drupal/includes/menu.inc

916 lines
30 KiB
PHP

<?php
// $Id$
/**
* @file
* API for the Drupal menu system.
*/
/**
* @defgroup menu Menu system
* @{
* Define the navigation menus, and route page requests to code based on URLs.
*
* The Drupal menu system drives both the navigation system from a user
* perspective and the callback system that Drupal uses to respond to URLs
* passed from the browser. For this reason, a good understanding of the
* menu system is fundamental to the creation of complex modules.
*
* Drupal's menu system follows a simple hierarchy defined by paths.
* Implementations of hook_menu() define menu items and assign them to
* paths (which should be unique). The menu system aggregates these items
* and determines the menu hierarchy from the paths. For example, if the
* paths defined were a, a/b, e, a/b/c/d, f/g, and a/b/h, the menu system
* would form the structure:
* - a
* - a/b
* - a/b/c/d
* - a/b/h
* - e
* - f/g
* Note that the number of elements in the path does not necessarily
* determine the depth of the menu item in the tree.
*
* When responding to a page request, the menu system looks to see if the
* path requested by the browser is registered as a menu item with a
* callback. If not, the system searches up the menu tree for the most
* complete match with a callback it can find. If the path a/b/i is
* requested in the tree above, the callback for a/b would be used.
*
* The found callback function is called with any arguments specified
* in the "callback arguments" attribute of its menu item. The
* attribute must be an array. After these arguments, any remaining
* components of the path are appended as further arguments. In this
* way, the callback for a/b above could respond to a request for
* a/b/i differently than a request for a/b/j.
*
* For an illustration of this process, see page_example.module.
*
* Access to the callback functions is also protected by the menu system.
* The "access" attribute of each menu item is checked as the search for a
* callback proceeds. If this attribute is TRUE, then access is granted; if
* FALSE, then access is denied. The first found "access" attribute
* determines the accessibility of the target. Menu items may omit this
* attribute to use the value provided by an ancestor item.
*
* In the default Drupal interface, you will notice many links rendered as
* tabs. These are known in the menu system as "local tasks", and they are
* rendered as tabs by default, though other presentations are possible.
* Local tasks function just as other menu items in most respects. It is
* convention that the names of these tasks should be short verbs if
* possible. In addition, a "default" local task should be provided for
* each set. When visiting a local task's parent menu item, the default
* local task will be rendered as if it is selected; this provides for a
* normal tab user experience. This default task is special in that it
* links not to its provided path, but to its parent item's path instead.
* The default task's path is only used to place it appropriately in the
* menu hierarchy.
*/
/**
* @name Menu flags
* @{
* Flags for use in the "type" attribute of menu items.
*/
define('MENU_IS_ROOT', 0x0001);
define('MENU_VISIBLE_IN_TREE', 0x0002);
define('MENU_VISIBLE_IN_BREADCRUMB', 0x0004);
define('MENU_MODIFIED_BY_ADMIN', 0x0008);
define('MENU_MODIFIABLE_BY_ADMIN', 0x0010);
define('MENU_CREATED_BY_ADMIN', 0x0020);
define('MENU_IS_LOCAL_TASK', 0x0040);
define('MENU_EXPANDED', 0x0080);
define('MENU_LINKS_TO_PARENT', 0x00100);
/**
* @} End of "Menu flags".
*/
/**
* @name Menu item types
* @{
* Menu item definitions provide one of these constants, which are shortcuts for
* combinations of the above flags.
*/
/**
* Normal menu items show up in the menu tree and can be moved/hidden by
* the administrator. Use this for most menu items. It is the default value if
* no menu item type is specified.
*/
define('MENU_NORMAL_ITEM', MENU_VISIBLE_IN_TREE | MENU_VISIBLE_IN_BREADCRUMB | MENU_MODIFIABLE_BY_ADMIN);
/**
* Callbacks simply register a path so that the correct function is fired
* when the URL is accessed. They are not shown in the menu.
*/
define('MENU_CALLBACK', MENU_VISIBLE_IN_BREADCRUMB);
/**
* Modules may "suggest" menu items that the administrator may enable. They act
* just as callbacks do until enabled, at which time they act like normal items.
