core/homeassistant/components/hue/v2/entity.py

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"""Generic Hue Entity Model."""
from __future__ import annotations
from aiohue.v2.controllers.base import BaseResourcesController
from aiohue.v2.controllers.events import EventType
from aiohue.v2.models.clip import CLIPResource
from aiohue.v2.models.connectivity import ConnectivityServiceStatus
from aiohue.v2.models.resource import ResourceTypes
from homeassistant.core import callback
from homeassistant.helpers.entity import DeviceInfo, Entity
from homeassistant.helpers.entity_registry import async_get as async_get_entity_registry
from ..bridge import HueBridge
from ..const import DOMAIN
RESOURCE_TYPE_NAMES = {
# a simple mapping of hue resource type to Hass name
ResourceTypes.LIGHT_LEVEL: "Illuminance",
ResourceTypes.DEVICE_POWER: "Battery",
}
class HueBaseEntity(Entity):
"""Generic Entity Class for a Hue resource."""
_attr_should_poll = False
def __init__(
self,
bridge: HueBridge,
controller: BaseResourcesController,
resource: CLIPResource,
) -> None:
"""Initialize a generic Hue resource entity."""
self.bridge = bridge
self.controller = controller
self.resource = resource
self.device = controller.get_device(resource.id)
self.logger = bridge.logger.getChild(resource.type.value)
# Entity class attributes
self._attr_unique_id = resource.id
# device is precreated in main handler
# this attaches the entity to the precreated device
if self.device is not None:
self._attr_device_info = DeviceInfo(
identifiers={(DOMAIN, self.device.id)},
)
@property
def name(self) -> str:
"""Return name for the entity."""
if self.device is None:
# this is just a guard
# creating a pretty name for device-less entities (e.g. groups/scenes)
# should be handled in the platform instead
return self.resource.type.value
dev_name = self.device.metadata.name
# if resource is a light, use the device name
if self.resource.type == ResourceTypes.LIGHT:
return dev_name
# for sensors etc, use devicename + pretty name of type
type_title = RESOURCE_TYPE_NAMES.get(
self.resource.type, self.resource.type.value.replace("_", " ").title()
)
return f"{dev_name}: {type_title}"
async def async_added_to_hass(self) -> None:
"""Call when entity is added."""
# Add value_changed callbacks.
self.async_on_remove(
self.controller.subscribe(
self._handle_event,
self.resource.id,
(EventType.RESOURCE_UPDATED, EventType.RESOURCE_DELETED),
)
)
@property
def available(self) -> bool:
"""Return entity availability."""
if self.device is None:
# devices without a device attached should be always available
return True
if self.resource.type == ResourceTypes.ZIGBEE_CONNECTIVITY:
# the zigbee connectivity sensor itself should be always available
return True
if zigbee := self.bridge.api.devices.get_zigbee_connectivity(self.device.id):
# all device-attached entities get availability from the zigbee connectivity
return zigbee.status == ConnectivityServiceStatus.CONNECTED
return True
@callback
def on_update(self) -> None:
"""Call on update event."""
# used in subclasses
@callback
def _handle_event(self, event_type: EventType, resource: CLIPResource) -> None:
"""Handle status event for this resource."""
if event_type == EventType.RESOURCE_DELETED and resource.id == self.resource.id:
self.logger.debug("Received delete for %s", self.entity_id)
# non-device bound entities like groups and scenes need to be removed here
# all others will be be removed by device setup in case of device removal
ent_reg = async_get_entity_registry(self.hass)
ent_reg.async_remove(self.entity_id)
else:
self.logger.debug("Received status update for %s", self.entity_id)
self.on_update()
self.async_write_ha_state()