Prevent blocking event loop in ps4 (#126151)
* Prevent blocking event loop in ps4 * Process code review commentpull/125763/head
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8ca3310401
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3981c87860
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@ -96,11 +96,10 @@ class PS4Device(MediaPlayerEntity):
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self._retry = 0
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self._retry = 0
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self._disconnected = False
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self._disconnected = False
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@callback
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def status_callback(self) -> None:
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def status_callback(self) -> None:
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"""Handle status callback. Parse status."""
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"""Handle status callback. Parse status."""
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self._parse_status()
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self._parse_status()
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self.async_write_ha_state()
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self.schedule_update_ha_state()
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@callback
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@callback
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def subscribe_to_protocol(self) -> None:
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def subscribe_to_protocol(self) -> None:
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@ -157,7 +156,7 @@ class PS4Device(MediaPlayerEntity):
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self._ps4.ddp_protocol = self.hass.data[PS4_DATA].protocol
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self._ps4.ddp_protocol = self.hass.data[PS4_DATA].protocol
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self.subscribe_to_protocol()
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self.subscribe_to_protocol()
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self._parse_status()
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await self.hass.async_add_executor_job(self._parse_status)
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def _parse_status(self) -> None:
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def _parse_status(self) -> None:
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"""Parse status."""
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"""Parse status."""
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