mbed-os/features/netsocket/L3IPInterface.h

173 lines
5.8 KiB
C++

/*
* Copyright (c) 2018 ARM Limited
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef L3IP_INTERFACE_H
#define L3IP_INTERFACE_H
#include "nsapi.h"
#include "L3IP.h"
#include "OnboardNetworkStack.h"
/** L3IPInterface class
* Implementation of the NetworkInterface for an IP-based driver
*
* This class provides the necessary glue logic to create a NetworkInterface
* based on an L3IP and an OnboardNetworkStack. Cellular Interface drivers derive from it.
*
* Drivers derived from L3IPInterface should be constructed so that their
* L3IP is functional without the need to call `connect()`.
*/
class L3IPInterface : public virtual NetworkInterface {
public:
/** Create an L3IP-based network interface.
*
* The default arguments obtain the default L3IP, which will be target-
* dependent (and the target may have some JSON option to choose which
* is the default, if there are multiple). The default stack is configured
* by JSON option nsapi.default-stack.
*
* Due to inability to return errors from the constructor, no real
* work is done until the first call to connect().
*
* @param l3ip Reference to L3IP to use
* @param stack Reference to onboard-network stack to use
*/
L3IPInterface(L3IP &l3ip = L3IP::get_default_instance(),
OnboardNetworkStack &stack = OnboardNetworkStack::get_default_instance());
virtual ~L3IPInterface();
/** Set a static IP address
*
* Configures this network interface to use a static IP address.
* Implicitly disables DHCP, which can be enabled in set_dhcp.
* Requires that the network is disconnected.
*
* @param ip_address Null-terminated representation of the local IP address
* @param netmask Null-terminated representation of the local network mask
* @param gateway Null-terminated representation of the local gateway
* @return 0 on success, negative error code on failure
*/
virtual nsapi_error_t set_network(const char *ip_address, const char *netmask, const char *gateway);
/** Enable or disable DHCP on the network
*
* Requires that the network is disconnected
*
* @param dhcp False to disable dhcp (defaults to enabled)
* @return 0 on success, negative error code on failure
*/
virtual nsapi_error_t set_dhcp(bool dhcp);
/** Start the interface
* @return 0 on success, negative on failure
*/
virtual nsapi_error_t connect();
/** Stop the interface
* @return 0 on success, negative on failure
*/
virtual nsapi_error_t disconnect();
/** Get the local IP address
*
* @return Null-terminated representation of the local IP address
* or null if no IP address has been received
*/
virtual const char *get_ip_address();
/** Get the local network mask
*
* @return Null-terminated representation of the local network mask
* or null if no network mask has been received
*/
virtual const char *get_netmask();
/** Get the local gateways
*
* @return Null-terminated representation of the local gateway
* or null if no network mask has been received
*/
virtual const char *get_gateway();
/** Get the network interface name
*
* @return Null-terminated representation of the network interface name
* or null if interface not exists
*/
virtual char *get_interface_name(char *interface_name);
/** Set the network interface as default one
*/
virtual void set_as_default();
/** Register callback for status reporting
*
* @param status_cb The callback for status changes
*/
virtual void attach(mbed::Callback<void(nsapi_event_t, intptr_t)> status_cb);
/** Get the connection status
*
* @return The connection status according to nsapi_connection_status_t
*/
virtual nsapi_connection_status_t get_connection_status() const;
/** Set blocking status of connect() which by default should be blocking
*
* @param blocking true if connect is blocking
* @return 0 on success, negative error code on failure
*/
virtual nsapi_error_t set_blocking(bool blocking);
/** Provide access to the L3IP
*
* This should be used with care - normally the network stack would
* control the L3IP, so manipulating the L3IP while the stack
* is also using it (ie after connect) will likely cause problems.
*
* @return Reference to the L3IP in use
*/
L3IP &getl3ip() const
{
return _l3ip;
}
virtual L3IPInterface *l3ipInterface()
{
return this;
}
protected:
/** Provide access to the underlying stack
*
* @return The underlying network stack
*/
virtual NetworkStack *get_stack();
L3IP &_l3ip;
OnboardNetworkStack &_stack;
OnboardNetworkStack::Interface *_interface;
bool _dhcp;
bool _blocking;
char _ip_address[NSAPI_IPv6_SIZE];
char _netmask[NSAPI_IPv4_SIZE];
char _gateway[NSAPI_IPv4_SIZE];
mbed::Callback<void(nsapi_event_t, intptr_t)> _connection_status_cb;
};
#endif