drupal/misc/states.js

402 lines
11 KiB
JavaScript

// $Id$
(function ($) {
/**
* The base States namespace.
*
* Having the local states variable allows us to use the States namespace
* without having to always declare "Drupal.states".
*/
var states = Drupal.states = {
// An array of functions that should be postponed.
postponed: []
};
/**
* Attaches the states.
*/
Drupal.behaviors.states = {
attach: function (context, settings) {
for (var selector in settings.states) {
for (var state in settings.states[selector]) {
new states.Dependant({
element: $(selector),
state: states.State.sanitize(state),
dependees: settings.states[selector][state]
});
}
}
// Execute all postponed functions now.
while (states.postponed.length) {
(states.postponed.shift())();
}
}
};
/**
* Object representing an element that depends on other elements.
*
* @param args
* Object with the following keys (all of which are required):
* - element: A jQuery object of the dependant element
* - state: A State object describing the state that is dependant
* - dependees: An object with dependency specifications. Lists all elements
* that this element depends on.
*/
states.Dependant = function (args) {
$.extend(this, { values: {}, oldValue: undefined }, args);
for (var selector in this.dependees) {
this.initializeDependee(selector, this.dependees[selector]);
}
};
/**
* Comparison functions for comparing the value of an element with the
* specification from the dependency settings. If the object type can't be
* found in this list, the === operator is used by default.
*/
states.Dependant.comparisons = {
'RegExp': function (reference, value) {
return reference.test(value);
},
'Function': function (reference, value) {
// The "reference" variable is a comparison function.
return reference(value);
}
};
states.Dependant.prototype = {
/**
* Initializes one of the elements this dependant depends on.
*
* @param selector
* The CSS selector describing the dependee.
* @param dependeeStates
* The list of states that have to be monitored for tracking the
* dependee's compliance status.
*/
initializeDependee: function (selector, dependeeStates) {
var self = this;
// Cache for the states of this dependee.
self.values[selector] = {};
$.each(dependeeStates, function (state, value) {
state = states.State.sanitize(state);
// Initialize the value of this state.
self.values[selector][state.pristine] = undefined;
// Monitor state changes of the specified state for this dependee.
$(selector).bind('state:' + state, function (e) {
var complies = self.compare(value, e.value);
self.update(selector, state, complies);
});
// Make sure the event we just bound ourselves to is actually fired.
new states.Trigger({ selector: selector, state: state });
});
},
/**
* Compares a value with a reference value.
*
* @param reference
* The value used for reference.
* @param value
* The value to compare with the reference value.
* @return
* true, undefined or false.
*/
compare: function (reference, value) {
if (reference.constructor.name in states.Dependant.comparisons) {
// Use a custom compare function for certain reference value types.
return states.Dependant.comparisons[reference.constructor.name](reference, value);
}
else {
// Do a plain comparison otherwise.
return compare(reference, value);
}
},
/**
* Update the value of a dependee's state.
*
* @param selector
* CSS selector describing the dependee.
* @param state
* A State object describing the dependee's updated state.
* @param value
* The new value for the dependee's updated state.
*/
update: function (selector, state, value) {
// Only act when the 'new' value is actually new.
if (value !== this.values[selector][state.pristine]) {
this.values[selector][state.pristine] = value;
this.reevaluate();
}
},
/**
* Triggers change events in case a state changed.
*/
reevaluate: function () {
var value = undefined;
// Merge all individual values to find out whether this dependee complies.
for (var selector in this.values) {
for (var state in this.values[selector]) {
state = states.State.sanitize(state);
var complies = this.values[selector][state.pristine];
value = ternary(value, invert(complies, state.invert));
}
}
// Only invoke a state change event when the value actually changed.
if (value !== this.oldValue) {
// Store the new value so that we can compare later whether the value
// actually changed.
this.oldValue = value;
// Normalize the value to match the normalized state name.
value = invert(value, this.state.invert);
// By adding "trigger: true", we ensure that state changes don't go into
// infinite loops.
this.element.trigger({ type: 'state:' + this.state, value: value, trigger: true });
}
}
};
states.Trigger = function (args) {
$.extend(this, args);
if (this.state in states.Trigger.states) {
this.element = $(this.selector);
// Only call the trigger initializer when it wasn't yet attached to this
// element. Otherwise we'd end up with duplicate events.
if (!this.element.data('trigger:' + this.state)) {
this.initialize();
}
}
};
states.Trigger.prototype = {
initialize: function () {
var self = this;
var trigger = states.Trigger.states[this.state];
if (typeof trigger == 'function') {
// We have a custom trigger initialization function.
trigger.call(window, this.element);
}
else {
$.each(trigger, function (event, valueFn) {
self.defaultTrigger(event, valueFn);
});
}
// Mark this trigger as initialized for this element.
