drupal/core/modules/edit/js/views/AppView.js

509 lines
18 KiB
JavaScript

(function ($, _, Backbone, Drupal, drupalSettings) {
"use strict";
// Indicates whether the page should be reloaded after in-place editing has
// shut down. A page reload is necessary to re-instate the original HTML of the
// edited fields if in-place editing has been canceled and one or more of the
// entity's fields were saved to TempStore: one of them may have been changed to
// the empty value and hence may have been rerendered as the empty string, which
// makes it impossible for Edit to know where to restore the original HTML.
var reload = false;
/**
*
*/
Drupal.edit.AppView = Backbone.View.extend({
/**
* {@inheritdoc}
*
* @param Object options
* An object with the following keys:
* - Drupal.edit.AppModel model: the application state model
* - Drupal.edit.EntityCollection entitiesCollection: all on-page entities
* - Drupal.edit.FieldCollection fieldsCollection: all on-page fields
*/
initialize: function (options) {
// AppView's configuration for handling states.
// @see Drupal.edit.FieldModel.states
this.activeEditorStates = ['activating', 'active'];
this.singleEditorStates = ['highlighted', 'activating', 'active'];
this.changedEditorStates = ['changed', 'saving', 'saved', 'invalid'];
this.fieldReadyStates = ['candidate', 'highlighted'];
options.entitiesCollection
// Track app state.
.on('change:state', this.appStateChange, this)
.on('change:isActive', this.enforceSingleActiveEntity, this);
options.fieldsCollection
// Track app state.
.on('change:state', this.editorStateChange, this)
// Respond to field model HTML representation change events.
.on('change:html', this.renderUpdatedField, this)
// Respond to addition.
.on('add', this.rerenderedFieldToCandidate, this)
// Respond to destruction.
.on('destroy', this.teardownEditor, this);
},
/**
* Handles setup/teardown and state changes when the active entity changes.
*
* @param Drupal.edit.EntityModel entityModel
* An instance of the EntityModel class.
* @param String state
* The state of the associated field. One of Drupal.edit.EntityModel.states.
*/
appStateChange: function (entityModel, state) {
var app = this;
var entityToolbarView;
switch (state) {
case 'launching':
reload = false;
// First, create an entity toolbar view.
entityToolbarView = new Drupal.edit.EntityToolbarView({
model: entityModel,
appModel: this.model
});
entityModel.toolbarView = entityToolbarView;
// Second, set up in-place editors.
// They must be notified of state changes, hence this must happen while
// the associated fields are still in the 'inactive' state.
entityModel.get('fields').each(function (fieldModel) {
app.setupEditor(fieldModel);
});
// Third, transition the entity to the 'opening' state, which will
// transition all fields from 'inactive' to 'candidate'.
_.defer(function () {
entityModel.set('state', 'opening');
});
break;
case 'closed':
entityToolbarView = entityModel.toolbarView;
// First, tear down the in-place editors.
entityModel.get('fields').each(function (fieldModel) {
app.teardownEditor(fieldModel);
});
// Second, tear down the entity toolbar view.
if (entityToolbarView) {
entityToolbarView.remove();
delete entityModel.toolbarView;
}
// A page reload may be necessary to re-instate the original HTML of the
// edited fields.
if (reload) {
reload = false;
location.reload();
}
break;
}
},
/**
* Accepts or reject editor (Editor) state changes.
*
* This is what ensures that the app is in control of what happens.
*
* @param String from
* The previous state.
* @param String to
* The new state.
* @param null|Object context
* The context that is trying to trigger the state change.
* @param Drupal.edit.FieldModel fieldModel
* The fieldModel to which this change applies.
