mirror of https://github.com/ARMmbed/mbed-os.git
175 lines
4.6 KiB
C++
175 lines
4.6 KiB
C++
/*
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* Copyright (c) 2017, Arm Limited and affiliates.
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "CellularTargets.h"
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#ifdef CELLULAR_DEVICE
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#if NSAPI_PPP_AVAILABLE
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#include "nsapi_ppp.h"
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#endif
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#include "CellularConnectionUtil.h"
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#include "CellularUtil.h"
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#include "EasyCellularConnection.h"
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#include "CellularLog.h"
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namespace mbed {
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static CellularConnectionUtil cellularConnection;
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static rtos::Semaphore cellularSemaphore(0);
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static UARTSerial cellularSerial(MDMTXD, MDMRXD, MBED_CONF_PLATFORM_DEFAULT_SERIAL_BAUD_RATE);
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bool EasyCellularConnection::cellular_status(int state, int next_state)
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{
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tr_info("cellular_status %d=>%d", state, next_state);
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if (_target_state == state) {
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if (state == CellularConnectionUtil::STATE_CONNECTED) {
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_is_connected = true;
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} else {
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_is_connected = false;
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}
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MBED_ASSERT(cellularSemaphore.release() == osOK);
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return false;
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}
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else {
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_is_connected = false;
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}
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return true;
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}
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EasyCellularConnection::EasyCellularConnection() : _is_connected(false), _target_state(CellularConnectionUtil::STATE_POWER_ON)
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{
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tr_info("EasyCellularConnection()");
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}
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EasyCellularConnection::~EasyCellularConnection()
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{
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cellularConnection.stop();
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}
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nsapi_error_t EasyCellularConnection::init()
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{
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#if defined (MDMRTS) && defined (MDMCTS)
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cellularSerial.set_flow_control(SerialBase::RTSCTS, MDMRTS, MDMCTS);
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#endif
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cellularConnection.set_serial(&cellularSerial);
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cellularConnection.set_callback(callback(this, &EasyCellularConnection::cellular_status));
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nsapi_error_t err = cellularConnection.init();
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if (err == NSAPI_ERROR_OK) {
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err = cellularConnection.start_dispatch();
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}
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return err;
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}
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void EasyCellularConnection::set_credentials(const char *apn, const char *uname, const char *pwd)
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{
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CellularNetwork * network = cellularConnection.get_network();
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if (network) {
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network->set_credentials(apn, uname, pwd);
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} else {
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tr_error("NO Network...");
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}
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}
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void EasyCellularConnection::set_sim_pin(const char *sim_pin)
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{
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cellularConnection.set_sim_pin(sim_pin);
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}
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nsapi_error_t EasyCellularConnection::connect(const char *sim_pin, const char *apn, const char *uname, const char *pwd)
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{
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cellularConnection.set_sim_pin(sim_pin);
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cellularConnection.get_network()->set_credentials(apn, uname, pwd);
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return connect();
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}
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nsapi_error_t EasyCellularConnection::connect()
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{
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_target_state = CellularConnectionUtil::STATE_CONNECTED;
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nsapi_error_t err = cellularConnection.continue_to_state(_target_state);
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if (err == NSAPI_ERROR_OK) {
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int ret_wait = cellularSemaphore.wait(10*60*1000); // cellular network searching may take several minutes
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if (ret_wait != 1) {
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tr_info("No cellular connection");
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err = NSAPI_ERROR_NO_CONNECTION;
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}
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}
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return err;
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}
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nsapi_error_t EasyCellularConnection::disconnect()
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{
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_is_connected = false;
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if (!cellularConnection.get_network()) {
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return NSAPI_ERROR_NO_CONNECTION;
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}
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return cellularConnection.get_network()->disconnect();
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}
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bool EasyCellularConnection::is_connected()
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{
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return _is_connected;
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}
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const char *EasyCellularConnection::get_ip_address()
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{
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CellularNetwork * network = cellularConnection.get_network();
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if (network) {
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return cellularConnection.get_network()->get_ip_address();
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} else {
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return NULL;
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}
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}
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const char *EasyCellularConnection::get_netmask()
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{
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return cellularConnection.get_network()->get_netmask();
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}
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const char *EasyCellularConnection::get_gateway()
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{
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return cellularConnection.get_network()->get_gateway();
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}
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void EasyCellularConnection::attach(mbed::Callback<void(nsapi_event_t, intptr_t)> status_cb)
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{
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CellularNetwork * network = cellularConnection.get_network();
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if (network) {
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network->attach(status_cb);
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}
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}
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NetworkStack *EasyCellularConnection::get_stack()
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{
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#if NSAPI_PPP_AVAILABLE
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return nsapi_ppp_get_stack();
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#else
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return cellularConnection.get_stack();
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#endif // #if NSAPI_PPP_AVAILABLE
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}
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} // namespace
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#endif // CELLULAR_DEVICE
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