"""Support for ESPHome buttons.""" from __future__ import annotations from functools import partial from aioesphomeapi import ButtonInfo, EntityInfo, EntityState from homeassistant.components.button import ButtonDeviceClass, ButtonEntity from homeassistant.core import callback from homeassistant.util.enum import try_parse_enum from .entity import ( EsphomeEntity, convert_api_error_ha_error, platform_async_setup_entry, ) class EsphomeButton(EsphomeEntity[ButtonInfo, EntityState], ButtonEntity): """A button implementation for ESPHome.""" @callback def _on_static_info_update(self, static_info: EntityInfo) -> None: """Set attrs from static info.""" super()._on_static_info_update(static_info) self._attr_device_class = try_parse_enum( ButtonDeviceClass, self._static_info.device_class ) @callback def _on_device_update(self) -> None: """Call when device updates or entry data changes. The default behavior is only to write entity state when the device is unavailable when the device state changes. This method overrides the default behavior since buttons do not have a state, so we will never get a state update for a button. As such, we need to write the state on every device update to ensure the button goes available and unavailable as the device becomes available or unavailable. """ self._on_entry_data_changed() self.async_write_ha_state() @convert_api_error_ha_error async def async_press(self) -> None: """Press the button.""" self._client.button_command(self._key) async_setup_entry = partial( platform_async_setup_entry, info_type=ButtonInfo, entity_type=EsphomeButton, state_type=EntityState, )