*/
acceptEditorStateChange: function (from, to, context, fieldModel) {
var accept = true;
// If the app is in view mode, then reject all state changes except for
// those to 'inactive'.
if (context && (context.reason === 'stop' || context.reason === 'rerender')) {
if (from === 'candidate' && to === 'inactive') {
accept = true;
}
}
// Handling of edit mode state changes is more granular.
else {
// In general, enforce the states sequence. Disallow going back from a
// "later" state to an "earlier" state, except in explicitly allowed
// cases.
if (!Drupal.edit.FieldModel.followsStateSequence(from, to)) {
accept = false;
// Allow: activating/active -> candidate.
// Necessary to stop editing a field.
if (_.indexOf(this.activeEditorStates, from) !== -1 && to === 'candidate') {
accept = true;
}
// Allow: changed/invalid -> candidate.
// Necessary to stop editing a field when it is changed or invalid.
else if ((from === 'changed' || from === 'invalid') && to === 'candidate') {
accept = true;
}
// Allow: highlighted -> candidate.
// Necessary to stop highlighting a field.
else if (from === 'highlighted' && to === 'candidate') {
accept = true;
}
// Allow: saved -> candidate.
// Necessary when successfully saved a field.
else if (from === 'saved' && to === 'candidate') {
accept = true;
}
// Allow: invalid -> saving.
// Necessary to be able to save a corrected, invalid field.
else if (from === 'invalid' && to === 'saving') {
accept = true;
}
// Allow: invalid -> activating.
// Necessary to be able to correct a field that turned out to be invalid
// after the user already had moved on to the next field (which we
// explicitly allow to have a fluent UX).
else if (from === 'invalid' && to === 'activating') {
accept = true;
}
}
// If it's not against the general principle, then here are more
// disallowed cases to check.
if (accept) {
var activeEditor, activeEditorState;
// Ensure only one editor (field) at a time is active … but allow a user
// to hop from one field to the next, even if we still have to start
// saving the field that is currently active: assume it will be valid,
// to allow for a fluent UX. (If it turns out to be invalid, this block
// of code also handles that.)
if ((this.fieldReadyStates.indexOf(from) !== -1 || from === 'invalid') && this.activeEditorStates.indexOf(to) !== -1) {
activeEditor = this.model.get('activeEditor');
if (activeEditor && activeEditor !== fieldModel) {
activeEditorState = activeEditor.get('state');
// Allow the state change. If the state of the active editor is:
// - 'activating' or 'active': change it to 'candidate'
// - 'changed' or 'invalid': change it to 'saving'
// - 'saving'or 'saved': don't do anything.
if (this.activeEditorStates.indexOf(activeEditorState) !== -1) {
activeEditor.set('state', 'candidate');
}
else if (activeEditorState === 'changed' || activeEditorState === 'invalid') {
activeEditor.set('state', 'saving');
}
// If the field that's being activated is in fact already in the
// invalid state (which can only happen because above we allowed the
// user to move on to another field to allow for a fluent UX; we
// assumed it would be saved successfully), then we shouldn't allow
// the field to enter the 'activating' state, instead, we simply
// change the active editor. All guarantees and assumptions for this
// field still hold!
if (from === 'invalid') {
this.model.set('activeEditor', fieldModel);
accept = false;
}
else {
// Do not reject: the field is either in the 'candidate' or
// 'highlighted' state and we allow it to enter the 'activating'
// state!
}
}
}
// Reject going from activating/active to candidate because of a
// mouseleave.
else if (_.indexOf(this.activeEditorStates, from) !== -1 && to === 'candidate') {
if (context && context.reason === 'mouseleave') {
accept = false;
}
}
// When attempting to stop editing a changed/invalid property, ask for
// confirmation.
else if ((from === 'changed' || from === 'invalid') && to === 'candidate') {
if (context && context.reason === 'mouseleave') {
accept = false;
}
else {
// Check whether the transition has been confirmed?
if (context && context.confirmed) {
accept = true;
}
}
}
}
}
return accept;
},
/**
* Sets up the in-place editor for the given field.
*
* Must happen before the fieldModel's state is changed to 'candidate'.
*
* @param Drupal.edit.FieldModel fieldModel
* The field for which an in-place editor must be set up.
