{ "title": "Alarm control panel", "device_automation": { "action_type": { "arm_away": "Arm {entity_name} away", "arm_home": "Arm {entity_name} home", "arm_night": "Arm {entity_name} night", "arm_vacation": "Arm {entity_name} vacation", "disarm": "Disarm {entity_name}", "trigger": "Trigger {entity_name}" }, "condition_type": { "is_triggered": "{entity_name} is triggered", "is_disarmed": "{entity_name} is disarmed", "is_armed_home": "{entity_name} is armed home", "is_armed_away": "{entity_name} is armed away", "is_armed_night": "{entity_name} is armed night", "is_armed_vacation": "{entity_name} is armed vacation" }, "trigger_type": { "triggered": "{entity_name} triggered", "disarmed": "{entity_name} disarmed", "armed_home": "{entity_name} armed home", "armed_away": "{entity_name} armed away", "armed_night": "{entity_name} armed night", "armed_vacation": "{entity_name} armed vacation" } }, "entity_component": { "_": { "name": "[%key:component::alarm_control_panel::title%]", "state": { "armed": "Armed", "disarmed": "Disarmed", "armed_home": "Armed home", "armed_away": "Armed away", "armed_night": "Armed night", "armed_vacation": "Armed vacation", "armed_custom_bypass": "Armed custom bypass", "pending": "Pending", "arming": "Arming", "disarming": "Disarming", "triggered": "Triggered" }, "state_attributes": { "code_format": { "name": "Code format", "state": { "text": "Text", "number": "Number" } }, "changed_by": { "name": "Changed by" }, "code_arm_required": { "name": "Code for arming", "state": { "true": "Required", "false": "Not required" } } } } } }