mbed-os/UDPSocket.cpp

110 lines
2.6 KiB
C++

/* Socket
* Copyright (c) 2015 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "UDPSocket.h"
#include "Timer.h"
UDPSocket::UDPSocket()
{
}
UDPSocket::UDPSocket(NetworkInterface *iface)
{
open(iface);
}
int UDPSocket::open(NetworkInterface *iface)
{
return Socket::open(iface, NSAPI_UDP);
}
int UDPSocket::bind(uint16_t port)
{
if (!_socket) {
return NSAPI_ERROR_NO_SOCKET;
}
return _iface->socket_bind(_socket, port);
}
int UDPSocket::sendto(const SocketAddress &address, const void *data, unsigned size)
{
mbed::Timer timer;
timer.start();
while (true) {
if (!_socket) {
return NSAPI_ERROR_NO_SOCKET;
}
int sent = _iface->socket_sendto(_socket, address, data, size);
if (sent != NSAPI_ERROR_WOULD_BLOCK || !_blocking ||
(_timeout && timer.read_ms() > _timeout)) {
return sent;
}
}
}
int UDPSocket::recvfrom(SocketAddress *address, void *buffer, unsigned size)
{
mbed::Timer timer;
timer.start();
while (true) {
if (!_socket) {
return NSAPI_ERROR_NO_SOCKET;
}
int recv = _iface->socket_recvfrom(_socket, address, buffer, size);
if (recv != NSAPI_ERROR_WOULD_BLOCK || !_blocking ||
(_timeout && timer.read_ms() > _timeout)) {
return recv;
}
}
}
void UDPSocket::attach_send(FunctionPointer callback)
{
_send_cb = callback;
if (_socket && _send_cb) {
return _iface->socket_attach_send(_socket, Socket::thunk, &_send_cb);
} else if (_socket) {
return _iface->socket_attach_send(_socket, 0, 0);
}
}
void UDPSocket::attach_recv(FunctionPointer callback)
{
_recv_cb = callback;
if (_socket && _recv_cb) {
return _iface->socket_attach_recv(_socket, Socket::thunk, &_recv_cb);
} else if (_socket) {
return _iface->socket_attach_recv(_socket, 0, 0);
}
}
UDPSocket::~UDPSocket()
{
if (_socket && _send_cb) {
_iface->socket_attach_send(_socket, 0, 0);
}
if (_socket && _recv_cb) {
_iface->socket_attach_recv(_socket, 0, 0);
}
}