*/
define('MENU_SUGGESTED_ITEM', MENU_MODIFIABLE_BY_ADMIN | MENU_VISIBLE_IN_BREADCRUMB);
/**
* Local tasks are rendered as tabs by default. Use this for menu items that
* describe actions to be performed on their parent item. An example is the path
* "node/52/edit", which performs the "edit" task on "node/52".
*/
define('MENU_LOCAL_TASK', MENU_IS_LOCAL_TASK);
/**
* Every set of local tasks should provide one "default" task, that links to the
* same path as its parent when clicked.
*/
define('MENU_DEFAULT_LOCAL_TASK', MENU_IS_LOCAL_TASK | MENU_LINKS_TO_PARENT);
/**
* Custom items are those defined by the administrator. Reserved for internal
* use; do not return from hook_menu() implementations.
*/
define('MENU_CUSTOM_ITEM', MENU_VISIBLE_IN_TREE | MENU_VISIBLE_IN_BREADCRUMB | MENU_CREATED_BY_ADMIN | MENU_MODIFIABLE_BY_ADMIN);
/**
* Custom menus are those defined by the administrator. Reserved for internal
* use; do not return from hook_menu() implementations.
*/
define('MENU_CUSTOM_MENU', MENU_IS_ROOT | MENU_VISIBLE_IN_TREE | MENU_CREATED_BY_ADMIN | MENU_MODIFIABLE_BY_ADMIN);
/**
* @} End of "Menu item types".
*/
/**
* @name Menu status codes
* @{
* Status codes for menu callbacks.
*/
define('MENU_FOUND', 1);
define('MENU_NOT_FOUND', 2);
define('MENU_ACCESS_DENIED', 3);
define('MENU_SITE_OFFLINE', 4);
/**
* @} End of "Menu status codes".
*/
/**
* @Name Menu operations
* @{
* Menu helper possible operations.
*/
define('MENU_HANDLE_REQUEST', 0);
define('MENU_RENDER_LINK', 1);
/**
* @} End of "Menu helper directions
*/
/**
* Returns the ancestors (and relevant placeholders) for any given path.
*
* For example, the ancestors of node/12345/edit are:
*
* node/12345/edit
* node/12345/%
* node/%/edit
* node/%/%
* node/12345
* node/%
* node
*
* To generate these, we will use binary numbers. Each bit represents a
* part of the path. If the bit is 1, then it represents the original
* value while 0 means wildcard. If the path is node/12/edit/foo
* then the 1011 bitstring represents node/%/edit/foo where % means that
* any argument matches that part.
*
* @param $parts
* An array of path parts, for the above example
* array('node', '12345', 'edit').
* @return
* An array which contains the ancestors and placeholders. Placeholders
* simply contain as many '%s' as the ancestors.
*/
function menu_get_ancestors($parts) {
$n1 = count($parts);
$placeholders = array();
$ancestors = array();
$end = (1 << $n1) - 1;
$length = $n1 - 1;
for ($i = $end; $i > 0; $i--) {
$current = '';
$count = 0;
for ($j = $length; $j >= 0; $j--) {
if ($i & (1 << $j)) {
$count++;
$current .= $parts[$length - $j];
}
else {
$current .= '%';
}
if ($j) {
$current .= '/';
}
}
// If the number was like 10...0 then the next number will be 11...11,
// one bit less wide.
if ($count == 1) {
$length--;
}
$placeholders[] = "'%s'";
$ancestors[] = $current;
}
return array($ancestors, $placeholders);
}
/**
* The menu system uses serialized arrays stored in the database for
* arguments. However, often these need to change according to the
* current path. This function unserializes such an array and does the
* necessary change.
*
* Integer values are mapped according to the $map parameter. For
* example, if unserialize($data) is array('node_load', 1) and $map is
* array('node', '12345') then 'node_load' will not be changed
* because it is not an integer, but 1 will as it is an integer. As
* $map[1] is '12345', 1 will be replaced with '12345'. So the result
* will be array('node_load', '12345').
*
* @param @data
* A serialized array.
* @param @map
* An array of potential replacements.
* @return
* The $data array unserialized and mapped.
