""" homeassistant.helpers.entity. Provides ABC for entities in HA. """ from collections import defaultdict import re from homeassistant.exceptions import NoEntitySpecifiedError from homeassistant.util import ensure_unique_string, slugify from homeassistant.const import ( ATTR_FRIENDLY_NAME, ATTR_HIDDEN, ATTR_UNIT_OF_MEASUREMENT, ATTR_ICON, DEVICE_DEFAULT_NAME, STATE_ON, STATE_OFF, STATE_UNKNOWN, STATE_UNAVAILABLE, TEMP_CELCIUS, TEMP_FAHRENHEIT) # Dict mapping entity_id to a boolean that overwrites the hidden property _OVERWRITE = defaultdict(dict) # Pattern for validating entity IDs (format: .) ENTITY_ID_PATTERN = re.compile(r"^(\w+)\.(\w+)$") def generate_entity_id(entity_id_format, name, current_ids=None, hass=None): """Generate a unique entity ID based on given entity IDs or used ids.""" name = name.lower() or DEVICE_DEFAULT_NAME.lower() if current_ids is None: if hass is None: raise RuntimeError("Missing required parameter currentids or hass") current_ids = hass.states.entity_ids() return ensure_unique_string( entity_id_format.format(slugify(name.lower())), current_ids) def split_entity_id(entity_id): """Split a state entity_id into domain, object_id.""" return entity_id.split(".", 1) def valid_entity_id(entity_id): """Test if an entity ID is a valid format.""" return ENTITY_ID_PATTERN.match(entity_id) is not None class Entity(object): """ABC for Home Assistant entities.""" # pylint: disable=no-self-use # SAFE TO OVERWRITE # The properties and methods here are safe to overwrite when inherting this # class. These may be used to customize the behavior of the entity. @property def should_poll(self): """ Return True if entity has to be polled for state. False if entity pushes its state to HA. """ return True @property def unique_id(self): """Return a unique id.""" return "{}.{}".format(self.__class__, id(self)) @property def name(self): """Return the name of the entity.""" return DEVICE_DEFAULT_NAME @property def state(self): """Return the state of the entity.""" return STATE_UNKNOWN @property def state_attributes(self): """Return the state attributes.""" return None @property def unit_of_measurement(self): """Return the unit of measurement of this entity, if any.""" return None @property def icon(self): """Return the icon to use in the frontend, if any.""" return None @property def hidden(self): """Return True if the entity should be hidden from UIs.""" return False @property def available(self): """Return True if entity is available.""" return True def update(self): """Retrieve latest state.""" pass entity_id = None # DO NOT OVERWRITE # These properties and methods are either managed by Home Assistant or they # are used to perform a very specific function. Overwriting these may # produce undesirable effects in the entity's operation. hass = None def update_ha_state(self, force_refresh=False): """ Update Home Assistant with current state of entity. If force_refresh == True will update entity before setting state. """ if self.hass is None: raise RuntimeError("Attribute hass is None for {}".format(self)) if self.entity_id is None: raise NoEntitySpecifiedError( "No entity id specified for entity {}".format(self.name)) if force_refresh: self.update() state = str(self.state) attr = self.state_attributes or {} if ATTR_UNIT_OF_MEASUREMENT not in attr and \ self.unit_of_measurement is not None: attr[ATTR_UNIT_OF_MEASUREMENT] = str(self.unit_of_measurement) if not self.available: state = STATE_UNAVAILABLE attr = {} if ATTR_FRIENDLY_NAME not in attr and self.name is not None: attr[ATTR_FRIENDLY_NAME] = str(self.name) if ATTR_ICON not in attr and self.icon is not None: attr[ATTR_ICON] = str(self.icon) if self.hidden: attr[ATTR_HIDDEN] = bool(self.hidden) # overwrite properties that have been set in the config file attr.update(_OVERWRITE.get(self.entity_id, {})) # remove hidden property if false so it won't show up if not attr.get(ATTR_HIDDEN, True): attr.pop(ATTR_HIDDEN) # Convert temperature if we detect one if attr.get(ATTR_UNIT_OF_MEASUREMENT) in (TEMP_CELCIUS, TEMP_FAHRENHEIT): state, attr[ATTR_UNIT_OF_MEASUREMENT] = \ self.hass.config.temperature( state, attr[ATTR_UNIT_OF_MEASUREMENT]) state = str(state) return self.hass.states.set(self.entity_id, state, attr) def __eq__(self, other): return (isinstance(other, Entity) and other.unique_id == self.unique_id) def __repr__(self): return "".format(self.name, self.state) @staticmethod def overwrite_attribute(entity_id, attrs, vals): """ Overwrite any attribute of an entity. This function should receive a list of attributes and a list of values. Set attribute to None to remove any overwritten value in place. """ for attr, val in zip(attrs, vals): if val is None: _OVERWRITE[entity_id.lower()].pop(attr, None) else: _OVERWRITE[entity_id.lower()][attr] = val class ToggleEntity(Entity): """ABC for entities that can be turned on and off.""" # pylint: disable=no-self-use @property def state(self): """Return the state.""" return STATE_ON if self.is_on else STATE_OFF @property def is_on(self): """True if entity is on.""" return False def turn_on(self, **kwargs): """Turn the entity on.""" pass def turn_off(self, **kwargs): """Turn the entity off.""" pass def toggle(self, **kwargs): """Toggle the entity off.""" if self.is_on: self.turn_off(**kwargs) else: self.turn_on(**kwargs)