402 lines
11 KiB
JavaScript
402 lines
11 KiB
JavaScript
// $Id$
|
|
(function ($) {
|
|
|
|
/**
|
|
* The base States namespace.
|
|
*
|
|
* Having the local states variable allows us to use the States namespace
|
|
* without having to always declare "Drupal.states".
|
|
*/
|
|
var states = Drupal.states = {
|
|
// An array of functions that should be postponed.
|
|
postponed: []
|
|
};
|
|
|
|
/**
|
|
* Attaches the states.
|
|
*/
|
|
Drupal.behaviors.states = {
|
|
attach: function (context, settings) {
|
|
for (var selector in settings.states) {
|
|
for (var state in settings.states[selector]) {
|
|
new states.Dependant({
|
|
element: $(selector),
|
|
state: states.State.sanitize(state),
|
|
dependees: settings.states[selector][state]
|
|
});
|
|
}
|
|
}
|
|
|
|
// Execute all postponed functions now.
|
|
while (states.postponed.length) {
|
|
(states.postponed.shift())();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Object representing an element that depends on other elements.
|
|
*
|
|
* @param args
|
|
* Object with the following keys (all of which are required):
|
|
* - element: A jQuery object of the dependant element
|
|
* - state: A State object describing the state that is dependant
|
|
* - dependees: An object with dependency specifications. Lists all elements
|
|
* that this element depends on.
|
|
*/
|
|
states.Dependant = function (args) {
|
|
$.extend(this, { values: {}, oldValue: undefined }, args);
|
|
|
|
for (var selector in this.dependees) {
|
|
this.initializeDependee(selector, this.dependees[selector]);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Comparison functions for comparing the value of an element with the
|
|
* specification from the dependency settings. If the object type can't be
|
|
* found in this list, the === operator is used by default.
|
|
*/
|
|
states.Dependant.comparisons = {
|
|
'RegExp': function (reference, value) {
|
|
return reference.test(value);
|
|
},
|
|
'Function': function (reference, value) {
|
|
// The "reference" variable is a comparison function.
|
|
return reference(value);
|
|
}
|
|
};
|
|
|
|
states.Dependant.prototype = {
|
|
/**
|
|
* Initializes one of the elements this dependant depends on.
|
|
*
|
|
* @param selector
|
|
* The CSS selector describing the dependee.
|
|
* @param dependeeStates
|
|
* The list of states that have to be monitored for tracking the
|
|
* dependee's compliance status.
|
|
*/
|
|
initializeDependee: function (selector, dependeeStates) {
|
|
var self = this;
|
|
|
|
// Cache for the states of this dependee.
|
|
self.values[selector] = {};
|
|
|
|
$.each(dependeeStates, function (state, value) {
|
|
state = states.State.sanitize(state);
|
|
|
|
// Initialize the value of this state.
|
|
self.values[selector][state.pristine] = undefined;
|
|
|
|
// Monitor state changes of the specified state for this dependee.
|
|
$(selector).bind('state:' + state, function (e) {
|
|
var complies = self.compare(value, e.value);
|
|
self.update(selector, state, complies);
|
|
});
|
|
|
|
// Make sure the event we just bound ourselves to is actually fired.
|
|
new states.Trigger({ selector: selector, state: state });
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Compares a value with a reference value.
|
|
*
|
|
* @param reference
|
|
* The value used for reference.
|
|
* @param value
|
|
* The value to compare with the reference value.
|
|
* @return
|
|
* true, undefined or false.
|
|
*/
|
|
compare: function (reference, value) {
|
|
if (reference.constructor.name in states.Dependant.comparisons) {
|
|
// Use a custom compare function for certain reference value types.
|
|
return states.Dependant.comparisons[reference.constructor.name](reference, value);
|
|
}
|
|
else {
|
|
// Do a plain comparison otherwise.
|
|
return compare(reference, value);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Update the value of a dependee's state.
|
|
*
|
|
* @param selector
|
|
* CSS selector describing the dependee.
|
|
* @param state
|
|
* A State object describing the dependee's updated state.
|
|
* @param value
|
|
* The new value for the dependee's updated state.
|
|
*/
|
|
update: function (selector, state, value) {
|
|
// Only act when the 'new' value is actually new.
