save() on a new node): * - field_attach_presave() * - hook_node_presave() (all) * - hook_entity_presave() (all) * - Node and revision records are written to the database * - hook_node_insert() (all) * - hook_entity_insert() (all) * - hook_node_access_records() (all) * - hook_node_access_records_alter() (all) * - Updating an existing node (calling $node->save() on an existing node): * - field_attach_presave() * - hook_node_presave() (all) * - hook_entity_presave() (all) * - Node and revision records are written to the database * - hook_node_update() (all) * - hook_entity_update() (all) * - hook_node_access_records() (all) * - hook_node_access_records_alter() (all) * - Loading a node (calling node_load(), node_load_multiple(), entity_load(), * or entity_load_multiple() with $entity_type of 'node'): * - Node and revision information is read from database. * - hook_entity_load() (all) * - hook_node_load() (all) * - Viewing a single node (calling node_view() - note that the input to * node_view() is a loaded node, so the Loading steps above are already done): * - field_attach_prepare_view() * - hook_entity_prepare_view() (all) * - field_attach_view() * - hook_node_view() (all) * - hook_entity_view() (all) * - hook_node_view_alter() (all) * - hook_entity_view_alter() (all) * - Viewing multiple nodes (calling node_view_multiple() - note that the input * to node_view_multiple() is a set of loaded nodes, so the Loading steps * above are already done): * - field_attach_prepare_view() * - hook_entity_prepare_view() (all) * - field_attach_view() * - hook_node_view() (all) * - hook_entity_view() (all) * - hook_node_view_alter() (all) * - hook_entity_view_alter() (all) * - Deleting a node (calling $node->delete() or entity_delete_multiple()): * - Node is loaded (see Loading section above) * - hook_node_predelete() (all) * - hook_entity_predelete() (all) * - Node and revision information are deleted from database * - hook_node_delete() (all) * - hook_entity_delete() (all) * - Deleting a node revision (calling node_revision_delete()): * - Node is loaded (see Loading section above) * - Revision information is deleted from database * - hook_node_revision_delete() (all) * - Preparing a node for editing (calling node_form() - note that if it is an * existing node, it will already be loaded; see the Loading section above): * - hook_node_prepare_form() (all) * - hook_entity_prepare_form() (all) * - field_attach_form() * - Validating a node during editing form submit (calling * node_form_validate()): * - hook_node_validate() (all) * - Searching (using the 'node_search' plugin): * - hook_ranking() (all) * - Query is executed to find matching nodes * - Resulting node is loaded (see Loading section above) * - Resulting node is prepared for viewing (see Viewing a single node above) * - comment_node_update_index() is called (this adds "N comments" text) * - hook_node_search_result() (all) * - Search indexing (calling updateIndex() on the 'node_search' plugin): * - Node is loaded (see Loading section above) * - Node is prepared for viewing (see Viewing a single node above) * - hook_node_update_index() (all) * @} */ /** * @addtogroup hooks * @{ */ /** * Inform the node access system what permissions the user has. * * This hook is for implementation by node access modules. In this hook, * the module grants a user different "grant IDs" within one or more * "realms". In hook_node_access_records(), the realms and grant IDs are * associated with permission to view, edit, and delete individual nodes. * * The realms and grant IDs can be arbitrarily defined by your node access * module; it is common to use role IDs as grant IDs, but that is not required. * Your module could instead maintain its own list of users, where each list has * an ID. In that case, the return value of this hook would be an array of the * list IDs that this user is a member of. * * A node access module may implement as many realms as necessary to properly * define the access privileges for the nodes. Note that the system makes no * distinction between published and unpublished nodes. It is the module's * responsibility to provide appropriate realms to limit access to unpublished * content. * * Node access records are stored in the {node_access} table and define which * grants are required to access a node. There is a special case for the view * operation -- a record with node ID 0 corresponds to a "view all" grant for * the realm and grant ID of that record. If there are no node access modules * enabled, the core node module adds a node ID 0 record for realm 'all'. Node * access modules can also grant "view all" permission on their custom realms; * for example, a module could create a record in {node_access} with: * @code * $record = array( * 'nid' => 0, * 'gid' => 888, * 'realm' => 'example_realm', * 'grant_view' => 1, * 'grant_update' => 0, * 'grant_delete' => 0, * ); * drupal_write_record('node_access', $record); * @endcode * And then