# Describes the format for available scene services turn_on: name: Activate description: Activate a scene. target: entity: domain: scene fields: transition: name: Transition description: Transition duration it takes to bring devices to the state defined in the scene. selector: number: min: 0 max: 300 unit_of_measurement: seconds reload: name: Reload description: Reload the scene configuration. apply: name: Apply description: Activate a scene with configuration. fields: entities: name: Entities state description: The entities and the state that they need to be. required: true example: light.kitchen: "on" light.ceiling: state: "on" brightness: 80 selector: object: transition: name: Transition description: Transition duration it takes to bring devices to the state defined in the scene. selector: number: min: 0 max: 300 unit_of_measurement: seconds create: name: Create description: Creates a new scene. fields: scene_id: name: Scene entity ID description: The entity_id of the new scene. required: true example: all_lights selector: text: entities: name: Entities state description: The entities to control with the scene. example: light.tv_back_light: "on" light.ceiling: state: "on" brightness: 200 selector: object: snapshot_entities: name: Snapshot entities description: The entities of which a snapshot is to be taken example: - light.ceiling - light.kitchen selector: object: