mbed-os/net/NetworkSocketAPI/SocketInterface.h

84 lines
2.3 KiB
C++

/* SocketInterface Base Class
* Copyright (c) 2015 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SOCKET_INTERFACE_H
#define SOCKET_INTERFACE_H
#include "stdint.h"
/**
* @enum ns_protocol_t
* @brief enum of socket protocols
*/
enum ns_protocol_t {
NS_TCP, /*!< Socket is of TCP type */
NS_UDP, /*!< Socket is of UDP type */
};
/** SocketInterface class
* Common interface for implementation specific sockets created through
* network interfaces. This class is used internally by the
* TCPSocket and UDPSocket classes
*/
class SocketInterface
{
public:
virtual ~SocketInterface() {}
/** Open a connection to the underlying address
* @param ip IP address to connect to
* @param port Port to connect to
* @return 0 on success
*/
virtual int32_t open(const char *ip, uint16_t port) = 0;
/** Close an open connection
* @return 0 on success
*/
virtual int32_t close() = 0;
/** Send data
* @param data Buffer of data to send
* @param size Size of data to send
* @return Number of bytes received or a negative value on success
*/
virtual int32_t send(const void *data, uint32_t size) = 0;
/** Receive data
* @note
* This call should return immediately with a value of
* NS_ERROR_WOULD_BOCK if no data is available.
*
* @param data A buffer to store the data in
* @param size Size of buffer
* @return Number of bytes received or a negative value on failure
*/
virtual int32_t recv(void *data, uint32_t size) = 0;
/** Status of the socket
* @return True if connected
*/
virtual bool isConnected() {
// By default return true if socket was created successfully
return true;
}
};
#endif