|
|
if (value !== this.values[selector][state.pristine]) {
|
|
this.values[selector][state.pristine] = value;
|
|
this.reevaluate();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Triggers change events in case a state changed.
|
|
*/
|
|
reevaluate: function () {
|
|
var value = undefined;
|
|
|
|
// Merge all individual values to find out whether this dependee complies.
|
|
for (var selector in this.values) {
|
|
for (var state in this.values[selector]) {
|
|
state = states.State.sanitize(state);
|
|
var complies = this.values[selector][state.pristine];
|
|
value = ternary(value, invert(complies, state.invert));
|
|
}
|
|
}
|
|
|
|
// Only invoke a state change event when the value actually changed.
|
|
if (value !== this.oldValue) {
|
|
// Store the new value so that we can compare later whether the value
|
|
// actually changed.
|
|
this.oldValue = value;
|
|
|
|
// Normalize the value to match the normalized state name.
|
|
value = invert(value, this.state.invert);
|
|
|
|
// By adding "trigger: true", we ensure that state changes don't go into
|
|
// infinite loops.
|
|
this.element.trigger({ type: 'state:' + this.state, value: value, trigger: true });
|
|
}
|
|
}
|
|
};
|
|
|
|
states.Trigger = function (args) {
|
|
$.extend(this, args);
|
|
|
|
if (this.state in states.Trigger.states) {
|
|
this.element = $(this.selector);
|
|
|
|
// Only call the trigger initializer when it wasn't yet attached to this
|
|
// element. Otherwise we'd end up with duplicate events.
|
|
if (!this.element.data('trigger:' + this.state)) {
|
|
this.initialize();
|
|
}
|
|
}
|
|
};
|
|
|
|
states.Trigger.prototype = {
|
|
initialize: function () {
|
|
var self = this;
|
|
var trigger = states.Trigger.states[this.state];
|
|
|
|
if (typeof trigger == 'function') {
|
|
// We have a custom trigger initialization function.
|
|
trigger.call(window, this.element);
|
|
}
|
|
else {
|
|
$.each(trigger, function (event, valueFn) {
|
|
self.defaultTrigger(event, valueFn);
|
|
});
|
|
}
|
|
|
|
// Mark this trigger as initialized for this element.
|
|
this.element.data('trigger:' + this.state, true);
|
|
},
|
|
|
|
defaultTrigger: function (event, valueFn) {
|
|
var self = this;
|
|
var oldValue = valueFn.call(this.element);
|
|
|
|
// Attach the event callback.
|
|
this.element.bind(event, function (e) {
|
|
var value = valueFn.call(self.element, e);
|
|
// Only trigger the event if the value has actually changed.
|
|
if (oldValue !== value) {
|
|
self.element.trigger({ type: 'state:' + self.state, value: value, oldValue: oldValue });
|
|
oldValue = value;
|
|
}
|
|
});
|
|
|
|
states.postponed.push(function () {
|
|
// Trigger the event once for initialization purposes.
|
|
self.element.trigger({ type: 'state:' + self.state, value: oldValue, oldValue: undefined });
|
|
});
|
|
}
|
|
};
|
|
|
|
/**
|
|
* This list of states contains functions that are used to monitor the state
|
|
* of an element. Whenever an element depends on the state of another element,
|
|
* one of these trigger functions is added to the dependee so that the
|
|
* dependant element can be updated.
|
|
*/
|
|
states.Trigger.states = {
|
|
// 'empty' describes the state to be monitored
|
|
empty: {
|
|
// 'keyup' is the (native DOM) event that we watch for.
|
|
'keyup': function () {
|
|
// The function associated to that trigger returns the new value for the
|
|
// state.
|
|
return this.val() == '';
|
|
}
|
|
},
|
|
|
|
checked: {
|
|
'change': function () {
|
|
return this.attr('checked');
|
|
}
|
|
},
|
|
|
|
value: {
|
|
'keyup': function () {
|
|
return this.val();
|
|
},
|
|
'change': function () {
|
|
return this.val();
|
|
}
|
|
},
|
|
|
|
collapsed: {
|
|
'collapsed': function(e) {
|
|
return (e !== undefined && 'value' in e) ? e.value : this.is('.collapsed');
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* A state object is used for describing the state and performing aliasing.
