Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
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"""The Minecraft Server sensor platform."""
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2021-03-18 12:07:04 +00:00
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from __future__ import annotations
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2021-03-22 18:59:03 +00:00
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from homeassistant.components.sensor import SensorEntity
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Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
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from homeassistant.config_entries import ConfigEntry
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2022-12-20 12:21:14 +00:00
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from homeassistant.const import UnitOfTime
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2021-04-22 20:23:36 +00:00
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from homeassistant.core import HomeAssistant
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2022-01-07 15:27:49 +00:00
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from homeassistant.helpers.entity_platform import AddEntitiesCallback
|
Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
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from . import MinecraftServer, MinecraftServerEntity
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from .const import (
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ATTR_PLAYERS_LIST,
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DOMAIN,
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ICON_LATENCY_TIME,
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2022-03-22 17:26:23 +00:00
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ICON_MOTD,
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Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
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ICON_PLAYERS_MAX,
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ICON_PLAYERS_ONLINE,
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ICON_PROTOCOL_VERSION,
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ICON_VERSION,
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NAME_LATENCY_TIME,
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2022-03-22 17:26:23 +00:00
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NAME_MOTD,
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Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
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NAME_PLAYERS_MAX,
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NAME_PLAYERS_ONLINE,
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NAME_PROTOCOL_VERSION,
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NAME_VERSION,
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UNIT_PLAYERS_MAX,
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UNIT_PLAYERS_ONLINE,
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)
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async def async_setup_entry(
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2022-01-07 15:27:49 +00:00
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hass: HomeAssistant,
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config_entry: ConfigEntry,
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async_add_entities: AddEntitiesCallback,
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Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
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) -> None:
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"""Set up the Minecraft Server sensor platform."""
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server = hass.data[DOMAIN][config_entry.unique_id]
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# Create entities list.
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entities = [
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MinecraftServerVersionSensor(server),
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MinecraftServerProtocolVersionSensor(server),
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MinecraftServerLatencyTimeSensor(server),
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MinecraftServerPlayersOnlineSensor(server),
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MinecraftServerPlayersMaxSensor(server),
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2022-03-22 17:26:23 +00:00
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MinecraftServerMOTDSensor(server),
|
Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
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]
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# Add sensor entities.
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async_add_entities(entities, True)
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2021-03-22 18:59:03 +00:00
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class MinecraftServerSensorEntity(MinecraftServerEntity, SensorEntity):
|
Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
|
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"""Representation of a Minecraft Server sensor base entity."""
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def __init__(
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self,
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server: MinecraftServer,
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type_name: str,
|
2022-07-14 16:06:33 +00:00
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icon: str,
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2023-01-24 15:34:04 +00:00
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unit: str | None = None,
|
2022-07-14 16:06:33 +00:00
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device_class: str | None = None,
|
Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
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) -> None:
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"""Initialize sensor base entity."""
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super().__init__(server, type_name, icon, device_class)
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2022-07-14 16:06:33 +00:00
|
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self._attr_native_unit_of_measurement = unit
|
Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
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@property
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def available(self) -> bool:
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"""Return sensor availability."""
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return self._server.online
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class MinecraftServerVersionSensor(MinecraftServerSensorEntity):
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"""Representation of a Minecraft Server version sensor."""
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def __init__(self, server: MinecraftServer) -> None:
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"""Initialize version sensor."""
|
2023-01-24 15:34:04 +00:00
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super().__init__(server=server, type_name=NAME_VERSION, icon=ICON_VERSION)
|
Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
|
|
|
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async def async_update(self) -> None:
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"""Update version."""
|
2022-07-14 16:06:33 +00:00
|
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|
self._attr_native_value = self._server.version
|
Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
|
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class MinecraftServerProtocolVersionSensor(MinecraftServerSensorEntity):
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"""Representation of a Minecraft Server protocol version sensor."""
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def __init__(self, server: MinecraftServer) -> None:
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"""Initialize protocol version sensor."""
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super().__init__(
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server=server,
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|
|
type_name=NAME_PROTOCOL_VERSION,
|
|
|
|
icon=ICON_PROTOCOL_VERSION,
|
|
|
|
)
|
|
|
|
|
|
|
|
async def async_update(self) -> None:
|
|
|
|
"""Update protocol version."""
|
2022-07-14 16:06:33 +00:00
|
|
|
self._attr_native_value = self._server.protocol_version
|
Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
|
|
|
|
|
|
|
|
|
|
|
class MinecraftServerLatencyTimeSensor(MinecraftServerSensorEntity):
|
|
|
|
"""Representation of a Minecraft Server latency time sensor."""
|
|
|
|
|
|
|
|
def __init__(self, server: MinecraftServer) -> None:
|
|
|
|
"""Initialize latency time sensor."""
|
|
|
|
super().__init__(
|
|
|
|
server=server,
|
|
|
|
type_name=NAME_LATENCY_TIME,
|
|
|
|
icon=ICON_LATENCY_TIME,
|
2022-12-20 12:21:14 +00:00
|
|
|
unit=UnitOfTime.MILLISECONDS,
|
Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
|
|
|
)
|
|
|
|
|
|
|
|
async def async_update(self) -> None:
|
|
|
|
"""Update latency time."""
