Update protocol version."""
self._state = self._server.protocol_version
class MinecraftServerLatencyTimeSensor(MinecraftServerSensorEntity):
"""Representation of a Minecraft Server latency time sensor."""
def __init__(self, server: MinecraftServer) -> None:
"""Initialize latency time sensor."""
super().__init__(
server=server,
type_name=NAME_LATENCY_TIME,
icon=ICON_LATENCY_TIME,
unit=TIME_MILLISECONDS,
)
async def async_update(self) -> None:
"""Update latency time."""
self._state = self._server.latency_time
class MinecraftServerPlayersOnlineSensor(MinecraftServerSensorEntity):
"""Representation of a Minecraft Server online players sensor."""
def __init__(self, server: MinecraftServer) -> None:
"""Initialize online players sensor."""
super().__init__(
server=server,
type_name=NAME_PLAYERS_ONLINE,
icon=ICON_PLAYERS_ONLINE,
unit=UNIT_PLAYERS_ONLINE,
)
async def async_update(self) -> None:
"""Update online players state and device state attributes."""
self._state = self._server.players_online
extra_state_attributes = None
players_list = self._server.players_list
if players_list is not None and len(players_list) != 0:
extra_state_attributes = {ATTR_PLAYERS_LIST: self._server.players_list}
self._extra_state_attributes = extra_state_attributes
@property
def extra_state_attributes(self) -> dict[str, Any]:
"""Return players list in device state attributes."""
return self._extra_state_attributes
class MinecraftServerPlayersMaxSensor(MinecraftServerSensorEntity):
"""Representation of a Minecraft Server maximum number of players sensor."""
def __init__(self, server: MinecraftServer) -> None:
"""Initialize maximum number of players sensor."""
super().__init__(
server=server,
type_name=NAME_PLAYERS_MAX,
icon=ICON_PLAYERS_MAX,
unit=UNIT_PLAYERS_MAX,
)
async def async_update(self) -> None:
"""Update maximum number of players."""
self._state = self._server.players_max
class MinecraftServerMOTDSensor(MinecraftServerSensorEntity):
"""Representation of a Minecraft Server MOTD sensor."""
def __init__(self, server: MinecraftServer) -> None:
"""Initialize MOTD sensor."""
super().__init__(
server=server,
type_name=NAME_MOTD,
icon=ICON_MOTD,
unit=UNIT_MOTD,
)
async def async_update(self) -> None:
"""Update MOTD."""
self._state = self._server.motd