|
|
*/
|
|
states.State = function(state) {
|
|
// We may need the original unresolved name later.
|
|
this.pristine = this.name = state;
|
|
|
|
// Normalize the state name.
|
|
while (true) {
|
|
// Iteratively remove exclamation marks and invert the value.
|
|
while (this.name.charAt(0) == '!') {
|
|
this.name = this.name.substring(1);
|
|
this.invert = !this.invert;
|
|
}
|
|
|
|
// Replace the state with its normalized name.
|
|
if (this.name in states.State.aliases) {
|
|
this.name = states.State.aliases[this.name];
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Create a new State object by sanitizing the passed value.
|
|
*/
|
|
states.State.sanitize = function (state) {
|
|
if (state instanceof states.State) {
|
|
return state;
|
|
}
|
|
else {
|
|
return new states.State(state);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* This list of aliases is used to normalize states and associates negated names
|
|
* with their respective inverse state.
|
|
*/
|
|
states.State.aliases = {
|
|
'enabled': '!disabled',
|
|
'invisible': '!visible',
|
|
'invalid': '!valid',
|
|
'untouched': '!touched',
|
|
'optional': '!required',
|
|
'filled': '!empty',
|
|
'unchecked': '!checked',
|
|
'irrelevant': '!relevant',
|
|
'expanded': '!collapsed',
|
|
'readwrite': '!readonly'
|
|
};
|
|
|
|
states.State.prototype = {
|
|
invert: false,
|
|
|
|
/**
|
|
* Ensures that just using the state object returns the name.
|
|
*/
|
|
toString: function() {
|
|
return this.name;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Global state change handlers. These are bound to "document" to cover all
|
|
* elements whose state changes. Events sent to elements within the page
|
|
* bubble up to these handlers. We use this system so that themes and modules
|
|
* can override these state change handlers for particular parts of a page.
|
|
*/
|
|
{
|
|
$(document).bind('state:disabled', function(e) {
|
|
// Only act when this change was triggered by a dependency and not by the
|
|
// element monitoring itself.
|
|
if (e.trigger) {
|
|
$(e.target)
|
|
.attr('disabled', e.value)
|
|
.filter('.form-element')
|
|
.closest('.form-item, .form-wrapper')[e.value ? 'addClass' : 'removeClass']('form-disabled');
|
|
|
|
// Note: WebKit nightlies don't reflect that change correctly.
|
|
// See https://bugs.webkit.org/show_bug.cgi?id=23789
|
|
}
|
|
});
|
|
|
|
$(document).bind('state:required', function(e) {
|
|
if (e.trigger) {
|
|
$(e.target).closest('.form-item, .form-wrapper')[e.value ? 'addClass' : 'removeClass']('form-required');
|
|
}
|
|
});
|
|
|
|
$(document).bind('state:visible', function(e) {
|
|
if (e.trigger) {
|
|
$(e.target).closest('.form-item, .form-wrapper')[e.value ? 'show' : 'hide']();
|
|
}
|
|
});
|
|
|
|
$(document).bind('state:checked', function(e) {
|
|
if (e.trigger) {
|
|
$(e.target).attr('checked', e.value);
|
|
}
|
|
});
|
|
|
|
$(document).bind('state:collapsed', function(e) {
|
|
if (e.trigger) {
|
|
if ($(e.target).is('.collapsed') !== e.value) {
|
|
$('> legend a', e.target).click();
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* These are helper functions implementing addition "operators" and don't
|
|
* implement any logic that is particular to states.
|
|
*/
|
|
{
|
|
// Bitwise AND with a third undefined state.
|
|
function ternary (a, b) {
|
|
return a === undefined ? b : (b === undefined ? a : a && b);
|
|
};
|
|
|
|
// Inverts a (if it's not undefined) when invert is true.
|
|
function invert (a, invert) {
|
|
return (invert && a !== undefined) ? !a : a;
|
|
};
|
|
|
|
// Compares two values while ignoring undefined values.
|
|
function compare (a, b) {
|
|
return (a === b) ? (a === undefined ? a : true) : (a === undefined || b === undefined);
|
|
}
|
|
}
|
|
|
|
})(jQuery);
|