|
2022-07-14 16:06:33 +00:00
|
|
|
self._attr_native_value = self._server.latency_time
|
Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
|
|
|
|
|
|
|
|
|
|
|
class MinecraftServerPlayersOnlineSensor(MinecraftServerSensorEntity):
|
|
|
|
"""Representation of a Minecraft Server online players sensor."""
|
|
|
|
|
|
|
|
def __init__(self, server: MinecraftServer) -> None:
|
|
|
|
"""Initialize online players sensor."""
|
|
|
|
super().__init__(
|
|
|
|
server=server,
|
|
|
|
type_name=NAME_PLAYERS_ONLINE,
|
|
|
|
icon=ICON_PLAYERS_ONLINE,
|
|
|
|
unit=UNIT_PLAYERS_ONLINE,
|
|
|
|
)
|
|
|
|
|
|
|
|
async def async_update(self) -> None:
|
|
|
|
"""Update online players state and device state attributes."""
|
2022-07-14 16:06:33 +00:00
|
|
|
self._attr_native_value = self._server.players_online
|
Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
|
|
|
|
2022-07-14 16:06:33 +00:00
|
|
|
extra_state_attributes = {}
|
Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
|
|
|
players_list = self._server.players_list
|
|
|
|
|
2021-03-27 09:03:15 +00:00
|
|
|
if players_list is not None and len(players_list) != 0:
|
2022-07-14 16:06:33 +00:00
|
|
|
extra_state_attributes[ATTR_PLAYERS_LIST] = self._server.players_list
|
Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
|
|
|
|
2022-07-14 16:06:33 +00:00
|
|
|
self._attr_extra_state_attributes = extra_state_attributes
|
Add Minecraft Server Integration (#30992)
* Add Minecraft Server integration
* Add unit test for config flow
* Fixed some review findings and increased unit test coverage
* Fixed docstrings of new test cases
* Removed unnecessary debug log messages
* Added unique IDs and device infos and removed duplicate name validation
* Attempt to fix unit test on CI
* Return state OFF instead of UNAVAILABLE in case connection to server drops
* Added property decorator to server properties, even less debug messages, improved sensor dispatcher connection and other review findings fixed
* Moved special property handling to sensors, fixed name confusion in sensor entity, switch to HA const for scan_interval, simplified building players list string
* Improved periodic update, speeded up unit tests
* Added type hints, added callback decorator to entity update callback, added const.py to unit test exclusions
* Changed state sensor to binary sensor, removed empty unit test file, added constants for icons and units
* Let HA handle unknown state, check for None in description and players list sensor
* Removed periods at end of log messages, removed constant for default host
* Updated requirements_test_pre_commit.txt, fixed codespell findings
* Use localhost as default host
* Removed passing hass to entities, moved log message from init, moved host lower to vol, use proper patch library, patch library instead of own code
* Replaced server properties with global instance attributes, removed config option scan_interval, switch back to async_track_time_interval
* Removed description and players list sensors, added players list as state attributes to online players sensor, raise OSError instead of deprecated IOError, other minor review findings fixed
* Use MAC address for unique_id in case of an IP address as host, added getmac to manifest.json, added invalid_ip to strings.json, added new test cases for changes in config_flow, replace all IOError's with OSError, other review findings fixed
* Removed double assignment
* Call get_mac_address async safe
* Handle unavailable and unknown states to reach silver quality scale, added quality scale to manifest.json
2020-02-08 08:28:35 +00:00
|
|
|
|
|
|
|
|
|
|
|
class MinecraftServerPlayersMaxSensor(MinecraftServerSensorEntity):
|
|
|
|
"""Representation of a Minecraft Server maximum number of players sensor."""
|
|
|
|
|
|
|
|
def __init__(self, server: MinecraftServer) -> None:
|
|
|
|
"""Initialize maximum number of players sensor."""
|
|
|
|
super().__init__(
|
|
|
|
server=server,
|
|
|
|
type_name=NAME_PLAYERS_MAX,
|
|
|
|
icon=ICON_PLAYERS_MAX,
|
|
|
|
unit=UNIT_PLAYERS_MAX,
|
|
|
|
)
|
|
|
|
|
|
|
|
async def async_update(self) -> None:
|
|
|
|
"""Update maximum number of players."""
|
2022-07-14 16:06:33 +00:00
|
|
|
self._attr_native_value = self._server.players_max
|
2022-03-22 17:26:23 +00:00
|
|
|
|
|
|
|
|
|
|
|
class MinecraftServerMOTDSensor(MinecraftServerSensorEntity):
|
|
|
|
"""Representation of a Minecraft Server MOTD sensor."""
|
|
|
|
|
|
|
|
def __init__(self, server: MinecraftServer) -> None:
|
|
|
|
"""Initialize MOTD sensor."""
|
|
|
|
super().__init__(
|
|
|
|
server=server,
|
|
|
|
type_name=NAME_MOTD,
|
|
|
|
icon=ICON_MOTD,
|
|
|
|
)
|
|
|
|
|
|
|
|
async def async_update(self) -> None:
|
|
|
|
"""Update MOTD."""
|
2022-07-14 16:06:33 +00:00
|
|
|
self._attr_native_value = self._server.motd
|