mbed-os/TCPSocket.h

101 lines
3.1 KiB
C++

/* Socket
* Copyright (c) 2015 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TCPSOCKET_H
#define TCPSOCKET_H
#include "Socket.h"
#include "NetworkInterface.h"
/** TCP socket connection
*/
class TCPSocket : public Socket {
public:
/** TCP socket lifetime
*/
TCPSocket();
TCPSocket(NetworkInterface *iface);
virtual ~TCPSocket();
/** Open the socket
* @param iface Interface to open socket on
*/
virtual int open(NetworkInterface *iface);
/** Connects this TCP socket to the server
* @param host The host to connect to. It can either be an IP Address
* or a hostname that will be resolved with DNS
* @param port The host's port to connect to
* @return 0 on success, negative on failure
*/
int connect(const char *host, uint16_t port);
/** Connects this TCP socket to the server
* @param address SocketAddress to connect to
* @return 0 on success, negative on failure
*/
int connect(const SocketAddress &address);
/** Check if the socket is connected
* @return true if connected, false otherwise
*/
bool is_connected();
/** Send data to the remote host
* @param data The buffer to send to the host
* @param size The length of the buffer to send
* @return Number of written bytes on success, negative on failure
*/
int send(const void *data, unsigned size);
/** Receive data from the remote host
* @param data The buffer in which to store the data received from the host
* @param size The maximum length of the buffer
* @return Number of received bytes on success, negative on failure
*/
int recv(void *data, unsigned size);
/** Register a callback on when send is ready
* @param callback Function to call when send will succeed, may be called in
* interrupt context.
*/
void attach_send(FunctionPointer callback);
template <typename T, typename M>
void attach_send(T *tptr, M mptr) {
attach_send(FunctionPointer(tptr, mptr));
}
/** Register a callback on when recv is ready
* @param callback Function to call when recv will succeed, may be called in
* interrupt context.
*/
void attach_recv(FunctionPointer callback);
template <typename T, typename M>
void attach_recv(T *tptr, M mptr) {
attach_recv(FunctionPointer(tptr, mptr));
}
private:
friend class TCPServer;
FunctionPointer _send_cb;
FunctionPointer _recv_cb;
};
#endif