"""The tests for the Group components.""" # pylint: disable=protected-access,too-many-public-methods import unittest from homeassistant.const import ( STATE_ON, STATE_OFF, STATE_HOME, STATE_UNKNOWN, ATTR_ICON, ATTR_HIDDEN, ATTR_ASSUMED_STATE, ) import homeassistant.components.group as group from tests.common import get_test_home_assistant class TestComponentsGroup(unittest.TestCase): """Test Group component.""" def setUp(self): # pylint: disable=invalid-name """Setup things to be run when tests are started.""" self.hass = get_test_home_assistant() def tearDown(self): # pylint: disable=invalid-name """Stop everything that was started.""" self.hass.stop() def test_setup_group_with_mixed_groupable_states(self): """Try to setup a group with mixed groupable states.""" self.hass.states.set('light.Bowl', STATE_ON) self.hass.states.set('device_tracker.Paulus', STATE_HOME) group.Group( self.hass, 'person_and_light', ['light.Bowl', 'device_tracker.Paulus']) self.assertEqual( STATE_ON, self.hass.states.get( group.ENTITY_ID_FORMAT.format('person_and_light')).state) def test_setup_group_with_a_non_existing_state(self): """Try to setup a group with a non existing state.""" self.hass.states.set('light.Bowl', STATE_ON) grp = group.Group( self.hass, 'light_and_nothing', ['light.Bowl', 'non.existing']) self.assertEqual(STATE_ON, grp.state) def test_setup_group_with_non_groupable_states(self): """Test setup with groups which are not groupable.""" self.hass.states.set('cast.living_room', "Plex") self.hass.states.set('cast.bedroom', "Netflix") grp = group.Group( self.hass, 'chromecasts', ['cast.living_room', 'cast.bedroom']) self.assertEqual(STATE_UNKNOWN, grp.state) def test_setup_empty_group(self): """Try to setup an empty group.""" grp = group.Group(self.hass, 'nothing', []) self.assertEqual(STATE_UNKNOWN, grp.state) def test_monitor_group(self): """Test if the group keeps track of states.""" self.hass.states.set('light.Bowl', STATE_ON) self.hass.states.set('light.Ceiling', STATE_OFF) test_group = group.Group( self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False) # Test if group setup in our init mode is ok self.assertIn(test_group.entity_id, self.hass.states.entity_ids()) group_state = self.hass.states.get(test_group.entity_id) self.assertEqual(STATE_ON, group_state.state) self.assertTrue(group_state.attributes.get(group.ATTR_AUTO)) def test_group_turns_off_if_all_off(self): """Test if turn off if the last device that was on turns off.""" self.hass.states.set('light.Bowl', STATE_OFF) self.hass.states.set('light.Ceiling', STATE_OFF) test_group = group.Group( self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False) self.hass.pool.block_till_done() group_state = self.hass.states.get(test_group.entity_id) self.assertEqual(STATE_OFF, group_state.state) def test_group_turns_on_if_all_are_off_and_one_turns_on(self): """Test if turn on if all devices were turned off and one turns on.""" self.hass.states.set('light.Bowl', STATE_OFF) self.hass.states.set('light.Ceiling', STATE_OFF) test_group = group.Group( self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False) # Turn one on self.hass.states.set('light.Ceiling', STATE_ON) self.hass.pool.block_till_done() group_state = self.hass.states.get(test_group.entity_id) self.assertEqual(STATE_ON, group_state.state) def test_is_on(self): """Test is_on method.""" self.hass.states.set('light.Bowl', STATE_ON) self.hass.states.set('light.Ceiling', STATE_OFF) test_group = group.Group( self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False) self.assertTrue(group.is_on(self.hass, test_group.entity_id)) self.hass.states.set('light.Bowl', STATE_OFF) self.hass.pool.block_till_done() self.assertFalse(group.is_on(self.hass, test_group.entity_id)) # Try on non existing state self.assertFalse(group.is_on(self.hass, 'non.existing')) def test_expand_entity_ids(self): """Test expand_entity_ids method.""" self.hass.states.set('light.Bowl', STATE_ON) self.hass.states.set('light.Ceiling', STATE_OFF) test_group = group.Group( self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False) self.assertEqual(sorted(['light.ceiling', 'light.bowl']), sorted(group.expand_entity_ids( self.hass, [test_group.entity_id]))) def test_expand_entity_ids_does_not_return_duplicates(self): """Test that expand_entity_ids does not return duplicates.""" self.hass.states.set('light.Bowl', STATE_ON) self.hass.states.set('light.Ceiling', STATE_OFF) test_group = group.Group( self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False) self.assertEqual( ['light.bowl', 'light.ceiling'], sorted(group.expand_entity_ids( self.hass, [test_group.entity_id, 'light.Ceiling']))) self.assertEqual( ['light.bowl', 'light.ceiling'], sorted(group.expand_entity_ids( self.hass, ['light.bowl', test_group.entity_id]))) def test_expand_entity_ids_ignores_non_strings(self): """Test that non string elements in lists are