2021-11-16 19:59:17 +00:00
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"""Generic Hue Entity Model."""
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from __future__ import annotations
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from aiohue.v2.controllers.base import BaseResourcesController
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from aiohue.v2.controllers.events import EventType
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from aiohue.v2.models.clip import CLIPResource
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from aiohue.v2.models.connectivity import ConnectivityServiceStatus
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from aiohue.v2.models.resource import ResourceTypes
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from homeassistant.core import callback
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from homeassistant.helpers.entity import DeviceInfo, Entity
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from homeassistant.helpers.entity_registry import async_get as async_get_entity_registry
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from ..bridge import HueBridge
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from ..const import DOMAIN
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RESOURCE_TYPE_NAMES = {
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# a simple mapping of hue resource type to Hass name
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ResourceTypes.LIGHT_LEVEL: "Illuminance",
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ResourceTypes.DEVICE_POWER: "Battery",
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}
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class HueBaseEntity(Entity):
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"""Generic Entity Class for a Hue resource."""
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_attr_should_poll = False
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def __init__(
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self,
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bridge: HueBridge,
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controller: BaseResourcesController,
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resource: CLIPResource,
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) -> None:
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"""Initialize a generic Hue resource entity."""
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self.bridge = bridge
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self.controller = controller
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self.resource = resource
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2021-11-20 22:45:51 +00:00
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self.device = controller.get_device(resource.id)
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2021-11-16 19:59:17 +00:00
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self.logger = bridge.logger.getChild(resource.type.value)
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# Entity class attributes
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self._attr_unique_id = resource.id
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# device is precreated in main handler
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# this attaches the entity to the precreated device
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if self.device is not None:
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self._attr_device_info = DeviceInfo(
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identifiers={(DOMAIN, self.device.id)},
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)
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@property
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def name(self) -> str:
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"""Return name for the entity."""
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if self.device is None:
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# this is just a guard
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# creating a pretty name for device-less entities (e.g. groups/scenes)
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# should be handled in the platform instead
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return self.resource.type.value
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dev_name = self.device.metadata.name
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# if resource is a light, use the device name
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if self.resource.type == ResourceTypes.LIGHT:
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return dev_name
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# for sensors etc, use devicename + pretty name of type
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type_title = RESOURCE_TYPE_NAMES.get(
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self.resource.type, self.resource.type.value.replace("_", " ").title()
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)
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return f"{dev_name}: {type_title}"
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async def async_added_to_hass(self) -> None:
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"""Call when entity is added."""
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# Add value_changed callbacks.
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self.async_on_remove(
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self.controller.subscribe(
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self._handle_event,
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self.resource.id,
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(EventType.RESOURCE_UPDATED, EventType.RESOURCE_DELETED),
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)
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)
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@property
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def available(self) -> bool:
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"""Return entity availability."""
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if self.device is None:
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# devices without a device attached should be always available
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return True
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if self.resource.type == ResourceTypes.ZIGBEE_CONNECTIVITY:
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# the zigbee connectivity sensor itself should be always available
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return True
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if zigbee := self.bridge.api.devices.get_zigbee_connectivity(self.device.id):
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# all device-attached entities get availability from the zigbee connectivity
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return zigbee.status == ConnectivityServiceStatus.CONNECTED
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return True
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@callback
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def on_update(self) -> None:
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"""Call on update event."""
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# used in subclasses
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@callback
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def _handle_event(self, event_type: EventType, resource: CLIPResource) -> None:
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"""Handle status event for this resource."""
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if event_type == EventType.RESOURCE_DELETED and resource.id == self.resource.id:
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self.logger.debug("Received delete for %s", self.entity_id)
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# non-device bound entities like groups and scenes need to be removed here
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# all others will be be removed by device setup in case of device removal
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ent_reg = async_get_entity_registry(self.hass)
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ent_reg.async_remove(self.entity_id)
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else:
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self.logger.debug("Received status update for %s", self.entity_id)
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self.on_update()
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self.async_write_ha_state()
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