*/
setupEditor: function (fieldModel) {
// Get the corresponding entity toolbar.
var entityModel = fieldModel.get('entity');
var entityToolbarView = entityModel.toolbarView;
// Get the field toolbar DOM root from the entity toolbar.
var fieldToolbarRoot = entityToolbarView.getToolbarRoot();
// Create in-place editor.
var editorName = fieldModel.get('metadata').editor;
var editorModel = new Drupal.edit.EditorModel();
var editorView = new Drupal.edit.editors[editorName]({
el: $(fieldModel.get('el')),
model: editorModel,
fieldModel: fieldModel
});
// Create in-place editor's toolbar — positions appropriately above the
// edited element.
var toolbarView = new Drupal.edit.FieldToolbarView({
el: fieldToolbarRoot,
model: fieldModel,
$editedElement: $(editorView.getEditedElement()),
editorView: editorView,
entityModel: entityModel
});
// Create decoration for edited element: padding if necessary, sets classes
// on the element to style it according to the current state.
var decorationView = new Drupal.edit.EditorDecorationView({
el: $(editorView.getEditedElement()),
model: fieldModel,
editorView: editorView
});
// Track these three views in FieldModel so that we can tear them down
// correctly.
fieldModel.editorView = editorView;
fieldModel.toolbarView = toolbarView;
fieldModel.decorationView = decorationView;
},
/**
* Tears down the in-place editor for the given field.
*
* Must happen after the fieldModel's state is changed to 'inactive'.
*
* @param Drupal.edit.FieldModel fieldModel
* The field for which an in-place editor must be torn down.
*/
teardownEditor: function (fieldModel) {
// Early-return if this field was not yet decorated.
if (fieldModel.editorView === undefined) {
return;
}
// Unbind event handlers; remove toolbar element; delete toolbar view.
fieldModel.toolbarView.remove();
delete fieldModel.toolbarView;
// Unbind event handlers; delete decoration view. Don't remove the element
// because that would remove the field itself.
fieldModel.decorationView.remove();
delete fieldModel.decorationView;
// Unbind event handlers; delete editor view. Don't remove the element
// because that would remove the field itself.
fieldModel.editorView.remove();
delete fieldModel.editorView;
},
/**
* Asks the user to confirm whether he wants to stop editing via a modal.
*
* @see acceptEditorStateChange()
*/
confirmEntityDeactivation: function (entityModel) {
// Only instantiate if there isn't a modal instance visible yet.
if (!this.model.get('activeModal')) {
var that = this;
var modal = new Drupal.edit.ModalView({
model: this.model,
message: Drupal.t('You have unsaved changes'),
buttons: [
{
action: 'save',
type: 'submit',
classes: 'action-save edit-button',
label: Drupal.t('Save')
},
{
action: 'discard',
classes: 'action-cancel edit-button',
label: Drupal.t('Discard changes')
}
],
callback: function (action) {
// The active modal has been removed.
that.model.set('activeModal', null);
// If the targetState is saving, the field must be saved, then the
// entity must be saved.
if (action === 'save') {
entityModel.set('state', 'committing', {confirmed : true});
}
else {
entityModel.set('state', 'deactivating', {confirmed : true});
// Editing has been canceled and the changes will not be saved. Mark
// the page for reload if the entityModel declares that it requires
// a reload.
if (entityModel.get('reload')) {
reload = true;
entityModel.set('reload', false);
}
}
}
});
this.model.set('activeModal', modal);
// The modal will set the activeModal property on the model when rendering
// to prevent multiple modals from being instantiated.
modal.render();
}
},
/**
* Reacts to field state changes; tracks global state.
*
* @param Drupal.edit.FieldModel fieldModel
* @param String state
* The state of the associated field. One of Drupal.edit.FieldModel.states.
