"""Support for scene platform for Hue scenes (V2 only).""" from __future__ import annotations from typing import Any from aiohue.v2 import HueBridgeV2 from aiohue.v2.controllers.events import EventType from aiohue.v2.controllers.scenes import ( Scene as HueScene, ScenePut as HueScenePut, ScenesController, ) import voluptuous as vol from homeassistant.components.scene import ATTR_TRANSITION, Scene as SceneEntity from homeassistant.config_entries import ConfigEntry from homeassistant.core import HomeAssistant, callback from homeassistant.helpers import entity_platform from homeassistant.helpers.device_registry import DeviceEntryType from homeassistant.helpers.entity import DeviceInfo from .bridge import HueBridge from .const import DOMAIN from .v2.entity import HueBaseEntity from .v2.helpers import normalize_hue_brightness, normalize_hue_transition SERVICE_ACTIVATE_SCENE = "activate_scene" ATTR_DYNAMIC = "dynamic" ATTR_SPEED = "speed" ATTR_BRIGHTNESS = "brightness" async def async_setup_entry( hass: HomeAssistant, config_entry: ConfigEntry, async_add_entities: entity_platform.AddEntitiesCallback, ) -> None: """Set up scene platform from Hue group scenes.""" bridge: HueBridge = hass.data[DOMAIN][config_entry.entry_id] api: HueBridgeV2 = bridge.api if bridge.api_version == 1: # should not happen, but just in case raise NotImplementedError("Scene support is only available for V2 bridges") # add entities for all scenes @callback def async_add_entity(event_type: EventType, resource: HueScene) -> None: """Add entity from Hue resource.""" async_add_entities([HueSceneEntity(bridge, api.scenes, resource)]) # add all current items in controller for item in api.scenes: async_add_entity(EventType.RESOURCE_ADDED, item) # register listener for new items only config_entry.async_on_unload( api.scenes.subscribe(async_add_entity, event_filter=EventType.RESOURCE_ADDED) ) # add platform service to turn_on/activate scene with advanced options platform = entity_platform.async_get_current_platform() platform.async_register_entity_service( SERVICE_ACTIVATE_SCENE, { vol.Optional(ATTR_DYNAMIC): vol.Coerce(bool), vol.Optional(ATTR_SPEED): vol.All( vol.Coerce(int), vol.Range(min=0, max=100) ), vol.Optional(ATTR_TRANSITION): vol.All( vol.Coerce(float), vol.Range(min=0, max=600) ), vol.Optional(ATTR_BRIGHTNESS): vol.All( vol.Coerce(int), vol.Range(min=1, max=255) ), }, "_async_activate", ) class HueSceneEntity(HueBaseEntity, SceneEntity): """Representation of a Scene entity from Hue Scenes.""" def __init__( self, bridge: HueBridge, controller: ScenesController, resource: HueScene, ) -> None: """Initialize the entity.""" super().__init__(bridge, controller, resource) self.resource = resource self.controller = controller self.group = self.controller.get_group(self.resource.id) async def async_added_to_hass(self) -> None: """Call when entity is added.""" await super().async_added_to_hass() # Add value_changed callback for group to catch name changes. self.async_on_remove( self.bridge.api.groups.subscribe( self._handle_event, self.group.id, (EventType.RESOURCE_UPDATED), ) ) @property def name(self) -> str: """Return default entity name.""" return f"{self.group.metadata.name} {self.resource.metadata.name}" @property def is_dynamic(self) -> bool: """Return if this scene has a dynamic color palette.""" if self.resource.palette.color and len(self.resource.palette.color) > 1: return True if ( self.resource.palette.color_temperature and len(self.resource.palette.color_temperature) > 1 ): return True return False async def async_activate(self, **kwargs: Any) -> None: """Activate Hue scene.""" transition = normalize_hue_transition(kwargs.get(ATTR_TRANSITION)) # the options below are advanced only # as we're not allowed to override the default scene turn_on service # we've implemented a `activate_scene` entity service dynamic = kwargs.get(ATTR_DYNAMIC, False) speed = kwargs.get(ATTR_SPEED) brightness = normalize_hue_brightness(kwargs.get(ATTR_BRIGHTNESS)) if speed is not None: await self.bridge.async_request_call( self.controller.update, self.resource.id, HueScenePut(speed=speed / 100), ) await self.bridge.async_request_call( self.controller.recall, self.resource.id, dynamic=dynamic, duration=transition, brightness=brightness, ) @property def extra_state_attributes(self) -> dict[str, Any] | None: """Return the optional state attributes.""" brightness = None if palette := self.resource.palette: if palette.dimming: brightness = palette.dimming[0].brightness if brightness is None: # get brightness from actions for action in self.resource.actions: if action.action.dimming: brightness = action.action.dimming.brightness break return { "group_name": self.group.metadata.name, "group_type": self.group.type.value, "name": self.resource.metadata.name, "speed": self.resource.speed, "brightness": brightness, "is_dynamic": self.is_dynamic, } @property def device_info(self) -> DeviceInfo: """Return device (service) info.""" # we create a virtual service/device for Hue scenes # so we have a parent for grouped lights and scenes return DeviceInfo( identifiers={(DOMAIN, self.group.id)}, entry_type=DeviceEntryType.SERVICE, name=self.group.metadata.name, manufacturer=self.bridge.api.config.bridge_device.product_data.manufacturer_name, model=self.group.type.value.title(), suggested_area=self.group.metadata.name, via_device=(DOMAIN, self.bridge.api.config.bridge_device.id), )