in its hook_node_grants() implementation, it would need to return: * @code * if ($op == 'view') { * $grants['example_realm'] = array(888); * } * @endcode * If you decide to do this, be aware that the node_access_rebuild() function * will erase any node ID 0 entry when it is called, so you will need to make * sure to restore your {node_access} record after node_access_rebuild() is * called. * * @param $account * The user object whose grants are requested. * @param $op * The node operation to be performed, such as 'view', 'update', or 'delete'. * * @return * An array whose keys are "realms" of grants, and whose values are arrays of * the grant IDs within this realm that this user is being granted. * * For a detailed example, see node_access_example.module. * * @see node_access_view_all_nodes() * @see node_access_rebuild() * @ingroup node_access */ function hook_node_grants($account, $op) { if (user_access('access private content', $account)) { $grants['example'] = array(1); } $grants['example_owner'] = array($account->id()); return $grants; } /** * Set permissions for a node to be written to the database. * * When a node is saved, a module implementing hook_node_access_records() will * be asked if it is interested in the access permissions for a node. If it is * interested, it must respond with an array of permissions arrays for that * node. * * Node access grants apply regardless of the published or unpublished status * of the node. Implementations must make sure not to grant access to * unpublished nodes if they don't want to change the standard access control * behavior. Your module may need to create a separate access realm to handle * access to unpublished nodes. * * Note that the grant values in the return value from your hook must be * integers and not boolean TRUE and FALSE. * * Each permissions item in the array is an array with the following elements: * - 'realm': The name of a realm that the module has defined in * hook_node_grants(). * - 'gid': A 'grant ID' from hook_node_grants(). * - 'grant_view': If set to 1 a user that has been identified as a member * of this gid within this realm can view this node. This should usually be * set to $node->isPublished(). Failure to do so may expose unpublished content * to some users. * - 'grant_update': If set to 1 a user that has been identified as a member * of this gid within this realm can edit this node. * - 'grant_delete': If set to 1 a user that has been identified as a member * of this gid within this realm can delete this node. * - langcode: (optional) The language code of a specific translation of the * node, if any. Modules may add this key to grant different access to * different translations of a node, such that (e.g.) a particular group is * granted access to edit the Catalan version of the node, but not the * Hungarian version. If no value is provided, the langcode is set * automatically from the $node parameter and the node's original language (if * specified) is used as a fallback. Only specify multiple grant records with * different languages for a node if the site has those languages configured. * * A "deny all" grant may be used to deny all access to a particular node or * node translation: * @code * $grants[] = array( * 'realm' => 'all', * 'gid' => 0, * 'grant_view' => 0, * 'grant_update' => 0, * 'grant_delete' => 0, * 'langcode' => 'ca', * ); * @endcode * Note that another module node access module could override this by granting * access to one or more nodes, since grants are additive. To enforce that * access is denied in a particular case, use hook_node_access_records_alter(). * Also note that a deny all is not written to the database; denies are * implicit. * * @param \Drupal\Core\Entity\EntityInterface $node * The node that has just been saved. * * @return * An array of grants as defined above. * * @see node_access_write_grants() * @see hook_node_access_records_alter() * @ingroup node_access */ function hook_node_access_records(\Drupal\node\NodeInterface $node) { // We only care about the node if it has been marked private. If not, it is // treated just like any other node and we completely ignore it. if ($node->private->value) { $grants = array(); // Only published Catalan translations of private nodes should be viewable // to all users. If we fail to check $node->isPublished(), all users would be able // to view an unpublished node. if ($node->isPublished()) { $grants[] = array( 'realm' => 'example', 'gid' => 1, 'grant_view' => 1, 'grant_update' => 0, 'grant_delete' => 0, 'langcode' => 'ca' ); } // For the example_author array, the GID is equivalent to a UID, which // means there are many groups of just 1 user. // Note that an author can always view his or her nodes, even if they // have status unpublished. $grants[] = array( 'realm' => 'example_author', 'gid' => $node->getAuthorId(), 'grant_view' => 1, 'grant_update' => 1, 'grant_delete' => 1, 'langcode' => 'ca' ); return $grants; } } /** * Alter