*/
function menu_unserialize($data, $map) {
if ($data = unserialize($data)) {
foreach ($data as $k => $v) {
if (is_int($v)) {
$data[$k] = isset($map[$v]) ? $map[$v] : '';
}
}
return $data;
}
else {
return array();
}
}
/**
* Replaces the statically cached item for a given path.
*
* @param $path
* The path
* @param $item
* The menu item. This is a menu entry, an associative array,
* with keys like title, access callback, access arguments etc.
*/
function menu_set_item($path, $item) {
menu_get_item($path, $item);
}
function menu_get_item($path = NULL, $item = NULL) {
static $items;
if (!isset($path)) {
$path = $_GET['q'];
}
if (isset($item)) {
$items[$path] = $item;
}
if (!isset($items[$path])) {
$original_map = arg(NULL, $path);
$parts = array_slice($original_map, 0, 6);
list($ancestors, $placeholders) = menu_get_ancestors($parts);
if ($item = db_fetch_object(db_query_range('SELECT * FROM {menu} WHERE path IN ('. implode (',', $placeholders) .') ORDER BY fit DESC', $ancestors, 0, 1))) {
// We need to access check the parents to match the navigation tree
// behaviour. The last parent is always the item itself.
$result = db_query('SELECT * FROM {menu} WHERE mid IN ('. $item->parents .') ORDER BY mleft');
$item->access = TRUE;
while ($item->access && ($parent = db_fetch_object($result))) {
$map = _menu_translate($parent, $original_map);
if ($map === FALSE) {
$items[$path] = FALSE;
return FALSE;
}
$item->access = $item->access && $parent->access;
$item->active_trail[] = $parent;
}
if ($item->access) {
$item->map = $map;
$item->page_arguments = array_merge(menu_unserialize($item->page_arguments, $map), array_slice($parts, $item->number_parts));
}
}
$items[$path] = $item;
}
return $items[$path];
}
/**
* Execute the handler associated with the active menu item.
*/
function menu_execute_active_handler() {
if ($item = menu_get_item()) {
return $item->access ? call_user_func_array($item->page_callback, $item->page_arguments) : MENU_ACCESS_DENIED;
}
return MENU_NOT_FOUND;
}
/**
* Handles dynamic path translation and menu access control.
*
* When a user arrives on a page such as node/5, this function determines
* what "5" corresponds to, by inspecting the page's menu path definition,
* node/%node. This will call node_load(5) to load the corresponding node
* object.
*
* It also works in reverse, to allow the display of tabs and menu items which
* contain these dynamic arguments, translating node/%node to node/5.
* This operation is called MENU_RENDER_LINK.
*
* @param $item
* A menu item object
* @param $map
* An array of path arguments (ex: array('node', '5'))
* @param $operation
* The path translation operation to perform:
* - MENU_HANDLE_REQUEST: An incoming page reqest; map with appropriate callback.
* - MENU_RENDER_LINK: Render an internal path as a link.
* @return
* Returns the map with objects loaded as defined in the
* $item->load_functions. Also, $item->link_path becomes the path ready
* for printing, aliased. $item->alias becomes TRUE to mark this, so you can
* just pass (array)$item to l() as the third parameter.
* $item->access becomes TRUE if the item is accessible, FALSE otherwise.
*/
function _menu_translate(&$item, $map, $operation = MENU_HANDLE_REQUEST) {
// Check if there are dynamic arguments in the path that need to be calculated.
// If there are to_arg_functions, then load_functions is also not empty
// because it was built so in menu_rebuild. Therefore, it's enough to test
// load_functions.
if ($item->load_functions) {
$load_functions = unserialize($item->load_functions);
$to_arg_functions = unserialize($item->to_arg_functions);
$path_map = ($operation == MENU_HANDLE_REQUEST) ? $map : explode('/', $item->path);
foreach ($load_functions as $index => $load_function) {
// Translate place-holders into real values.
if ($operation == MENU_RENDER_LINK) {
if (isset($to_arg_functions[$index])) {
$to_arg_function = $to_arg_functions[$index];
$return = $to_arg_function(!empty($map[$index]) ? $map[$index] : '');
if (!empty($map[$index]) || isset($return)) {
$path_map[$index] = $return;
}
else {
unset($path_map[$index]);
}
}
else {
$path_map[$index] = isset($map[$index]) ? $map[$index] : '';
}
}
// We now have a real path regardless of operation, map it.
if ($load_function) {
$return = $load_function(isset($path_map[$index]) ? $path_map[$index] : '');
// If callback returned an error or there is no callback, trigger 404.
if ($return === FALSE) {
return array(FALSE, FALSE, '');
}
$map[$index] = $return;
}
}
// Re-join the path with the new replacement value and alias it.
