Sort the players_list attribute of the minecraft_server players_online sensor in order to eliminate uneccessary state updates and ease comparisons in state changes.
* Rename BinarySensorDevice to BinarySensorEntity
* Tweak
* Move deprecation warning to __new__, add test
* Move deprecation warning back to __init__
* Move deprecation warning to __init_subclass
* Add prettier (in pre-commit and CI)
* Make all file prettier
* Change order
* Add to Azure Pipelines
* Fix a YAML file prettier caught as invalid
* Remove flow mapping using curly braces from all YAML service files
* Added support for Minecraft SRV records
* Switched from dnspython to aiodns, improved server ping and log messages, use address instead of host and port in config flow
* Updated component requirements
* Add and use time related constants
* Sort time constants and reuse them in data rate constants
* Fix greeneyemonitor import
* Fix greeneyemonitor import V2
* Fix failing here_travel_time test
* Add TIME_MONTHS and TIME_YEARS
* Use TIME_MINUTES in opentherm_gw and isy994
* Add and use TIME_MILLISECONDS
* Change inconsistent ones
* Add TIME_MICROSECONDS and TIME_WEEKS
* Use constants in apcupsd and travisci
* Fix import error in upnp sensor.py
* Fix isy994 sensor.py using TIME_YEARS
* Fix dyson tests
* Use TIME_SECONDS in more places
* Use TIME_DAYS in google wifi
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json