* Use constant for offline state
* Use constant for no game name
* Rename trade and play constant their proper names
Trade and Play are not the correct names for the states. For instance
Play might be seens as the user is actually is playing, which is not
correct as there is no such state is returned from the Steam API.
Just having "trade" does not say much about what is happening and
might be misintepreted that the user is currently trading, which is not
correct either.
We instead use the names from the underlying library for naming the
states [1]
[1] 2e518ad84f/steam/user.py (L109)
* Get the proper game name if no extra info is given from the api
The third `current_game` parameter that was used before hold
extra information about the game that is being played. This might
contain the game name, it might also be empty. The correct way to
get the game name is to fetch it from the API depending on the
game id that might be returned in the `current_game` attribute if
the user is playing a game.
To not break existing implementations we keep the functionality
to first go with the extra information and only then fetch the proper
game name.
* Refactor getting game name to its own function
This cleans up the code and removed "ugly" else statements
from the sensor and makes the game fetching easier to read.
* Let state constant values be lower snake case
* Return None instead of 'None' when no current game exists
* Initialize steam app list only once to benefit form caching
* Return None as state attributes if no current game is present
* Fix detection of if a negative node is in use
Fix a problem where every negative node gets detected as in-use. Code was not checking the correct property.
* Allow protected access
* Extend Threshold binary sensor to support ranges
- Adds support for ranges
- Threshold type (lower, upper, range) is defined by supplied
thresholds (lower, upper)
- Adds verbose status/position relative to threshold as attribute
(position)
* Minor changes (ordering, names, etc.)
* Update name
* Update name
* Fix statistics sensor mean and median when only one sample is available.
With only one data point stddev and variance throw an exception.
This would clear the (valid) mean and median calculations.
Separate the try..catch blocks for one-or-more and two-or-more stats so
that this doesn't happen.
Test this with a new sampling_size_1 test.
* test_statistics trivial whitespace fix
Sonos Playbar and Playbase devices support Night Sound and Speech Enhancement
effects when playing from sources such as a TV. Adds a new service "sonos_set_option"
whichs accepts boolean options to control these audio features.
Sonos Playbar and Playbase devices support Night Sound and Speech Enhancement
effects when playing from sources such as a TV. Adds a new service "sonos_set_option"
whichs accepts boolean options to control these audio features.
* Fix X10 commands for mochad light turn on
This commit attempts to address issues that a lot of people are having
with the x10 light component. Originally this was written to use the
xdim (extended dim) X10 command. However, not every X10 dimmer device
supports the xdim command. Additionally, it turns out the number of
dim/brighness levels the X10 device supports is device specific and
there is no way to detect this (given the mostly 1 way nature of X10)
To address these issues, this commit removes the usage of xdim and
instead relies on using the 'on' command and the 'dim' command. This
should work on all x10 light devices. In an attempt to address the
different dim/brightness levels supported by different devices this
commit also adds a new optional config value, 'brightness_levels', to
specify if it's either 32, 64, or 256. By default 32 levels are used
as this is the normal case and what is documented by mochad.
Fixes#8943
* make code more readable
* fix style
* fix lint
* fix tests
* Fix X10 commands for mochad light turn on
This commit attempts to address issues that a lot of people are having
with the x10 light component. Originally this was written to use the
xdim (extended dim) X10 command. However, not every X10 dimmer device
supports the xdim command. Additionally, it turns out the number of
dim/brighness levels the X10 device supports is device specific and
there is no way to detect this (given the mostly 1 way nature of X10)
To address these issues, this commit removes the usage of xdim and
instead relies on using the 'on' command and the 'dim' command. This
should work on all x10 light devices. In an attempt to address the
different dim/brightness levels supported by different devices this
commit also adds a new optional config value, 'brightness_levels', to
specify if it's either 32, 64, or 256. By default 32 levels are used
as this is the normal case and what is documented by mochad.
Fixes#8943
* make code more readable
* fix style
* fix lint
* fix tests
* Fire events for ISY994 control events
This allows hass to react directly to Insteon button presses (on switches and remotes), including presses, double-presses, and long holds
* Move change event subscription to after entity is added to hass
The event handler method requires `self.hass` to exist, which doesn't have a value until the async_added_to_hass method is called. Should eliminate a race condition.
* Overhaul binary sensors in ISY994 to be functional "out of the box"
We now smash all of the subnodes from the ISY994 in to one Hass binary_sensor, and automatically support both paradigms of state reporting that Insteon sensors can do. Sometimes a single node's state represents the sensor's state, other times two nodes are used and only "ON" events are sent from each. The logic between the two forunately do not conflict so we can support both without knowing which mode the device is in.
This also allows us to handle the heartbeat functionality that certain sensors have - we simply store the timestamp of the heartbeat as an attribute on the sensor device. It defaults to Unknown on bootup if and only if the device supports heartbeats, due to the presence of subnode 4.
* Parse the binary sensor device class from the ISY's device "type"
Now we automatically know which sensors are moisture, motion, and openings! (We also reverse the moisture sensor state, because Insteon reports ON for dry on the primary node.)
* Code review tweaks
The one material change here is that the event subscribers were moved to the `async_added_to_hass` method, as the handlers depend on things that only exist after the entity has been added.
* Handle cases where a sensor's state is unknown
When the ISY first boots up, if a battery-powered sensor has not reported in yet (due to heartbeat or a change in state), the state is unknown until it does.
* Clean up from code review
Fix coroutine await, remove unnecessary exception check, and return None when state is unknown
* Unknown value from PyISY is now -inf rather than -1
* Move heartbeat handling to a separate sensor
Now all heartbeat-compatible sensors will have a separate `binary_sensor` device that represents the battery state (on = dead)
* Add support for Unknown state, which is being added in next PyISY
PyISY will report unknown states as the number "-inf". This is implemented in the base ISY994 component, but subcomponents that override the `state` method needed some extra logic to handle it as well.
* Change a couple try blocks to explicit None checks
* Bump PyISY to 1.1.0, now that it has been published!
* Remove -inf checking from base component
The implementation of the -inf checking was improved in another branch which has been merged in to this branch already.
* Restrict negative-node and heartbeat support to known compatible types
Not all Insteon sensors use the same subnode IDs for the same things, so we need to use different logic depending on device type. Negative node and heartbeat support is now only used for leak sensors and open/close sensors.
* Use new style string formatting
* Add binary sensor detection for pre-5.x firmware
Meant to do this originally; writing documentation revealed that this requirement was missed!
* Allow using more than one keyboard remote
This sets up one thread per keyboard remote, listening for events.
* Remove enclosing block in keyboard_remote
* Remove unnecessary semantic check for keyboard_remote
The current code relies on the assumption that the first invocation will never specify no_throttle=True.
However that puts us in a pickle when writing unit tests: if we had a fictitious:
def setup_platform():
update()
@Throttle(MIN_TIME_BETWEEN_SCANS)
def update():
pass
Then given multiple tests, the second and some of subsequent tests would be throttled (depending on timing).
But we also can't change that code to call `update(no_throttle=True)' because that's not currently accepted.
This diff shouldn't change the visibile behavior of any component, but allows this extra flexibility.