$item->link_path = drupal_get_path_alias(implode('/', $path_map));
}
// Determine access callback, which will decide whether or not the current user has
// access to this path.
$callback = $item->access_callback;
// Check for a TRUE or FALSE value.
if (is_numeric($callback)) {
$item->access = $callback;
}
else {
$arguments = menu_unserialize($item->access_arguments, $map);
// As call_user_func_array is quite slow and user_access is a very common
// callback, it is worth making a special case for it.
if ($callback == 'user_access') {
$item->access = (count($arguments) == 1) ? user_access($arguments[0]) : user_access($arguments[0], $arguments[1]);
}
else {
$item->access = call_user_func_array($callback, $arguments);
}
}
$item->alias = TRUE;
return $map;
}
/**
* Returns a rendered menu tree.
*/
function menu_tree() {
if ($item = menu_get_item()) {
list(, $menu) = _menu_tree(db_query('SELECT * FROM {menu} WHERE pid IN ('. $item->parents .') AND visible = 1 ORDER BY mleft'));
return $menu;
}
}
/**
* Renders a menu tree from a database result resource.
*
* The function is a bit complex because the rendering of an item depends on
* the next menu item. So we are always rendering the element previously
* processed not the current one.
*
* @param $result
* The database result.
* @param $depth
* The depth of the current menu tree.
* @param $link
* The first link in the current menu tree.
* @param $has_children
* Whether the first link has children.
* @return
* A list, the first element is the first item after the submenu, the second
* is the rendered HTML of the children.
*/
function _menu_tree($result = NULL, $depth = 0, $link = '', $has_children = FALSE) {
static $map;
$remnant = NULL;
$tree = '';
// Fetch the current path and cache it.
if (!isset($map)) {
$map = arg(NULL);
}
while ($item = db_fetch_object($result)) {
// Access check and handle dynamic path translation.
_menu_translate($item, $map, MENU_RENDER_LINK);
if (!$item->access) {
continue;
}
if ($item->attributes) {
$item->attributes = unserialize($item->attributes);
}
// The current item is the first in a new submenu.
if ($item->depth > $depth) {
// _menu_tree returns an item and the HTML of the rendered menu tree.
list($item, $menu) = _menu_tree($result, $item->depth, theme('menu_item_link', $item), $item->has_children);
// Theme the menu.
$menu = $menu ? theme('menu_tree', $menu) : '';
// $link is the previous element.
$tree .= $link ? theme('menu_item', $link, $has_children, $menu) : $menu;
// This will be the link to be output in the next iteration.
$link = $item ? theme('menu_item_link', $item) : '';
$has_children = $item ? $item->has_children : FALSE;
}
// We are in the same menu. We render the previous element.
elseif ($item->depth == $depth) {
// $link is the previous element.
$tree .= theme('menu_item', $link, $has_children);
// This will be the link to be output in the next iteration.
$link = theme('menu_item_link', $item);
$has_children = $item->has_children;
}
// The submenu ended with the previous item, we need to pass back the
// current element.
else {
$remnant = $item;
break;
}
}
if ($link) {
// We have one more link dangling.
$tree .= theme('menu_item', $link, $has_children);
}
return array($remnant, $tree);
}
/**
* Generate the HTML output for a single menu link.
*/
function theme_menu_item_link($item) {
$link = (array)$item;
return l($link['title'], $link['link_path'], $link);
}
/**
* Generate the HTML output for a menu tree
*/
function theme_menu_tree($tree) {
return '<ul class="menu">'. $tree .'</ul>';
}
/**
* Generate the HTML output for a menu item and submenu.
*/
function theme_menu_item($link, $has_children, $menu = '') {
return '<li class="'. ($menu ? 'expanded' : ($has_children ? 'collapsed' : 'leaf')) .'">'. $link . $menu .'</li>' . "\n";
}
function theme_menu_local_task($link, $active = FALSE) {
return '<li '. ($active ? 'class="active" ' : ''). '>'. $link .'</li>';
}
/**
* Returns the help associated with the active menu item.
