"""Sensor for Steam account status.""" import logging from datetime import timedelta import voluptuous as vol from homeassistant.components.sensor import PLATFORM_SCHEMA from homeassistant.core import callback from homeassistant.helpers.entity import Entity from homeassistant.helpers.event import async_track_time_interval from homeassistant.const import CONF_API_KEY import homeassistant.helpers.config_validation as cv _LOGGER = logging.getLogger(__name__) CONF_ACCOUNTS = "accounts" ICON = "mdi:steam" STATE_OFFLINE = "offline" STATE_ONLINE = "online" STATE_BUSY = "busy" STATE_AWAY = "away" STATE_SNOOZE = "snooze" STATE_LOOKING_TO_TRADE = "looking_to_trade" STATE_LOOKING_TO_PLAY = "looking_to_play" PLATFORM_SCHEMA = PLATFORM_SCHEMA.extend( { vol.Required(CONF_API_KEY): cv.string, vol.Required(CONF_ACCOUNTS, default=[]): vol.All(cv.ensure_list, [cv.string]), } ) APP_LIST_KEY = "steam_online.app_list" BASE_INTERVAL = timedelta(minutes=1) def setup_platform(hass, config, add_entities, discovery_info=None): """Set up the Steam platform.""" import steam as steamod steamod.api.key.set(config.get(CONF_API_KEY)) # Initialize steammods app list before creating sensors # to benefit from internal caching of the list. hass.data[APP_LIST_KEY] = steamod.apps.app_list() entities = [SteamSensor(account, steamod) for account in config.get(CONF_ACCOUNTS)] if not entities: return add_entities(entities, True) # Only one sensor update once every 60 seconds to avoid # flooding steam and getting disconnected. entity_next = 0 @callback def do_update(time): nonlocal entity_next entities[entity_next].async_schedule_update_ha_state(True) entity_next = (entity_next + 1) % len(entities) async_track_time_interval(hass, do_update, BASE_INTERVAL) class SteamSensor(Entity): """A class for the Steam account.""" def __init__(self, account, steamod): """Initialize the sensor.""" self._steamod = steamod self._account = account self._profile = None self._game = self._state = self._name = self._avatar = None @property def name(self): """Return the name of the sensor.""" return self._name @property def entity_id(self): """Return the entity ID.""" return "sensor.steam_{}".format(self._account) @property def state(self): """Return the state of the sensor.""" return self._state @property def should_poll(self): """Turn off polling, will do ourselves.""" return False def update(self): """Update device state.""" try: self._profile = self._steamod.user.profile(self._account) self._game = self._get_current_game() self._state = { 1: STATE_ONLINE, 2: STATE_BUSY, 3: STATE_AWAY, 4: STATE_SNOOZE, 5: STATE_LOOKING_TO_TRADE, 6: STATE_LOOKING_TO_PLAY, }.get(self._profile.status, STATE_OFFLINE) self._name = self._profile.persona self._avatar = self._profile.avatar_medium except self._steamod.api.HTTPTimeoutError as error: _LOGGER.warning(error) self._game = self._state = self._name = self._avatar = None def _get_current_game(self): game_id = self._profile.current_game[0] game_extra_info = self._profile.current_game[2] if game_extra_info: return game_extra_info if not game_id: return None app_list = self.hass.data[APP_LIST_KEY] try: _, res = app_list[game_id] return res except KeyError: pass # Try reloading the app list, must be a new app app_list = self._steamod.apps.app_list() self.hass.data[APP_LIST_KEY] = app_list try: _, res = app_list[game_id] return res except KeyError: pass _LOGGER.error("Unable to find name of app with ID=%s", game_id) return repr(game_id) @property def device_state_attributes(self): """Return the state attributes.""" return {"game": self._game} if self._game else None @property def entity_picture(self): """Avatar of the account.""" return self._avatar @property def icon(self): """Return the icon to use in the frontend.""" return ICON