* Unused pylint suppression cleanups
* Remove outdated pylint bug references
* Add flake8-noqa config and note to run it every now and then
* Add codes to noqa's
* Unused noqa cleanups
* Mark entities as unavailable when they are removed but are still registered
* Add sync_entity_lifecycle to collection helper
* Remove debug print
* Lint
* Fix tests
* Fix tests
* Update zha
* Update zone
* Fix tests
* Update hyperion
* Update rfxtrx
* Fix tests
* Pass force_remove=True from integrations
Co-authored-by: Erik <erik@montnemery.com>
* Make async_get_device connections Optional, default None
* Remove unnecessary async_get_device connections arg usages
Some of these were using an incorrect collection type, which didn't
cause issues mostly just due to luck.
* Add device_registry support for sensor and switch domains
* Add device_registry support for light
* Add device registry to binary_sensor, climate, cover
* Add device registry to zwave fan
* Fix test for config entry loading
* lint
* revert erroneous modification
* Revert device_registry.py change
* When zwave node's info is parsed remove it and re-add back.
* Delay value entity if not ready
* If node is ready consider it parsed even if manufacturer/product are missing.
* Add annotations
* Add unique_id to zwave node entity
* Wait 30s before adding zwave node if its unique_id is not ready
* Use only node_id in unique_id. Update name, manufacturer, and product attributes on node update.
* Adding ZWave CentralScene activation handler.
* Migrated CentralScene logic to node_entity.py
Removed extraneous logging
Modified scene_activated event to send the scene_id and scene_data separately
* Adding unit test for ZWave central scene activation
* Removed return to allow node statistics to update after central scene message is received
* Use standard entity_ids for zwave entities
* Include temporary opt-in for new entity ids
* Update link to blog post
* Update tests
* Add old entity_id as state attribute
* Expose ZWave value details
* Update tests
* Also show new_entity_id
* Just can't win with this one