*/
function menu_get_active_help() {
$path = $_GET['q'];
$output = '';
$item = menu_get_item();
if (!$item->access) {
// Don't return help text for areas the user cannot access.
return;
}
foreach (module_list() as $name) {
if (module_hook($name, 'help')) {
if ($temp = module_invoke($name, 'help', $path)) {
$output .= $temp ."\n";
}
if (module_hook('help', 'page')) {
if (arg(0) == "admin") {
if (module_invoke($name, 'help', 'admin/help#'. arg(2)) && !empty($output)) {
$output .= theme("more_help_link", url('admin/help/'. arg(2)));
}
}
}
}
}
return $output;
}
/**
* Populate the database representation of the menu.
*/
function menu_rebuild() {
// TODO: split menu and menu links storage.
db_query('DELETE FROM {menu}');
$menu = module_invoke_all('menu');
drupal_alter('menu', $menu);
$mid = 1;
// First pass: separate callbacks from pathes, making pathes ready for
// matching. Calculate fitness, and fill some default values.
foreach ($menu as $path => $item) {
$parts = explode('/', $path, 6);
$number_parts = count($parts);
// We store the highest index of parts here to save some work in the fit
// calculation loop.
$slashes = $number_parts - 1;
$fit = 0;
$load_functions = array();
$to_arg_functions = array();
// extract functions
foreach ($parts as $k => $part) {
$match = FALSE;
if (preg_match('/^%([a-z_]*)$/', $part, $matches)) {
if (empty($matches[1])) {
$match = TRUE;
$load_functions[$k] = NULL;
}
else {
if (function_exists($matches[1] .'_to_arg')) {
$to_arg_functions[$k] = $matches[1].'_to_arg';
$load_functions[$k] = NULL;
$match = TRUE;
}
if (function_exists($matches[1] .'_load')) {
$load_functions[$k] = $matches[1] .'_load';
$match = TRUE;
}
}
}
if ($match) {
$parts[$k] = '%';
}
else {
$fit |= 1 << ($slashes - $k);
}
}
$item['load_functions'] = empty($load_functions) ? '' : serialize($load_functions);
$item['to_arg_functions'] = empty($to_arg_functions) ? '' : serialize($to_arg_functions);
// If there is no %, it fits maximally.
if (!$fit) {
$fit = (1 << $number_parts) - 1;
$move = FALSE;
}
else {
$move = TRUE;
}
$item += array(
'title' => '',
'weight' => 0,
'type' => MENU_NORMAL_ITEM,
'_number_parts' => $number_parts,
'_parts' => $parts,
'_fit' => $fit,
'_mid' => $mid++,
'_children' => array(),
);
$item += array(
'_visible' => (bool)($item['type'] & MENU_VISIBLE_IN_TREE),
'_tab' => (bool)($item['type'] & MENU_IS_LOCAL_TASK),
);
if ($move) {
$new_path = implode('/', $item['_parts']);
unset($menu[$path]);
}
else {
$new_path = $path;
}
$menu_path_map[$path] = $new_path;
$menu[$new_path] = $item;
}
$menu_path_map[''] = '';
// Second pass: prepare for sorting and find parents.
foreach ($menu as $path => $item) {
$item = &$menu[$path];
$number_parts = $item['_number_parts'];
if (isset($item['parent'])) {
$parent_parts = explode('/', $menu_path_map[$item['parent']], 6);
$slashes = count($parent_parts) - 1;
}
else {
$parent_parts = $item['_parts'];
$slashes = $number_parts - 1;
}
$depth = 1;
$parents = array($item['_mid']);
for ($i = $slashes; $i; $i--) {
$parent_path = implode('/', array_slice($parent_parts, 0, $i));
if (isset($menu[$parent_path]) && $menu[$parent_path]['_visible']) {
$parent = $menu[$parent_path];
$parents[] = $parent['_mid'];
$depth++;
if (!isset($item['_pid'])) {
$item['_pid'] = $parent['_mid'];
$item['_visible_parent_path'] = $parent_path;
}
}
}
$parents[] = 0;
$parents = implode(',', array_reverse($parents));
// Store variables and set defaults.
