mirror of https://github.com/ARMmbed/mbed-os.git
161 lines
4.9 KiB
C++
161 lines
4.9 KiB
C++
/*
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* Copyright (c) 2018 Arm Limited and affiliates.
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef MBED_WATCHDOG_H
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#define MBED_WATCHDOG_H
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#ifdef DEVICE_WATCHDOG
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#include "platform/mbed_error.h"
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#include "platform/mbed_assert.h"
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#include "platform/mbed_critical.h"
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#include "hal/watchdog_api.h"
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#include "platform/NonCopyable.h"
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#include <cstdio>
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namespace mbed {
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/**
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* \defgroup drivers_Watchdog Watchdog class
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* \ingroup drivers-public-api
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* @{
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*/
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/** A hardware watchdog timer that resets the system in the case of system
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* failures or malfunctions. If you fail to refresh the Watchdog timer periodically,
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* it resets the system after a set period of time.
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*
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* There is only one instance of the Watchdog class in the system, which directly maps to the hardware.
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* Use Watchdog::get_instance to obtain a reference.
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*
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* Watchdog::start initializes a system timer with a time period specified in
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* @a timeout param. This timer counts down and triggers a system reset
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* when it wraps. To prevent the system reset, you must periodically kick or refresh
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* the timer by calling Watchdog::kick, which resets the countdown
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* to the initial value.
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*
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* Example:
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* @code
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* Watchdog &watchdog = Watchdog::get_instance();
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* watchdog.start(500);
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*
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* while (true) {
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// kick watchdog regularly within provided timeout
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watchdog.kick();
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// Application code
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* }
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* @endcode
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*
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* @note Synchronization level: Interrupt safe
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*/
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class Watchdog : private NonCopyable<Watchdog> {
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public:
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/** Get a reference to the single Watchdog instance in the system.
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*
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* @return A reference to the single Watchdog instance present in the system.
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*/
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static Watchdog &get_instance()
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{
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// Use this implementation of singleton (Meyer's) rather than the one that allocates
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// the instance on the heap because it ensures destruction at program end (preventing warnings
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// from memory checking tools, such as valgrind).
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static Watchdog instance;
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return instance;
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}
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/** Start the Watchdog timer with the maximum timeout value available for
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* the target.
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*
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* @note The timeout is set to a value returned by Watchdog::get_max_timeout.
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*
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* If the Watchdog timer is already running, this function does nothing.
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*
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* @return true if the Watchdog timer was started successfully;
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* false if the Watchdog timer was not started or if the Watchdog
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* timer is already running.
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*/
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bool start();
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/** Start the Watchdog timer.
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*
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* @note Asset that the timeout param is supported by the target
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* (0 < timeout <= Watchdog::get_max_timeout).
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*
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* @param timeout Watchdog timeout in milliseconds.
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*
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* @return true if the Watchdog timer was started successfully;
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* false if Watchdog timer was not started or if the Watchdog
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* timer is already running.
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*/
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bool start(uint32_t timeout);
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/** Stop the Watchdog timer.
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*
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* Calling this function disables a running Watchdog
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* peripheral if the platform supports it.
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*
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* @return true if the Watchdog timer was successfully stopped;
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* false if the Watchdog timer cannot be disabled on this platform
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* or if the Watchdog timer has not been started.
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*/
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bool stop();
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/** Get the Watchdog timer refresh value.
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*
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* This function returns the refresh timeout of the watchdog peripheral.
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*
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* @return Reload value for the Watchdog timer in milliseconds.
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*/
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uint32_t get_timeout() const;
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/** Get the maximum Watchdog refresh value for this platform.
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*
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* @return Maximum reload value supported by the Watchdog timer for this
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* platform in milliseconds.
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*/
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uint32_t get_max_timeout() const;
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/** Check if the Watchdog timer is already running.
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*
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* @return true if the Watchdog timer is running and
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* false otherwise.
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*/
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bool is_running() const;
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/** Refresh the Watchdog timer.
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*
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* Call this function periodically before the Watchdog times out.
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* Otherwise, the system resets.
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*
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* If the Watchdog timer is not running, this function does nothing.
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*/
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void kick();
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private:
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Watchdog();
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~Watchdog();
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bool _running;
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};
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/** @}*/
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} // namespace mbed
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#endif // DEVICE_WATCHDOG
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#endif // MBED_WATCHDOG_H
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