mbed-os/Socket.h

175 lines
6.0 KiB
C++

/* Socket
* Copyright (c) 2015 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SOCKET_H
#define SOCKET_H
#include "SocketAddress.h"
#include "NetworkStack.h"
/** Abstract socket class
*/
class Socket {
public:
/** Destroy a socket
*
* Closes socket if the socket is still open
*/
virtual ~Socket();
/** Opens a socket
*
* Creates a network socket on the specified network stack.
* Not needed if stack is passed to the socket's constructor.
*
* @param iface Network stack as target for socket
* @return 0 on success, negative error code on failure
*/
virtual int open(NetworkStack *iface) = 0;
/** Close the socket
*
* Closes any open connection and deallocates any memory associated
* with the socket. Called from destructor if socket is not closed.
*
* @return 0 on success, negative error code on failure
*/
int close();
/** Bind a specific address to a socket
*
* Binding a socket specifies the address and port on which to recieve
* data.
*
* @param port Local port to bind
* @return 0 on success, negative error code on failure.
*/
int bind(uint16_t port);
/** Bind a specific address to a socket
*
* Binding a socket specifies the address and port on which to recieve
* data. If the IP address is zeroed, only the port is bound.
*
* @param address Null-terminated local address to bind
* @param port Local port to bind
* @return 0 on success, negative error code on failure.
*/
int bind(const char *address, uint16_t port);
/** Bind a specific address to a socket
*
* Binding a socket specifies the address and port on which to recieve
* data. If the IP address is zeroed, only the port is bound.
*
* @param address Local address to bind
* @return 0 on success, negative error code on failure.
*/
int bind(const SocketAddress &address);
/** Set blocking or non-blocking mode of the socket
*
* Initially all sockets are in blocking mode. In non-blocking mode
* blocking operations such as send/recv/accept return
* NSAPI_ERROR_WOULD_BLOCK if they can not continue.
*
* @param blocking True for blocking mode, false for non-blocking mode.
*/
void set_blocking(bool blocking);
/** Set timeout on blocking socket operations
*
* Initially all sockets have unbounded timeouts. NSAPI_ERROR_WOULD_BLOCK
* is returned if a blocking operation takes longer than the specified
* timeout. A timeout of 0 removes a timeout from the socket.
*
* @param timeout Timeout in milliseconds
*/
void set_timeout(unsigned int timeout);
/* Set stack-specific socket options
*
* The setsockopt allow an application to pass stack-specific hints
* to the underlying stack. For unsupported options,
* NSAPI_ERROR_UNSUPPORTED is returned and the socket is unmodified.
*
* @param level Stack-specific protocol level
* @param optname Stack-specific option identifier
* @param optval Option value
* @param optlen Length of the option value
* @return 0 on success, negative error code on failure
*/
int setsockopt(int level, int optname, const void *optval, unsigned optlen);
/* Get stack-specific socket options
*
* The getstackopt allow an application to retrieve stack-specific hints
* from the underlying stack. For unsupported options,
* NSAPI_ERROR_UNSUPPORTED is returned and optval is unmodified.
*
* @param level Stack-specific protocol level
* @param optname Stack-specific option identifier
* @param optval Destination for option value
* @param optlen Length of the option value
* @return 0 on success, negative error code on failure
*/
int getsockopt(int level, int optname, void *optval, unsigned *optlen);
/** Register a callback on state change of the socket
*
* The specified callback will be called on state changes such as when
* the socket can recv/send/accept successfully and on when an error
* occurs. The callback may also be called spuriously without reason.
*
* The callback may be called in an interrupt context and should not
* perform expensive operations such as recv/send calls.
*
* @param callback Function to call on state change
*/
void attach(FunctionPointer callback);
/** Register a callback on state change of the socket
*
* The specified callback will be called on state changes such as when
* the socket can recv/send/accept successfully and on when an error
* occurs. The callback may also be called spuriously without reason.
*
* The callback may be called in an interrupt context and should not
* perform expensive operations such as recv/send calls.
*
* @param tptr Pointer to object to call method on
* @param mptr Method to call on state change
*/
template <typename T, typename M>
void attach(T *tptr, M mptr) {
attach(FunctionPointer(tptr, mptr));
}
protected:
Socket();
int open(NetworkStack *iface, nsapi_protocol_t proto);
static void thunk(void *);
NetworkStack *_iface;
void *_socket;
bool _blocking;
unsigned _timeout;
FunctionPointer _callback;
};
#endif