$item += array(
'_pid' => 0,
'_depth' => ($item['_visible'] ? $depth : $number_parts),
'_parents' => $parents,
'_parent_parts' => $parent_parts,
'_slashes' => $slashes,
);
// This sorting works correctly only with positive numbers,
// so we shift negative weights to be positive.
$sort[$path] = $item['_depth'] . sprintf('%05d', $item['weight'] + 50000) . $item['title'];
unset($item);
}
array_multisort($sort, $menu);
// We are now sorted, so let's build the tree.
$children = array();
foreach ($menu as $path => $item) {
if ($item['_pid']) {
$menu[$item['_visible_parent_path']]['_children'][] = $path;
}
}
menu_renumber($menu);
// Apply inheritance rules.
foreach ($menu as $path => $item) {
$item = &$menu[$path];
for ($i = $item['_number_parts'] - 1; $i; $i--) {
$parent_path = implode('/', array_slice($item['_parts'], 0, $i));
if (isset($menu[$parent_path])) {
$parent = $menu[$parent_path];
// If a callback is not found, we try to find the first parent that
// has this callback. When found, its callback argument will also be
// copied but only if there is none in the current item.
// Because access is checked for each parent as well, we only inherit
// if arguments were given without a callback. Otherwise the inherited
// check would be identical to that of the parent.
if (!isset($item['access callback']) && isset($parent['access callback']) && !isset($parent['access inherited'])) {
if (isset($item['access arguments'])) {
$item['access callback'] = $parent['access callback'];
}
else {
$item['access callback'] = 1;
// If a children of this element has an argument, we need to pair
// that with a real callback, not the 1 we set above.
$item['access inherited'] = TRUE;
}
}
// Unlike access callbacks, there are no shortcuts for page callbacks.
if (!isset($item['page callback']) && isset($parent['page callback'])) {
$item['page callback'] = $parent['page callback'];
if (!isset($item['page arguments']) && isset($parent['page arguments'])) {
$item['page arguments'] = $parent['page arguments'];
}
}
}
}
if (!isset($item['access callback'])) {
$item['access callback'] = isset($item['access arguments']) ? 'user_access' : 0;
}
if (is_bool($item['access callback'])) {
$item['access callback'] = intval($item['access callback']);
}
if ($item['_tab']) {
if (!isset($item['parent'])) {
$item['parent'] = implode('/', array_slice($item['_parts'], 0, $item['_number_parts'] - 1));
}
else {
$item['_depth'] = $item['parent'] ? $menu[$menu_path_map[$item['parent']]]['_depth'] + 1 : 1;
}
}
else {
// Non-tab items specified the parent for visible links, and it's
// stored in parents, parent stores the tab parent.
$item['parent'] = $path;
}
$insert_item = $item;
unset($item);
$item = $insert_item + array(
'access arguments' => array(),
'access callback' => '',
'page arguments' => array(),
'page callback' => '',
'_mleft' => 0,
'_mright' => 0,
'block callback' => '',
'description' => '',
'position' => '',
'attributes' => '',
'query' => '',
'fragment' => '',
'absolute' => '',
'html' => '',
);
$link_path = $item['to_arg_functions'] ? $path : drupal_get_path_alias($path);
if ($item['attributes']) {
$item['attributes'] = serialize($item['attributes']);
}
// Check for children that are visible in the menu
$has_children = FALSE;
foreach ($item['_children'] as $child) {
if ($menu[$child]['_visible']) {
$has_children = TRUE;
break;
}
}
db_query("INSERT INTO {menu} (
mid, pid, path, load_functions, to_arg_functions,
access_callback, access_arguments, page_callback, page_arguments, fit,
number_parts, visible, parents, depth, has_children, tab, title, parent,
type, mleft, mright, block_callback, description, position,
link_path, attributes, query, fragment, absolute, html)
VALUES (%d, %d, '%s', '%s', '%s', '%s', '%s', '%s', '%s', %d, %d, %d,
'%s', %d, %d, %d, '%s', '%s', '%s', %d, %d, '%s', '%s', '%s',
'%s', '%s', '%s', '%s', %d, %d)",
$item['_mid'], $item['_pid'], $path, $item['load_functions'],
$item['to_arg_functions'], $item['access callback'],
serialize($item['access arguments']), $item['page callback'],
serialize($item['page arguments']), $item['_fit'],
$item['_number_parts'], $item['_visible'], $item['_parents'],
$item['_depth'], $has_children, $item['_tab'],
$item['title'], $item['parent'], $item['type'], $item['_mleft'],
$item['_mright'], $item['block callback'], $item['description'],
$item['position'], $link_path,
$item['attributes'], $item['query'], $item['fragment'],
$item['absolute'], $item['html']);
}
}
function menu_renumber(&$tree) {
foreach ($tree as $key => $element) {
if (!isset($tree[$key]['_mleft'])) {
_menu_renumber($tree, $key);
}
}
}
function _menu_renumber(&$tree, $key) {
static $counter = 1;
if (!isset($tree[$key]['_mleft'])) {
$tree[$key]['_mleft'] = $counter++;
foreach ($tree[$key]['_children'] as $child_key) {
_menu_renumber($tree, $child_key);
}
$tree[$key]['_mright'] = $counter++;
}
}
// Placeholders.
