"""Support for ESPHome buttons.""" from __future__ import annotations from aioesphomeapi import ButtonInfo, EntityInfo, EntityState from homeassistant.components.button import ButtonDeviceClass, ButtonEntity from homeassistant.config_entries import ConfigEntry from homeassistant.core import HomeAssistant, callback from homeassistant.helpers.entity_platform import AddEntitiesCallback from homeassistant.util.enum import try_parse_enum from .entity import ( EsphomeEntity, platform_async_setup_entry, ) async def async_setup_entry( hass: HomeAssistant, entry: ConfigEntry, async_add_entities: AddEntitiesCallback ) -> None: """Set up ESPHome buttons based on a config entry.""" await platform_async_setup_entry( hass, entry, async_add_entities, info_type=ButtonInfo, entity_type=EsphomeButton, state_type=EntityState, ) class EsphomeButton(EsphomeEntity[ButtonInfo, EntityState], ButtonEntity): """A button implementation for ESPHome.""" @callback def _on_static_info_update(self, static_info: EntityInfo) -> None: """Set attrs from static info.""" super()._on_static_info_update(static_info) self._attr_device_class = try_parse_enum( ButtonDeviceClass, self._static_info.device_class ) @callback def _on_device_update(self) -> None: """Call when device updates or entry data changes. The default behavior is only to write entity state when the device is unavailable when the device state changes. This method overrides the default behavior since buttons do not have a state, so we will never get a state update for a button. As such, we need to write the state on every device update to ensure the button goes available and unavailable as the device becomes available or unavailable. """ self._on_entry_data_changed() self.async_write_ha_state() async def async_press(self) -> None: """Press the button.""" await self._client.button_command(self._key)