mbed-os/Socket.cpp

123 lines
2.4 KiB
C++

/* Socket
* Copyright (c) 2015 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Socket.h"
Socket::Socket()
: _iface(0)
, _socket(0)
, _blocking(true)
, _timeout(0)
{
}
Socket::~Socket()
{
if (_socket) {
close();
}
}
int Socket::open(NetworkInterface *iface, nsapi_protocol_t proto)
{
_iface = iface;
void *socket;
int err = _iface->socket_open(&socket, proto);
if (err) {
return err;
}
_socket = socket;
_iface->socket_attach(_socket, &Socket::thunk, this);
return 0;
}
int Socket::close()
{
if (!_socket) {
return 0;
}
void *socket = _socket;
_socket = 0;
return _iface->socket_close(socket);
}
int Socket::bind(uint16_t port)
{
SocketAddress addr(0, port);
return bind(addr);
}
int Socket::bind(const char *address, uint16_t port)
{
SocketAddress addr(address, port);
return bind(addr);
}
int Socket::bind(const SocketAddress &address)
{
if (!_socket) {
return NSAPI_ERROR_NO_SOCKET;
}
return _iface->socket_bind(_socket, address);
}
void Socket::set_blocking(bool blocking)
{
_blocking = blocking;
}
void Socket::set_timeout(unsigned timeout)
{
_timeout = timeout;
}
int Socket::setsockopt(int level, int optname, const void *optval, unsigned optlen)
{
if (!_socket) {
return NSAPI_ERROR_NO_SOCKET;
}
return _iface->setsockopt(_socket, level, optname, optval, optlen);
}
int Socket::getsockopt(int level, int optname, void *optval, unsigned *optlen)
{
if (!_socket) {
return NSAPI_ERROR_NO_SOCKET;
}
return _iface->getsockopt(_socket, level, optname, optval, optlen);
}
void Socket::thunk(void *data)
{
Socket *self = (Socket *)data;
if (self->_callback) {
self->_callback();
}
}
void Socket::attach(FunctionPointer callback)
{
_callback = callback;
}