function menu_primary_links() {
}
function menu_secondary_links() {
}
/**
* Collects the local tasks (tabs) for a given level.
*
* @param $level
* The level of tasks you ask for. Primary tasks are 0, secondary are 1...
* @return
* An array of links to the tabs.
*/
function menu_local_tasks($level = 0) {
static $tabs = array(), $parents = array(), $parents_done = array();
if (empty($tabs)) {
$router_item = menu_get_item();
$map = arg(NULL);
do {
// Tabs are router items that have the same parent. If there is a new
// parent, let's add it the queue.
if (!empty($router_item->parent)) {
$parents[] = $router_item->parent;
// Do not add the same item twice.
$router_item->parent = '';
}
$parent = array_shift($parents);
// Do not process the same parent twice.
if (isset($parents_done[$parent])) {
continue;
}
// This loads all the tabs.
$result = db_query("SELECT * FROM {menu} WHERE parent = '%s' AND tab = 1 ORDER BY mleft", $parent);
$tabs_current = '';
while ($item = db_fetch_object($result)) {
// This call changes the path from for example user/% to user/123 and
// also determines whether we are allowed to access it.
_menu_translate($item, $map, MENU_RENDER_LINK);
if ($item->access) {
$depth = $item->depth;
$link = l($item->title, $item->link_path, (array)$item);
// We check for the active tab.
if ($item->path == $router_item->path || (!$router_item->tab && $item->type == MENU_DEFAULT_LOCAL_TASK)) {
$tabs_current .= theme('menu_local_task', $link, TRUE);
// Let's try to find the router item one level up.
$next_router_item = db_fetch_object(db_query("SELECT path, tab, parent FROM {menu} WHERE path = '%s'", $item->parent));
// We will need to inspect one level down.
$parents[] = $item->path;
}
else {
$tabs_current .= theme('menu_local_task', $link);
}
}
}
// If there are tabs, let's add them
if ($tabs_current) {
$tabs[$depth] = $tabs_current;
}
$parents_done[$parent] = TRUE;
if (isset($next_router_item)) {
$router_item = $next_router_item;
}
unset($next_router_item);
} while ($parents);
// Sort by depth
ksort($tabs);
// Remove the depth, we are interested only in their relative placement.
$tabs = array_values($tabs);
}
return isset($tabs[$level]) ? $tabs[$level] : array();
}
function menu_primary_local_tasks() {
return menu_local_tasks();
}
function menu_secondary_local_tasks() {
return menu_local_tasks(1);
}
function menu_set_active_item() {
}
function menu_set_location() {
}
function menu_get_active_breadcrumb() {
$breadcrumb = array(l(t('Home'), ''));
$item = menu_get_item();
foreach ($item->active_trail as $parent) {
$breadcrumb[] = l($parent->title, $parent->link_path, (array)$parent);
}
return $breadcrumb;
}
function menu_get_active_title() {
$item = menu_get_item();
foreach (array_reverse($item->active_trail) as $item) {
if (!($item->type & MENU_IS_LOCAL_TASK)) {
return $item->title;
}
}
}