mbed-os/features/cellular/easy_cellular/EasyCellularConnection.cpp

175 lines
4.6 KiB
C++

/*
* Copyright (c) 2017, Arm Limited and affiliates.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "CellularTargets.h"
#ifdef CELLULAR_DEVICE
#if NSAPI_PPP_AVAILABLE
#include "nsapi_ppp.h"
#endif
#include "CellularConnectionUtil.h"
#include "CellularUtil.h"
#include "EasyCellularConnection.h"
#include "CellularLog.h"
namespace mbed {
static CellularConnectionUtil cellularConnection;
static rtos::Semaphore cellularSemaphore(0);
static UARTSerial cellularSerial(MDMTXD, MDMRXD, MBED_CONF_PLATFORM_DEFAULT_SERIAL_BAUD_RATE);
bool EasyCellularConnection::cellular_status(int state, int next_state)
{
tr_info("cellular_status %d=>%d", state, next_state);
if (_target_state == state) {
if (state == CellularConnectionUtil::STATE_CONNECTED) {
_is_connected = true;
} else {
_is_connected = false;
}
MBED_ASSERT(cellularSemaphore.release() == osOK);
return false;
}
else {
_is_connected = false;
}
return true;
}
EasyCellularConnection::EasyCellularConnection() : _is_connected(false), _target_state(CellularConnectionUtil::STATE_POWER_ON)
{
tr_info("EasyCellularConnection()");
}
EasyCellularConnection::~EasyCellularConnection()
{
cellularConnection.stop();
}
nsapi_error_t EasyCellularConnection::init()
{
#if defined (MDMRTS) && defined (MDMCTS)
cellularSerial.set_flow_control(SerialBase::RTSCTS, MDMRTS, MDMCTS);
#endif
cellularConnection.set_serial(&cellularSerial);
cellularConnection.set_callback(callback(this, &EasyCellularConnection::cellular_status));
nsapi_error_t err = cellularConnection.init();
if (err == NSAPI_ERROR_OK) {
err = cellularConnection.start_dispatch();
}
return err;
}
void EasyCellularConnection::set_credentials(const char *apn, const char *uname, const char *pwd)
{
CellularNetwork * network = cellularConnection.get_network();
if (network) {
network->set_credentials(apn, uname, pwd);
} else {
tr_error("NO Network...");
}
}
void EasyCellularConnection::set_sim_pin(const char *sim_pin)
{
cellularConnection.set_sim_pin(sim_pin);
}
nsapi_error_t EasyCellularConnection::connect(const char *sim_pin, const char *apn, const char *uname, const char *pwd)
{
cellularConnection.set_sim_pin(sim_pin);
cellularConnection.get_network()->set_credentials(apn, uname, pwd);
return connect();
}
nsapi_error_t EasyCellularConnection::connect()
{
_target_state = CellularConnectionUtil::STATE_CONNECTED;
nsapi_error_t err = cellularConnection.continue_to_state(_target_state);
if (err == NSAPI_ERROR_OK) {
int ret_wait = cellularSemaphore.wait(10*60*1000); // cellular network searching may take several minutes
if (ret_wait != 1) {
tr_info("No cellular connection");
err = NSAPI_ERROR_NO_CONNECTION;
}
}
return err;
}
nsapi_error_t EasyCellularConnection::disconnect()
{
_is_connected = false;
if (!cellularConnection.get_network()) {
return NSAPI_ERROR_NO_CONNECTION;
}
return cellularConnection.get_network()->disconnect();
}
bool EasyCellularConnection::is_connected()
{
return _is_connected;
}
const char *EasyCellularConnection::get_ip_address()
{
CellularNetwork * network = cellularConnection.get_network();
if (network) {
return cellularConnection.get_network()->get_ip_address();
} else {
return NULL;
}
}
const char *EasyCellularConnection::get_netmask()
{
return cellularConnection.get_network()->get_netmask();
}
const char *EasyCellularConnection::get_gateway()
{
return cellularConnection.get_network()->get_gateway();
}
void EasyCellularConnection::attach(mbed::Callback<void(nsapi_event_t, intptr_t)> status_cb)
{
CellularNetwork * network = cellularConnection.get_network();
if (network) {
network->attach(status_cb);
}
}
NetworkStack *EasyCellularConnection::get_stack()
{
#if NSAPI_PPP_AVAILABLE
return nsapi_ppp_get_stack();
#else
return cellularConnection.get_stack();
#endif // #if NSAPI_PPP_AVAILABLE
}
} // namespace
#endif // CELLULAR_DEVICE