Add support for Lutron Keypad LEDs (#30452)

* Add support for Lutron Keypad LEDs

* Removed unneeded attribute definitions

* Pull initial state from Lutron on startup

* Format updates per code review

* Altered caching code to only fetch state if needed

* Update homeassistant/components/lutron/switch.py

Co-Authored-By: Martin Hjelmare <marhje52@gmail.com>

* Cloud pylint is also offended by this ;)

Co-authored-by: Martin Hjelmare <marhje52@gmail.com>
pull/34464/head
Alistair Galbraith 2020-04-20 06:44:55 -07:00 committed by GitHub
parent 9062d6e5e6
commit d144228272
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2 changed files with 68 additions and 5 deletions

View File

@ -20,6 +20,7 @@ LUTRON_DEVICES = "lutron_devices"
# Attribute on events that indicates what action was taken with the button.
ATTR_ACTION = "action"
ATTR_FULL_ID = "full_id"
CONFIG_SCHEMA = vol.Schema(
{
@ -37,7 +38,6 @@ CONFIG_SCHEMA = vol.Schema(
def setup(hass, base_config):
"""Set up the Lutron component."""
hass.data[LUTRON_BUTTONS] = []
hass.data[LUTRON_CONTROLLER] = None
hass.data[LUTRON_DEVICES] = {
@ -84,7 +84,9 @@ def setup(hass, base_config):
(area.name, keypad.name, button, led)
)
hass.data[LUTRON_BUTTONS].append(LutronButton(hass, keypad, button))
hass.data[LUTRON_BUTTONS].append(
LutronButton(hass, area.name, keypad, button)
)
if area.occupancy_group is not None:
hass.data[LUTRON_DEVICES]["binary_sensor"].append(
(area.name, area.occupancy_group)
@ -133,7 +135,7 @@ class LutronButton:
represented as an entity; it simply fires events.
"""
def __init__(self, hass, keypad, button):
def __init__(self, hass, area_name, keypad, button):
"""Register callback for activity on the button."""
name = f"{keypad.name}: {button.name}"
self._hass = hass
@ -141,13 +143,17 @@ class LutronButton:
button.button_type is not None and "RaiseLower" in button.button_type
)
self._id = slugify(name)
self._keypad = keypad
self._area_name = area_name
self._button_name = button.name
self._button = button
self._event = "lutron_event"
self._full_id = slugify(f"{area_name} {keypad.name}: {button.name}")
button.subscribe(self.button_callback, None)
def button_callback(self, button, context, event, params):
"""Fire an event about a button being pressed or released."""
# Events per button type:
# RaiseLower -> pressed/released
# SingleAction -> single
@ -161,5 +167,5 @@ class LutronButton:
action = "single"
if action:
data = {ATTR_ID: self._id, ATTR_ACTION: action}
data = {ATTR_ID: self._id, ATTR_ACTION: action, ATTR_FULL_ID: self._full_id}
self._hass.bus.fire(self._event, data)

View File

@ -11,10 +11,21 @@ _LOGGER = logging.getLogger(__name__)
def setup_platform(hass, config, add_entities, discovery_info=None):
"""Set up the Lutron switches."""
devs = []
# Add Lutron Switches
for (area_name, device) in hass.data[LUTRON_DEVICES]["switch"]:
dev = LutronSwitch(area_name, device, hass.data[LUTRON_CONTROLLER])
devs.append(dev)
# Add the indicator LEDs for scenes (keypad buttons)
for scene_data in hass.data[LUTRON_DEVICES]["scene"]:
(area_name, keypad_name, scene, led) = scene_data
if led is not None:
led = LutronLed(
area_name, keypad_name, scene, led, hass.data[LUTRON_CONTROLLER]
)
devs.append(led)
add_entities(devs, True)
@ -50,3 +61,49 @@ class LutronSwitch(LutronDevice, SwitchDevice):
"""Call when forcing a refresh of the device."""
if self._prev_state is None:
self._prev_state = self._lutron_device.level > 0
class LutronLed(LutronDevice, SwitchDevice):
"""Representation of a Lutron Keypad LED."""
def __init__(self, area_name, keypad_name, scene_device, led_device, controller):
"""Initialize the switch."""
self._keypad_name = keypad_name
self._scene_name = scene_device.name
super().__init__(area_name, led_device, controller)
def turn_on(self, **kwargs):
"""Turn the LED on."""
self._lutron_device.state = 1
def turn_off(self, **kwargs):
"""Turn the LED off."""
self._lutron_device.state = 0
@property
def device_state_attributes(self):
"""Return the state attributes."""
attr = {
"keypad": self._keypad_name,
"scene": self._scene_name,
"led": self._lutron_device.name,
}
return attr
@property
def is_on(self):
"""Return true if device is on."""
return self._lutron_device.last_state
@property
def name(self):
"""Return the name of the LED."""
return f"{self._area_name} {self._keypad_name}: {self._scene_name} LED"
def update(self):
"""Call when forcing a refresh of the device."""
if self._lutron_device.last_state is not None:
return
# The following property getter actually triggers an update in Lutron
self._lutron_device.state # pylint: disable=pointless-statement