permissions for a node before it is written to the database. * * Node access modules establish rules for user access to content. Node access * records are stored in the {node_access} table and define which permissions * are required to access a node. This hook is invoked after node access modules * returned their requirements via hook_node_access_records(); doing so allows * modules to modify the $grants array by reference before it is stored, so * custom or advanced business logic can be applied. * * Upon viewing, editing or deleting a node, hook_node_grants() builds a * permissions array that is compared against the stored access records. The * user must have one or more matching permissions in order to complete the * requested operation. * * A module may deny all access to a node by setting $grants to an empty array. * * @param $grants * The $grants array returned by hook_node_access_records(). * @param \Drupal\Core\Entity\EntityInterface $node * The node for which the grants were acquired. * * The preferred use of this hook is in a module that bridges multiple node * access modules with a configurable behavior, as shown in the example with the * 'is_preview' field. * * @see hook_node_access_records() * @see hook_node_grants() * @see hook_node_grants_alter() * @ingroup node_access */ function hook_node_access_records_alter(&$grants, Drupal\Core\Entity\EntityInterface $node) { // Our module allows editors to mark specific articles with the 'is_preview' // field. If the node being saved has a TRUE value for that field, then only // our grants are retained, and other grants are removed. Doing so ensures // that our rules are enforced no matter what priority other grants are given. if ($node->is_preview) { // Our module grants are set in $grants['example']. $temp = $grants['example']; // Now remove all module grants but our own. $grants = array('example' => $temp); } } /** * Alter user access rules when trying to view, edit or delete a node. * * Node access modules establish rules for user access to content. * hook_node_grants() defines permissions for a user to view, edit or delete * nodes by building a $grants array that indicates the permissions assigned to * the user by each node access module. This hook is called to allow modules to * modify the $grants array by reference, so the interaction of multiple node * access modules can be altered or advanced business logic can be applied. * * The resulting grants are then checked against the records stored in the * {node_access} table to determine if the operation may be completed. * * A module may deny all access to a user by setting $grants to an empty array. * * Developers may use this hook to either add additional grants to a user or to * remove existing grants. These rules are typically based on either the * permissions assigned to a user role, or specific attributes of a user * account. * * @param $grants * The $grants array returned by hook_node_grants(). * @param $account * The user account requesting access to content. * @param $op * The operation being performed, 'view', 'update' or 'delete'. * * @see hook_node_grants() * @see hook_node_access_records() * @see hook_node_access_records_alter() * @ingroup node_access */ function hook_node_grants_alter(&$grants, $account, $op) { // Our sample module never allows certain roles to edit or delete // content. Since some other node access modules might allow this // permission, we expressly remove it by returning an empty $grants // array for roles specified in our variable setting. // Get our list of banned roles. $restricted = variable_get('example_restricted_roles', array()); if ($op != 'view' && !empty($restricted)) { // Now check the roles for this account against the restrictions. foreach ($account->getRoles() as $rid) { if (in_array($rid, $restricted)) { $grants = array(); } } } } /** * Act before node deletion. * * This hook is invoked from entity_delete_multiple() before * hook_entity_predelete() is called and field values are deleted, and before * the node is removed from the node table in the database. * * @param \Drupal\Core\Entity\EntityInterface $node * The node that is about to be deleted. * * @see hook_node_predelete() * @see entity_delete_multiple() * @ingroup node_api_hooks */ function hook_node_predelete(\Drupal\Core\Entity\EntityInterface $node) { db_delete('mytable') ->condition('nid', $node->id()) ->execute(); } /** * Respond to node deletion. * * This hook is invoked from entity_delete_multiple() after field values are * deleted and after the node has been removed from the database. * * @param \Drupal\Core\Entity\EntityInterface $node * The node that has been deleted. * * @see hook_node_predelete() * @see entity_delete_multiple() * @ingroup node_api_hooks */ function hook_node_delete(\Drupal\Core\Entity\EntityInterface $node) { drupal_set_message(t('Node: @title has been deleted', array('@title' => $node->label()))); } /** * Respond to deletion