*/
editorStateChange: function (fieldModel, state) {
var from = fieldModel.previous('state');
var to = state;
// Keep track of the highlighted editor in the global state.
if (_.indexOf(this.singleEditorStates, to) !== -1 && this.model.get('highlightedEditor') !== fieldModel) {
this.model.set('highlightedEditor', fieldModel);
}
else if (this.model.get('highlightedEditor') === fieldModel && to === 'candidate') {
this.model.set('highlightedEditor', null);
}
// Keep track of the active editor in the global state.
if (_.indexOf(this.activeEditorStates, to) !== -1 && this.model.get('activeEditor') !== fieldModel) {
this.model.set('activeEditor', fieldModel);
}
else if (this.model.get('activeEditor') === fieldModel && to === 'candidate') {
// Discarded if it transitions from a changed state to 'candidate'.
if (from === 'changed' || from === 'invalid') {
fieldModel.editorView.revert();
}
this.model.set('activeEditor', null);
}
},
/**
*
*/
enableEditor: function (fieldModel) {
// check if there's an active editor.
var activeEditor = this.model.get('activeEditor');
// Do nothing if the fieldModel is already the active editor.
if (fieldModel === activeEditor) {
return;
}
if (activeEditor) {
// If there is, check if the model is changed.
if (activeEditor.get('state') === 'changed') {
// Attempt to save the field.
activeEditor.set('state', 'saving');
}
// else, set it to a candidate.
else {
activeEditor.set('state', 'candidate');
// Set the new fieldModel to activating.
fieldModel.set('state', 'activating');
}
}
else {
// Set the new fieldModel to activating.
fieldModel.set('state', 'activating');
}
},
/**
* Render an updated field (a field whose 'html' attribute changed).
*
* @param Drupal.edit.FieldModel fieldModel
* The FieldModel whose 'html' attribute changed.
*/
renderUpdatedField: function (fieldModel) {
// Get data necessary to rerender property before it is unavailable.
var html = fieldModel.get('html');
var $fieldWrapper = $(fieldModel.get('el'));
var $context = $fieldWrapper.parent();
// First set the state to 'candidate', to allow all attached views to
// clean up all their "active state"-related changes.
fieldModel.set('state', 'candidate');
// Set the field's state to 'inactive', to enable the updating of its DOM
// value.
fieldModel.set('state', 'inactive', { reason: 'rerender' });
// Destroy the field model; this will cause all attached views to be
// destroyed too, and removal from all collections in which it exists.
fieldModel.destroy();
// Replace the old content with the new content.
$fieldWrapper.replaceWith(html);
// Attach behaviors again to the modified piece of HTML; this will create
// a new field model and call rerenderedFieldToCandidate() with it.
Drupal.attachBehaviors($context);
},
/**
* If the new in-place editable field is for the entity that's currently
* being edited, then transition it to the 'candidate' state.
*
* This happens when a field was modified, saved and hence rerendered.
*
* @param Drupal.edit.FieldModel fieldModel
* A field that was just added to the collection of fields.
*/
rerenderedFieldToCandidate: function (fieldModel) {
var activeEntity = Drupal.edit.collections.entities.where({isActive: true})[0];
// Early-return if there is no active entity.
if (activeEntity === null) {
return;
}
// If the field's entity is the active entity, make it a candidate.
if (fieldModel.get('entity') === activeEntity) {
this.setupEditor(fieldModel);
fieldModel.set('state', 'candidate');
}
},
/**
* EntityModel Collection change handler, called on change:isActive, enforces
* a single active entity.
*
* @param Drupal.edit.EntityModel
* The entityModel instance whose active state has changed.
*/
enforceSingleActiveEntity: function (changedEntityModel) {
// When an entity is deactivated, we don't need to enforce anything.
if (changedEntityModel.get('isActive') === false) {
return;
}
// This entity was activated; deactivate all other entities.
changedEntityModel.collection.chain()
.filter(function (entityModel) {
return entityModel.get('isActive') === true && entityModel !== changedEntityModel;
})
.each(function (entityModel) {
entityModel.set('state', 'deactivating');
});
}
});
}(jQuery, _, Backbone, Drupal, drupalSettings));