mbed-os/features/FEATURE_COMMON_PAL/mbed-client-randlib/source/randLIB.c

225 lines
6.1 KiB
C

/*
* Copyright (c) 2014-2015 ARM Limited. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
* Licensed under the Apache License, Version 2.0 (the License); you may
* not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an AS IS BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdint.h>
#include <stdlib.h>
#include <stdbool.h>
#include <limits.h>
#include "randLIB.h"
#include "platform/arm_hal_random.h"
#if ((RAND_MAX+1) & RAND_MAX) != 0
#error "RAND_MAX isn't 2^n-1 :("
#endif
/**
* This library is made for getting random numbers for Timing needs in protocols.
*
* **not safe to use for security or cryptographic operations.**
*
*/
/**
* \brief Init seed for Pseudo Random.
*
* \return None
*
*/
void randLIB_seed_random(void)
{
uint32_t rand_seed;
arm_random_module_init();
rand_seed = arm_random_seed_get();
srand(rand_seed);
}
/**
* \brief Generate 8-bit random number.
*
* \param None
* \return 8-bit random number
*
*/
uint8_t randLIB_get_8bit(void)
{
return rand();
}
/**
* \brief Generate 16-bit random number.
*
* \param None
* \return 16-bit random number
*
*/
uint16_t randLIB_get_16bit(void)
{
uint16_t ret_val;
ret_val = rand();
#if RAND_MAX == 0x7FFF
ret_val |= (uint16_t) rand() << 15;
#endif
return ret_val;
}
/**
* \brief Generate 32-bit random number.
*
* \param None
* \return 32-bit random number
*
*/
uint32_t randLIB_get_32bit(void)
{
uint32_t ret_val;
ret_val = rand();
#if RAND_MAX == 0x7FFF
ret_val |= (uint32_t) rand() << 15;
ret_val |= (uint32_t) rand() << 30;
#elif RAND_MAX == 0x3FFFFFFF /* IAR */
ret_val |= (uint32_t) rand() << 30;
#elif RAND_MAX == 0x7FFFFFFF
ret_val |= (uint32_t) rand() << 31;
#else
#error "randLIB_get_32bit - odd RAND_MAX"
#endif
return ret_val;
}
/**
* \brief Generate n-bytes random numbers.
*
* \param data_ptr pointer where random will be stored
* \param eight_bit_boundary how many bytes need random
* \return 0 process valid
* \return -1 Unsupported Parameters
*
*/
int8_t randLIB_get_n_bytes_random(uint8_t *data_ptr, uint8_t eight_bit_boundary)
{
if ((data_ptr == 0) || (eight_bit_boundary == 0)) {
return -1;
}
while (eight_bit_boundary) {
*data_ptr++ = randLIB_get_8bit();
eight_bit_boundary--;
}
return 0;
}
/**
* \brief Generate a random number within a range.
*
* The result is linearly distributed in the range [min..max], inclusive.
*
* \param min minimum value that can be generated
* \param max maximum value that can be generated
*/
uint16_t randLIB_get_random_in_range(uint16_t min, uint16_t max)
{
/* This special case is potentially common, particularly in this routine's
* first user (Trickle), so worth catching immediately */
if (min == max) {
return min;
}
/* 16-bit arithmetic below fails in this extreme case; we can optimise it */
if (max - min == 0xFFFF) {
return randLIB_get_16bit();
}
/* We get RAND_MAX+1 values from rand() in the range [0..RAND_MAX], and
* need to divvy them up into the number of values we need. And reroll any
* odd values off the end as we insist every value having equal chance.
*
* Special handling for systems where RAND_MAX is 0x7FFF; we use our
* randLIB_get_16bit() and have to be a bit more careful about
* unsigned integer overflow. (On other systems rand() returns int,
* so we can't overflow if we use unsigned int).
*
* Eg, range(1,3), RAND_MAX = 0x7FFFFFFF:
* We have 3 bands of size 0x2AAAAAAA (0x80000000/3).
*
* We roll: 0x00000000..0x2AAAAAAA9 -> 1
* 0x2AAAAAAA..0x555555553 -> 2
* 0x55555554..0x7FFFFFFFD -> 3
* 0x7FFFFFFE..0x7FFFFFFFF -> reroll
*
* (Bias problem clearly pretty insignificant there, but gets worse as
* range increases).
*/
unsigned int values_needed = max + 1 - min;
#if RAND_MAX > 0xFFFF
unsigned int band_size = (RAND_MAX + 1u) / values_needed;
#elif UINT_MAX > 0xFFFF
unsigned int band_size = 0x10000u / values_needed;
#else
/* Avoid the need for long division, at the expense of fractionally
* increasing reroll chance. */
unsigned int band_size = 0xFFFFu / values_needed;
#endif
unsigned int top_of_bands = band_size * values_needed;
unsigned int result;
do {
#if RAND_MAX > 0xFFFF
result = rand();
#else
result = randLIB_get_16bit();
#endif
} while (result >= top_of_bands);
return min + (uint16_t)(result / band_size);
}
/**
* \brief Randomise a base 32-bit number by a jitter factor
*
* The result is linearly distributed in the jitter range, which is expressed
* as fixed-point unsigned 1.15 values. For example, to produce a number in the
* range [0.75 * base, 1.25 * base], set min_factor to 0x6000 and max_factor to
* 0xA000.
*
* Result is clamped to 0xFFFFFFFF if it overflows.
*
* \param base The base 32-bit value
* \param min_factor The minimum value for the random factor
* \param max_factor The maximum value for the random factor
*/
uint32_t randLIB_randomise_base(uint32_t base, uint16_t min_factor, uint16_t max_factor)
{
uint16_t random_factor = randLIB_get_random_in_range(min_factor, max_factor);
/* 32x16-bit long multiplication, to get 48-bit result */
uint32_t hi = (base >> 16) * random_factor;
uint32_t lo = (base & 0xFFFF) * random_factor;
/* Add halves, and take top 32 bits of 48-bit result */
uint32_t res = hi + (lo >> 16);
/* Randomisation factor is *2^15, so need to shift up 1 more bit, avoiding overflow */
if (res & 0x80000000) {
res = 0xFFFFFFFF;
} else {
res = (res << 1) | ((lo >> 15) & 1);
}
return res;
}