of a node revision. * * This hook is invoked from node_revision_delete() after the revision has been * removed from the node_revision table, and before field values are deleted. * * @param \Drupal\Core\Entity\EntityInterface $node * The node revision (node object) that is being deleted. * * @ingroup node_api_hooks */ function hook_node_revision_delete(\Drupal\Core\Entity\EntityInterface $node) { db_delete('mytable') ->condition('vid', $node->getRevisionId()) ->execute(); } /** * Respond to creation of a new node. * * This hook is invoked from $node->save() after the database query that will * insert the node into the node table is scheduled for execution, and after * field values are saved. * * Note that when this hook is invoked, the changes have not yet been written to * the database, because a database transaction is still in progress. The * transaction is not finalized until the save operation is entirely completed * and $node->save() goes out of scope. You should not rely on data in the * database at this time as it is not updated yet. You should also note that any * write/update database queries executed from this hook are also not committed * immediately. Check $node->save() and db_transaction() for more info. * * @param \Drupal\Core\Entity\EntityInterface $node * The node that is being created. * * @ingroup node_api_hooks */ function hook_node_insert(\Drupal\Core\Entity\EntityInterface $node) { db_insert('mytable') ->fields(array( 'nid' => $node->id(), 'extra' => $node->extra, )) ->execute(); } /** * Act on a newly created node. * * This hook runs after a new node object has just been instantiated. It can be * used to set initial values, e.g. to provide defaults. * * @param \Drupal\Core\Entity\EntityInterface $node * The node object. * * @ingroup node_api_hooks */ function hook_node_create(\Drupal\Core\Entity\EntityInterface $node) { if (!isset($node->foo)) { $node->foo = 'some_initial_value'; } } /** * Act on arbitrary nodes being loaded from the database. * * This hook should be used to add information that is not in the node or node * revisions table, not to replace information that is in these tables (which * could interfere with the entity cache). For performance reasons, information * for all available nodes should be loaded in a single query where possible. * * This hook is invoked during node loading, which is handled by entity_load(), * via classes Drupal\node\NodeStorageController and * Drupal\Core\Entity\DatabaseStorageController. After the node information and * field values are read from the database or the entity cache, * hook_entity_load() is invoked on all implementing modules, and finally * hook_node_load() is invoked on all implementing modules. * * @param $nodes * An array of the nodes being loaded, keyed by nid. * @param $types * An array containing the node types present in $nodes. Allows for an early * return for modules that only support certain node types. * * For a detailed usage example, see nodeapi_example.module. * * @ingroup node_api_hooks */ function hook_node_load($nodes, $types) { // Decide whether any of $types are relevant to our purposes. $types_we_want_to_process = \Drupal::config('my_types')->get('types'); if (count(array_intersect($types_we_want_to_process, $types))) { // Gather our extra data for each of these nodes. $result = db_query('SELECT nid, foo FROM {mytable} WHERE nid IN(:nids)', array(':nids' => array_keys($nodes))); // Add our extra data to the node objects. foreach ($result as $record) { $nodes[$record->nid]->foo = $record->foo; } } } /** * Controls access to a node. * * Modules may implement this hook if they want to have a say in whether or not * a given user has access to perform a given operation on a node. * * The administrative account (user ID #1) always passes any access check, so * this hook is not called in that case. Users with the "bypass node access" * permission may always view and edit content through the administrative * interface. * * Note that not all modules will want to influence access on all node types. If * your module does not want to actively grant or block access, return * NODE_ACCESS_IGNORE or simply return nothing. Blindly returning FALSE will * break other node access modules. * * Also note that this function isn't called for node listings (e.g., RSS feeds, * the default home page at path 'node', a recent content block, etc.) See * @link node_access Node access rights @endlink for a full explanation. * * @param \Drupal\Core\Entity\EntityInterface|string $node * Either a node entity or the machine name of the content type on which to * perform the access check. * @param string $op * The operation to be performed. Possible values: * - "create" * - "delete" * - "update" * - "view" * @param object $account * The user object to perform the access check operation on. * @param object $langcode * The language code to perform the access check operation on. * * @return string * - NODE_ACCESS_ALLOW: if the operation is to be allowed. * - NODE_ACCESS_DENY: if the operation is to be denied. * - NODE_ACCESS_IGNORE: to not affect this operation at all. * * @ingroup node_access */ function hook_node_access(\Drupal\node\NodeInterface $node, $op, $account, $langcode) { $type = is_string($node) ? $node : $node->getType(); $configured_types = node_permissions_get_configured_types(); if (isset($configured_types[$type])) { if ($op == 'create' && user_access('create ' . $type . ' content', $account)) { return NODE_ACCESS_ALLOW; } if ($op == 'update') { if (user_access('edit any ' . $type . ' content', $account) || (user_access('edit own ' . $type . ' content', $account) && ($account->id() == $node->getAuthorId()))) { return NODE_ACCESS_ALLOW; } } if ($op == 'delete') { if (user_access('delete any ' . $type . ' content', $account) || (user_access('delete own ' . $type . ' content', $account) && ($account->id() == $node->getAuthorId()))) { return NODE_ACCESS_ALLOW; } } } // Returning nothing from this function would have the same effect. return NODE_ACCESS_IGNORE; } /** * Act on a node object about to be shown on the add/edit form. * * This hook is invoked from NodeFormController::prepareEntity(). * * @param \Drupal\node\NodeInterface $node * The node that is about to be shown on the form. * @param $form_display * The current form display. * @param $operation * The current operation. * @param array $form_state * An associative array containing the current state of the form. * * @ingroup node_api_hooks */ function hook_node_prepare_form(\Drupal\node\NodeInterface $node, $form_display, $operation, array &$form_state) { if (!isset($node->my_rating)) { $node->my_rating = \Drupal::config("my_rating_{$node->bundle()}")->get('enabled'); } } /** * Act on a node being displayed as a search result. * * This hook is invoked from the node search plugin during search execution, * after loading and rendering the node. * * @param \Drupal\Core\Entity\EntityInterface $node * The node being displayed in a search result. * @param $langcode * Language code of result being displayed. * * @return array * Extra information to be displayed with search result. This information * should be presented as an associative array. It will be concatenated with * the post information (last updated, author) in the default search result * theming. * * @see template_preprocess_search_result() * @see search-result.html.twig * * @ingroup node_api_hooks */ function hook_node_search_result(\Drupal\Core\Entity\EntityInterface $node, $langcode) { $rating = db_query('SELECT SUM(points) FROM {my_rating} WHERE nid = :nid', array('nid' => $node->id()))->fetchField(); return array('rating' => format_plural($rating, '1 point', '@count points')); } /** * Act on a node being inserted or updated. * * This hook is invoked from $node->save() before the node is saved to the * database. * * @param \Drupal\Core\Entity\EntityInterface $node * The node that is being inserted or updated. * * @ingroup node_api_hooks */ function hook_node_presave(\Drupal\Core\Entity\EntityInterface $node) { if ($node->id() && $node->moderate) { // Reset votes when node is updated: $node->score = 0; $node->users = ''; $node->votes = 0; } } /** * Respond to updates to a node. * * This hook is invoked from $node->save() after the database query that will * update node in the node table is scheduled for execution, and after field * values are saved. * * Note that when this hook is invoked, the changes have not yet been written to * the database, because a database transaction is still in progress. The * transaction is not finalized until the save operation is entirely completed * and $node->save() goes out of scope. You should not rely on data in the * database at this time as it is not updated yet. You should also note that any * write/update database queries executed from this hook are also not committed * immediately. Check $node->save() and db_transaction() for more info. * * @param \Drupal\Core\Entity\EntityInterface $node * The node that is being updated. * * @ingroup node_api_hooks */ function hook_node_update(\Drupal\Core\Entity\EntityInterface $node) { db_update('mytable') ->fields(array('extra' => $node->extra)) ->condition('nid', $node->id()) ->execute(); } /** * Act on a node being indexed for searching. * * This hook is invoked during search indexing, after loading, and after the * result of rendering is added as $node->rendered to the node object. * * @param \Drupal\Core\Entity\EntityInterface $node * The node being indexed. * @param $langcode * Language code of the variant of the node being indexed. * * @return string * Additional node information to be indexed. * * @ingroup node_api_hooks */ function hook_node_update_index(\Drupal\Core\Entity\EntityInterface $node, $langcode) { $text = ''; $ratings = db_query('SELECT title, description FROM {my_ratings} WHERE nid = :nid', array(':nid' => $node->id())); foreach ($ratings as $rating) { $text .= '