core/homeassistant/components/light.py

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"""
homeassistant.components.sun
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Provides functionality to interact with lights.
"""
import logging
from datetime import datetime, timedelta
import homeassistant as ha
import homeassistant.util as util
DOMAIN = "light"
STATE_CATEGORY_ALL_LIGHTS = 'lights'
STATE_CATEGORY_FORMAT = "lights.{}"
STATE_ON = "on"
STATE_OFF = "off"
MIN_TIME_BETWEEN_SCANS = timedelta(seconds=10)
def is_on(statemachine, light_id=None):
""" Returns if the lights are on based on the statemachine. """
category = STATE_CATEGORY_FORMAT.format(light_id) if light_id \
else STATE_CATEGORY_ALL_LIGHTS
return statemachine.is_state(category, STATE_ON)
def turn_on(bus, light_id=None, transition_seconds=None):
""" Turns all or specified light on. """
data = {}
if light_id:
data["light_id"] = light_id
if transition_seconds:
data["transition_seconds"] = transition_seconds
bus.call_service(DOMAIN, ha.SERVICE_TURN_ON, data)
def turn_off(bus, light_id=None, transition_seconds=None):
""" Turns all or specified light off. """
data = {}
if light_id:
data["light_id"] = light_id
if transition_seconds:
data["transition_seconds"] = transition_seconds
bus.call_service(DOMAIN, ha.SERVICE_TURN_OFF, data)
def get_ids(statemachine):
""" Get the light IDs that are being tracked in the statemachine. """
return ha.get_grouped_state_cats(statemachine, STATE_CATEGORY_FORMAT, True)
def setup(bus, statemachine, light_control):
""" Exposes light control via statemachine and services. """
def update_light_state(time): # pylint: disable=unused-argument
""" Track the state of the lights. """
try:
should_update = datetime.now() - update_light_state.last_updated \
> MIN_TIME_BETWEEN_SCANS
except AttributeError: # if last_updated does not exist
should_update = True
if should_update:
update_light_state.last_updated = datetime.now()
status = {light_id: light_control.is_light_on(light_id)
for light_id in light_control.light_ids}
for light_id, state in status.items():
state_category = STATE_CATEGORY_FORMAT.format(light_id)
statemachine.set_state(state_category,
STATE_ON if state
else STATE_OFF)
statemachine.set_state(STATE_CATEGORY_ALL_LIGHTS,
STATE_ON if True in status.values()
else STATE_OFF)
ha.track_time_change(bus, update_light_state, second=[0, 30])
def handle_light_event(service):
""" Hande a turn light on or off service call. """
light_id = service.data.get("light_id", None)
transition_seconds = service.data.get("transition_seconds", None)
if service.service == ha.SERVICE_TURN_ON:
light_control.turn_light_on(light_id, transition_seconds)
else:
light_control.turn_light_off(light_id, transition_seconds)
update_light_state(None)
# Listen for light on and light off events
bus.register_service(DOMAIN, ha.SERVICE_TURN_ON,
handle_light_event)
bus.register_service(DOMAIN, ha.SERVICE_TURN_OFF,
handle_light_event)
update_light_state(None)
return True
class HueLightControl(object):
""" Class to interface with the Hue light system. """
def __init__(self, host=None):
try:
import phue
except ImportError:
logging.getLogger(__name__).exception(
"HueLightControl: Error while importing dependency phue.")
self.success_init = False
return
self._bridge = phue.Bridge(host)
self._light_map = {util.slugify(light.name): light for light
in self._bridge.get_light_objects()}
self.success_init = True
@property
def light_ids(self):
""" Return a list of light ids. """
return self._light_map.keys()
def is_light_on(self, light_id=None):
""" Returns if specified or all light are on. """
if not light_id:
return sum(
[1 for light in self._light_map.values() if light.on]) > 0
else:
return self._bridge.get_light(self._convert_id(light_id), 'on')
def turn_light_on(self, light_id=None, transition_seconds=None):
""" Turn the specified or all lights on. """
self._turn_light(True, light_id, transition_seconds)
def turn_light_off(self, light_id=None, transition_seconds=None):
""" Turn the specified or all lights off. """
self._turn_light(False, light_id, transition_seconds)
def _turn_light(self, turn, light_id=None, transition_seconds=None):
""" Helper method to turn lights on or off. """
if light_id:
light_id = self._convert_id(light_id)
else:
light_id = [light.light_id for light in self._light_map.values()]
command = {'on': True, 'xy': [0.5119, 0.4147], 'bri': 164} if turn \
else {'on': False}
if transition_seconds:
# Transition time is in 1/10th seconds and cannot exceed
# MAX_TRANSITION_TIME which is 900 seconds for Hue.
command['transitiontime'] = min(9000, transition_seconds * 10)
self._bridge.set_light(light_id, command)
def _convert_id(self, light_id):
""" Returns internal light id to be used with phue. """
return self._light_map[light_id].light_id