this.element.data('trigger:' + this.state, true);
},
defaultTrigger: function (event, valueFn) {
var self = this;
var oldValue = valueFn.call(this.element);
// Attach the event callback.
this.element.bind(event, function (e) {
var value = valueFn.call(self.element, e);
// Only trigger the event if the value has actually changed.
if (oldValue !== value) {
self.element.trigger({ type: 'state:' + self.state, value: value, oldValue: oldValue });
oldValue = value;
}
});
states.postponed.push(function () {
// Trigger the event once for initialization purposes.
self.element.trigger({ type: 'state:' + self.state, value: oldValue, oldValue: undefined });
});
}
};
/**
* This list of states contains functions that are used to monitor the state
* of an element. Whenever an element depends on the state of another element,
* one of these trigger functions is added to the dependee so that the
* dependant element can be updated.
*/
states.Trigger.states = {
// 'empty' describes the state to be monitored
empty: {
// 'keyup' is the (native DOM) event that we watch for.
'keyup': function () {
// The function associated to that trigger returns the new value for the
// state.
return this.val() == '';
}
},
checked: {
'change': function () {
return this.attr('checked');
}
},
value: {
'keyup': function () {
return this.val();
},
'change': function () {
return this.val();
}
},
collapsed: {
'collapsed': function(e) {
return (e !== undefined && 'value' in e) ? e.value : this.is('.collapsed');
}
}
};
/**
* A state object is used for describing the state and performing aliasing.
*/
states.State = function(state) {
// We may need the original unresolved name later.
this.pristine = this.name = state;
// Normalize the state name.
while (true) {
// Iteratively remove exclamation marks and invert the value.
while (this.name.charAt(0) == '!') {
this.name = this.name.substring(1);
this.invert = !this.invert;
}
// Replace the state with its normalized name.
if (this.name in states.State.aliases) {
this.name = states.State.aliases[this.name];
}
else {
break;
}
}
};
/**
* Create a new State object by sanitizing the passed value.
*/
states.State.sanitize = function (state) {
if (state instanceof states.State) {
return state;
}
else {
return new states.State(state);
}
};
/**
* This list of aliases is used to normalize states and associates negated names
* with their respective inverse state.
*/
states.State.aliases = {
'enabled': '!disabled',
'invisible': '!visible',
'invalid': '!valid',
'untouched': '!touched',
'optional': '!required',
'filled': '!empty',
'unchecked': '!checked',
'irrelevant': '!relevant',
'expanded': '!collapsed',
'readwrite': '!readonly'
};
states.State.prototype = {
invert: false,
/**
* Ensures that just using the state object returns the name.
*/
toString: function() {
return this.name;
}
};
/**
* Global state change handlers. These are bound to "document" to cover all
* elements whose state changes. Events sent to elements within the page
* bubble up to these handlers. We use this system so that themes and modules
* can override these state change handlers for particular parts of a page.
*/
{
$(document).bind('state:disabled', function(e) {
// Only act when this change was triggered by a dependency and not by the
// element monitoring itself.
if (e.trigger) {
$(e.target)
.attr('disabled', e.value)
.filter('.form-element')
.closest('.form-item, .form-wrapper')[e.value ? 'addClass' : 'removeClass']('form-disabled');
// Note: WebKit nightlies don't reflect that change correctly.
// See https://bugs.webkit.org/show_bug.cgi?id=23789
}
});
$(document).bind('state:required', function(e) {
if (e.trigger) {
$(e.target).closest('.form-item, .form-wrapper')[e.value ? 'addClass' : 'removeClass']('form-required');
}
});
$(document).bind('state:visible', function(e) {
if (e.trigger) {
$(e.target).closest('.form-item, .form-wrapper')[e.value ? 'show' : 'hide']();
}
});
$(document).bind('state:checked', function(e) {
if (e.trigger) {
$(e.target).attr('checked', e.value);
}
});
$(document).bind('state:collapsed', function(e) {
if (e.trigger) {
if ($(e.target).is('.collapsed') !== e.value) {
$('> legend a', e.target).click();
}
}
});
}
/**
* These are helper functions implementing addition "operators" and don't
* implement any logic that is particular to states.
*/
{
// Bitwise AND with a third undefined state.
function ternary (a, b) {
return a === undefined ? b : (b === undefined ? a : a && b);
};
// Inverts a (if it's not undefined) when invert is true.
function invert (a, invert) {
return (invert && a !== undefined) ? !a : a;
};
// Compares two values while ignoring undefined values.
function compare (a, b) {
return (a === b) ? (a === undefined ? a : true) : (a === undefined || b === undefined);
}
}
})(jQuery);