* Refactor async_match_states
* Check entity name after state, before aliases
* Give entity name matches priority over area names
* Don't force result to have area
* Add area alias in tests
* Move name/area list creation back
* Clean up PR
* More clean up
* Move entity/area resolution to async_match_states
* Special case for covers in HassTurnOn/Off
* Enable light color/brightness on areas
* Remove async_register from default agent
* Remove CONFIG_SCHEMA from conversation component
* Fix intent tests
* Fix light test
* Move entity/area resolution to async_match_states
* Special case for covers in HassTurnOn/Off
* Enable light color/brightness on areas
* Remove async_register from default agent
* Remove CONFIG_SCHEMA from conversation component
* Fix intent tests
* Fix light test
* Fix humidifier intent handlers
* Remove DATA_CONFIG for conversation
* Copy ServiceIntentHandler code to light
* Add proper errors to humidifier intent handlers
When using fuzzy matching to match entity names for intents, whichever
entity is first is preferred in the case of equal matches. This leads
to situations where entities with similar names (such as entities named
for their area and then specific area location) may be used when the
whole area is wanted.
I ran into this with the my Phillips Hue lights. I have each individual
light named such that its room is the first part of the name, and its
location within the room after. So my living room has:
Living Room West
Living Room Northwest
Living Room North
Living Room Northeast
I then have a group for the whole room:
Living Room
Because the group is the last of the entities, trying to adjust the
whole room only activates one light, because all of the lights match
equally well.
By preferring the shortest of equal matches, we prefer keys that have
the least amount of extra information, causing "Living Room" to match
the group instead of an individual light.