mbed-os/features/FEATURE_BLE/ble/CallChainOfFunctionPointers...

272 lines
7.7 KiB
C++

/* mbed Microcontroller Library
* Copyright (c) 2006-2013 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MBED_CALLCHAIN_OF_FUNCTION_POINTERS_WITH_CONTEXT_H
#define MBED_CALLCHAIN_OF_FUNCTION_POINTERS_WITH_CONTEXT_H
#include <string.h>
#include "FunctionPointerWithContext.h"
#include "SafeBool.h"
/** Group one or more functions in an instance of a CallChainOfFunctionPointersWithContext, then call them in
* sequence using CallChainOfFunctionPointersWithContext::call(). Used mostly by the interrupt chaining code,
* but can be used for other purposes.
*
* Example:
* @code
*
* CallChainOfFunctionPointersWithContext<void *> chain;
*
* void first(void *context) {
* printf("'first' function.\n");
* }
*
* void second(void *context) {
* printf("'second' function.\n");
* }
*
* class Test {
* public:
* void f(void *context) {
* printf("A::f (class member).\n");
* }
* };
*
* int main() {
* Test test;
*
* chain.add(second);
* chain.add_front(first);
* chain.add(&test, &Test::f);
* chain.call();
* }
* @endcode
*/
template <typename ContextType>
class CallChainOfFunctionPointersWithContext : public SafeBool<CallChainOfFunctionPointersWithContext<ContextType> > {
public:
/**
* The type of each callback in the callchain.
*/
typedef FunctionPointerWithContext<ContextType> *pFunctionPointerWithContext_t;
public:
/**
* Create an empty chain.
*/
CallChainOfFunctionPointersWithContext() : chainHead(NULL) {
/* empty */
}
virtual ~CallChainOfFunctionPointersWithContext() {
clear();
}
/**
* Add a function at the front of the chain.
*
* @param[in] function
* A pointer to a void function.
*
* @return The function object created for @p function.
*/
pFunctionPointerWithContext_t add(void (*function)(ContextType context)) {
return common_add(new FunctionPointerWithContext<ContextType>(function));
}
/**
* Add a function at the front of the chain.
*
* @param[in] tptr
* Pointer to the object to call the member function on.
* @param[in] mptr
* Pointer to the member function to be called.
*
* @return The function object created for @p tptr and @p mptr.
*/
template<typename T>
pFunctionPointerWithContext_t add(T *tptr, void (T::*mptr)(ContextType context)) {
return common_add(new FunctionPointerWithContext<ContextType>(tptr, mptr));
}
/**
* Add a function at the front of the chain.
*
* @param[in] func
* The FunctionPointerWithContext to add.
*
* @return The function object created for @p func.
*/
pFunctionPointerWithContext_t add(const FunctionPointerWithContext<ContextType>& func) {
return common_add(new FunctionPointerWithContext<ContextType>(func));
}
/**
* Detach a function pointer from a callchain.
*
* @param[in] toDetach
* FunctionPointerWithContext to detach from this callchain.
*
* @return true if a function pointer has been detached and false otherwise.
*
* @note It is safe to remove a function pointer while the chain is
* traversed by call(ContextType).
*/
bool detach(const FunctionPointerWithContext<ContextType>& toDetach) {
pFunctionPointerWithContext_t current = chainHead;
pFunctionPointerWithContext_t previous = NULL;
while (current) {
if(*current == toDetach) {
if(previous == NULL) {
if(currentCalled == current) {
currentCalled = NULL;
}
chainHead = current->getNext();
} else {
if(currentCalled == current) {
currentCalled = previous;
}
previous->chainAsNext(current->getNext());
}
delete current;
return true;
}
previous = current;
current = current->getNext();
}
return false;
}
/**
* Clear the call chain (remove all functions in the chain).
*/
void clear(void) {
pFunctionPointerWithContext_t fptr = chainHead;
while (fptr) {
pFunctionPointerWithContext_t deadPtr = fptr;
fptr = deadPtr->getNext();
delete deadPtr;
}
chainHead = NULL;
}
/**
* Check whether the callchain contains any callbacks.
*
* @return true if the callchain is not empty and false otherwise.
*/
bool hasCallbacksAttached(void) const {
return (chainHead != NULL);
}
/**
* Call all the functions in the chain in sequence.
*/
void call(ContextType context) {
((const CallChainOfFunctionPointersWithContext*) this)->call(context);
}
/**
* Same as call() above, but const.
*/
void call(ContextType context) const {
currentCalled = chainHead;
while(currentCalled) {
currentCalled->call(context);
// if this was the head and the call removed the head
if(currentCalled == NULL) {
currentCalled = chainHead;
} else {
currentCalled = currentCalled->getNext();
}
}
}
/**
* Same as call(), but with function call operator.
* @code
*
* void first(bool);
* void second(bool);
*
* CallChainOfFunctionPointerWithContext<bool> foo;
*
* foo.attach(first);
* foo.attach(second);
*
* // call the callchain like a function
* foo(true);
*
* @endcode
*/
void operator()(ContextType context) const {
call(context);
}
/**
* Bool conversion operation.
*
* @return true if the callchain is not empty and false otherwise.
*/
bool toBool() const {
return chainHead != NULL;
}
private:
/**
* Add a callback to the head of the callchain.
*
* @return A pointer to the head of the callchain.
*/
pFunctionPointerWithContext_t common_add(pFunctionPointerWithContext_t pf) {
if (chainHead == NULL) {
chainHead = pf;
} else {
pf->chainAsNext(chainHead);
chainHead = pf;
}
return chainHead;
}
private:
/**
* A pointer to the first callback in the callchain or NULL if the callchain is empty.
*/
pFunctionPointerWithContext_t chainHead;
/**
* Iterator during a function call, this has to be mutable because the call function is const.
*
* @note Mutable is the correct behaviour here, the iterator never leaks outside the object.
* so the object can still be seen as logically const even if it is modified.
*/
mutable pFunctionPointerWithContext_t currentCalled;
/* Disallow copy constructor and assignment operators. */
private:
CallChainOfFunctionPointersWithContext(const CallChainOfFunctionPointersWithContext &);
CallChainOfFunctionPointersWithContext & operator = (const CallChainOfFunctionPointersWithContext &);
};
#endif