ignored.""" self.assertEqual([], group.expand_entity_ids(self.hass, [5, True])) def test_get_entity_ids(self): """Test get_entity_ids method.""" self.hass.states.set('light.Bowl', STATE_ON) self.hass.states.set('light.Ceiling', STATE_OFF) test_group = group.Group( self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False) self.assertEqual( ['light.bowl', 'light.ceiling'], sorted(group.get_entity_ids(self.hass, test_group.entity_id))) def test_get_entity_ids_with_domain_filter(self): """Test if get_entity_ids works with a domain_filter.""" self.hass.states.set('switch.AC', STATE_OFF) mixed_group = group.Group( self.hass, 'mixed_group', ['light.Bowl', 'switch.AC'], False) self.assertEqual( ['switch.ac'], group.get_entity_ids( self.hass, mixed_group.entity_id, domain_filter="switch")) def test_get_entity_ids_with_non_existing_group_name(self): """Test get_entity_ids with a non existing group.""" self.assertEqual([], group.get_entity_ids(self.hass, 'non_existing')) def test_get_entity_ids_with_non_group_state(self): """Test get_entity_ids with a non group state.""" self.assertEqual([], group.get_entity_ids(self.hass, 'switch.AC')) def test_group_being_init_before_first_tracked_state_is_set_to_on(self): """Test if the groups turn on. If no states existed and now a state it is tracking is being added as ON. """ test_group = group.Group( self.hass, 'test group', ['light.not_there_1']) self.hass.states.set('light.not_there_1', STATE_ON) self.hass.pool.block_till_done() group_state = self.hass.states.get(test_group.entity_id) self.assertEqual(STATE_ON, group_state.state) def test_group_being_init_before_first_tracked_state_is_set_to_off(self): """Test if the group turns off. If no states existed and now a state it is tracking is being added as OFF. """ test_group = group.Group( self.hass, 'test group', ['light.not_there_1']) self.hass.states.set('light.not_there_1', STATE_OFF) self.hass.pool.block_till_done() group_state = self.hass.states.get(test_group.entity_id) self.assertEqual(STATE_OFF, group_state.state) def test_setup(self): """Test setup method.""" self.hass.states.set('light.Bowl', STATE_ON) self.hass.states.set('light.Ceiling', STATE_OFF) test_group = group.Group( self.hass, 'init_group', ['light.Bowl', 'light.Ceiling'], False) self.assertTrue( group.setup( self.hass, { group.DOMAIN: { 'second_group': { 'entities': 'light.Bowl, ' + test_group.entity_id, 'icon': 'mdi:work', 'view': True, }, 'test_group': 'hello.world,sensor.happy', } })) group_state = self.hass.states.get( group.ENTITY_ID_FORMAT.format('second_group')) self.assertEqual(STATE_ON, group_state.state) self.assertEqual(set((test_group.entity_id, 'light.bowl')), set(group_state.attributes['entity_id'])) self.assertIsNone(group_state.attributes.get(group.ATTR_AUTO)) self.assertEqual('mdi:work', group_state.attributes.get(ATTR_ICON)) self.assertTrue(group_state.attributes.get(group.ATTR_VIEW)) self.assertTrue(group_state.attributes.get(ATTR_HIDDEN)) group_state = self.hass.states.get( group.ENTITY_ID_FORMAT.format('test_group')) self.assertEqual(STATE_UNKNOWN, group_state.state) self.assertEqual(set(('sensor.happy', 'hello.world')), set(group_state.attributes['entity_id'])) self.assertIsNone(group_state.attributes.get(group.ATTR_AUTO)) self.assertIsNone(group_state.attributes.get(ATTR_ICON)) self.assertIsNone(group_state.attributes.get(group.ATTR_VIEW)) self.assertIsNone(group_state.attributes.get(ATTR_HIDDEN)) def test_groups_get_unique_names(self): """Two groups with same name should both have a unique entity id.""" grp1 = group.Group(self.hass, 'Je suis Charlie') grp2 = group.Group(self.hass, 'Je suis Charlie') self.assertNotEqual(grp1.entity_id, grp2.entity_id) def test_expand_entity_ids_expands_nested_groups(self): """Test if entity ids epands to nested groups.""" group.Group(self.hass, 'light', ['light.test_1', 'light.test_2']) group.Group(self.hass, 'switch', ['switch.test_1', 'switch.test_2']) group.Group(self.hass, 'group_of_groups', ['group.light', 'group.switch']) self.assertEqual( ['light.test_1', 'light.test_2', 'switch.test_1', 'switch.test_2'], sorted(group.expand_entity_ids(self.hass, ['group.group_of_groups']))) def test_set_assumed_state_based_on_tracked(self): """Test assumed state.""" self.hass.states.set('light.Bowl', STATE_ON) self.hass.states.set('light.Ceiling', STATE_OFF) test_group = group.Group( self.hass, 'init_group', ['light.Bowl', 'light.Ceiling', 'sensor.no_exist']) state = self.hass.states.get(test_group.entity_id) self.assertIsNone(state.attributes.get(ATTR_ASSUMED_STATE)) self.hass.states.set('light.Bowl', STATE_ON, { ATTR_ASSUMED_STATE: True }) self.hass.pool.block_till_done() state = self.hass.states.get(test_group.entity_id) self.assertTrue(state.attributes.get(ATTR_ASSUMED_STATE)) self.hass.states.set('light.Bowl', STATE_ON) self.hass.pool.block_till_done() state = self.hass.states.get(test_group.entity_id) self.assertIsNone(state.attributes.get(ATTR_ASSUMED_STATE))