"""Support for Lutron switches.""" from __future__ import annotations from collections.abc import Mapping from typing import Any from homeassistant.components.switch import SwitchEntity from homeassistant.config_entries import ConfigEntry from homeassistant.core import HomeAssistant from homeassistant.helpers.entity_platform import AddEntitiesCallback from . import DOMAIN, LutronData from .entity import LutronDevice async def async_setup_entry( hass: HomeAssistant, config_entry: ConfigEntry, async_add_entities: AddEntitiesCallback, ) -> None: """Set up the Lutron switch platform. Adds switches from the Main Repeater associated with the config_entry as switch entities. """ entry_data: LutronData = hass.data[DOMAIN][config_entry.entry_id] entities: list[SwitchEntity] = [] # Add Lutron Switches for area_name, device in entry_data.switches: entities.append(LutronSwitch(area_name, device, entry_data.client)) # Add the indicator LEDs for scenes (keypad buttons) for area_name, keypad_name, scene, led in entry_data.scenes: if led is not None: entities.append( LutronLed(area_name, keypad_name, scene, led, entry_data.client) ) async_add_entities(entities, True) class LutronSwitch(LutronDevice, SwitchEntity): """Representation of a Lutron Switch.""" def __init__(self, area_name, lutron_device, controller) -> None: """Initialize the switch.""" self._prev_state = None super().__init__(area_name, lutron_device, controller) def turn_on(self, **kwargs: Any) -> None: """Turn the switch on.""" self._lutron_device.level = 100 def turn_off(self, **kwargs: Any) -> None: """Turn the switch off.""" self._lutron_device.level = 0 @property def extra_state_attributes(self) -> Mapping[str, Any] | None: """Return the state attributes.""" return {"lutron_integration_id": self._lutron_device.id} @property def is_on(self) -> bool: """Return true if device is on.""" return self._lutron_device.last_level() > 0 def update(self) -> None: """Call when forcing a refresh of the device.""" if self._prev_state is None: self._prev_state = self._lutron_device.level > 0 class LutronLed(LutronDevice, SwitchEntity): """Representation of a Lutron Keypad LED.""" def __init__(self, area_name, keypad_name, scene_device, led_device, controller): """Initialize the switch.""" self._keypad_name = keypad_name self._scene_name = scene_device.name super().__init__(area_name, led_device, controller) def turn_on(self, **kwargs: Any) -> None: """Turn the LED on.""" self._lutron_device.state = 1 def turn_off(self, **kwargs: Any) -> None: """Turn the LED off.""" self._lutron_device.state = 0 @property def extra_state_attributes(self) -> Mapping[str, Any] | None: """Return the state attributes.""" return { "keypad": self._keypad_name, "scene": self._scene_name, "led": self._lutron_device.name, } @property def is_on(self) -> bool: """Return true if device is on.""" return self._lutron_device.last_state @property def name(self) -> str: """Return the name of the LED.""" return f"{self._area_name} {self._keypad_name}: {self._scene_name} LED" def update(self) -> None: """Call when forcing a refresh of the device.""" # The following property getter actually triggers an update in Lutron self._lutron_device.state # pylint: disable=pointless-statement