mirror of https://github.com/ARMmbed/mbed-os.git
195 lines
6.1 KiB
C++
195 lines
6.1 KiB
C++
/*
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* Copyright (c) 2018, Arm Limited and affiliates.
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _CELLULAR_STATEMACHINE_H_
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#define _CELLULAR_STATEMACHINE_H_
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#include "EventQueue.h"
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#include "CellularNetwork.h"
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#include "CellularCommon.h"
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#include "PlatformMutex.h"
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namespace rtos {
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class Thread;
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}
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namespace mbed {
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class CellularPower;
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class CellularSIM;
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class CellularDevice;
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const int RETRY_ARRAY_SIZE = 10;
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/** CellularStateMachine class
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*
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* Finite State Machine for attaching to cellular network. Used by CellularDevice.
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*/
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class CellularStateMachine {
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private:
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// friend of CellularDevice so that it's the only way to close/delete this class.
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friend class CellularDevice;
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friend class AT_CellularDevice;
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/** Constructor
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*
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* @param device reference to CellularDevice
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* @param queue reference to queue used in state transitions
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*/
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CellularStateMachine(CellularDevice &device, events::EventQueue &queue);
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~CellularStateMachine();
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/** Cellular connection states
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*/
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enum CellularState {
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STATE_INIT = 0,
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STATE_POWER_ON,
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STATE_DEVICE_READY,
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STATE_SIM_PIN,
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STATE_REGISTERING_NETWORK,
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STATE_MANUAL_REGISTERING_NETWORK,
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STATE_ATTACHING_NETWORK,
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STATE_MAX_FSM_STATE
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};
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/** Register cellular specific for status changes
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*
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* The specified status callback function will be called on device status changes.
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* The parameters on the callback are the event type and event-type dependent reason parameter.
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*
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* @param status_cb The callback for status changes
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*/
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void set_cellular_callback(mbed::Callback<void(nsapi_event_t, intptr_t)> status_cb);
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/** Start event queue dispatching
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* @return see nsapi_error_t, 0 on success
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*/
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nsapi_error_t start_dispatch();
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/** Stop event queue dispatching and close cellular interfaces.
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*/
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void stop();
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/** Runs state machine to connected state unless callback method set with set_state_callback return false to stop.
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*
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* @return see nsapi_error_t, 0 on success
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*/
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nsapi_error_t run_to_state(CellularState state);
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/** Set cellular device SIM PIN code
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* @param sim_pin PIN code
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*/
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void set_sim_pin(const char *sim_pin);
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/** Sets the timeout array for network rejects. After reject next item is tried and after all items are waited and
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* still fails then current network event will fail.
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*
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* @param timeout timeout array using seconds
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* @param array_len length of the array
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*/
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void set_retry_timeout_array(uint16_t timeout[], int array_len);
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/** Sets the operator plmn which is used when registering to a network specified by plmn. If plmn is not set then automatic
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* registering is used when registering to a cellular network. Does not start any operations.
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*
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* @param plmn operator in numeric format. See more from 3GPP TS 27.007 chapter 7.3.
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*/
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void set_plmn(const char *plmn);
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/** returns readable format of the given state. Used for printing states while debugging.
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*
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* @param state state which is returned in string format
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* @return string format of the given state
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*/
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const char *get_state_string(CellularState state) const;
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/** Get the current status of the state machine. Thread safe.
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*
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* @param current_state
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* @param target_state
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* @return true if state machine is running, false is not
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*
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*/
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bool get_current_status(CellularStateMachine::CellularState ¤t_state, CellularStateMachine::CellularState &target_state);
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/** CellularDevice updates about network events and cellular events
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*
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* @param ev Event type
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* @param ptr Event type specific data
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*/
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void cellular_event_changed(nsapi_event_t ev, intptr_t ptr);
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/** Reset the state machine to init state. After reset state machine can be used again to run to wanted state.
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*/
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void reset();
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private:
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bool power_on();
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bool open_sim();
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bool get_network_registration(CellularNetwork::RegistrationType type, CellularNetwork::RegistrationStatus &status, bool &is_registered);
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bool is_registered();
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bool device_ready();
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// state functions to keep state machine simple
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void state_init();
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void state_power_on();
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void state_device_ready();
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void state_sim_pin();
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void state_registering();
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void state_manual_registering_network();
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void state_attaching();
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void enter_to_state(CellularState state);
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void retry_state_or_fail();
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void continue_from_state(CellularState state);
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bool is_registered_to_plmn();
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void report_failure(const char *msg);
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void event();
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void ready_urc_cb();
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void pre_event(CellularState state);
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CellularDevice &_cellularDevice;
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CellularState _state;
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CellularState _next_state;
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CellularState _target_state;
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Callback<void(nsapi_event_t, intptr_t)> _event_status_cb;
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CellularNetwork *_network;
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CellularPower *_power;
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CellularSIM *_sim;
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events::EventQueue &_queue;
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rtos::Thread *_queue_thread;
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const char *_sim_pin;
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int _retry_count;
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int _start_time;
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int _event_timeout;
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uint16_t _retry_timeout_array[RETRY_ARRAY_SIZE];
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int _retry_array_length;
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int _event_id;
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const char *_plmn;
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bool _command_success;
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bool _plmn_network_found;
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bool _is_retry;
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cell_callback_data_t _cb_data;
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nsapi_event_t _current_event;
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int _network_status; // Is there any active context or is modem attached to a network?
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PlatformMutex _mutex;
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};
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} // namespace
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#endif /* _CELLULAR_STATEMACHINE_H_ */
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