mirror of https://github.com/ARMmbed/mbed-os.git
167 lines
6.8 KiB
C++
167 lines
6.8 KiB
C++
/* LWIP implementation of NetworkInterfaceAPI
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* Copyright (c) 2015 ARM Limited
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef LWIP_INTERFACE_H
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#define LWIP_INTERFACE_H
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#include "EthernetInterface.h"
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#include "rtos.h"
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#include "lwip/netif.h"
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/** LWIPInterface class
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* Implementation of the NetworkStack for LWIP
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*/
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class LWIPInterface : public NetworkStack, public EthernetInterface
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{
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public:
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/** Start the interface
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* @return 0 on success, negative on failure
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*/
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virtual int connect();
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/** Stop the interface
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* @return 0 on success, negative on failure
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*/
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virtual int disconnect();
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/** Get the internally stored IP address
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* @return IP address of the interface or null if not yet connected
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*/
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virtual const char *get_ip_address();
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/** Get the internally stored MAC address
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* @return MAC address of the interface
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*/
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virtual const char *get_mac_address();
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protected:
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/** Open a socket
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* @param handle Handle in which to store new socket
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* @param proto Type of socket to open, NSAPI_TCP or NSAPI_UDP
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* @return 0 on success, negative on failure
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*/
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virtual int socket_open(void **handle, nsapi_protocol_t proto);
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/** Close the socket
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* @param handle Socket handle
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* @return 0 on success, negative on failure
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* @note On failure, any memory associated with the socket must still
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* be cleaned up
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*/
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virtual int socket_close(void *handle);
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/** Bind a server socket to a specific port
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* @param handle Socket handle
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* @param address Local address to listen for incoming connections on
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* @return 0 on success, negative on failure.
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*/
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virtual int socket_bind(void *handle, const SocketAddress &address);
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/** Start listening for incoming connections
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* @param handle Socket handle
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* @param backlog Number of pending connections that can be queued up at any
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* one time [Default: 1]
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* @return 0 on success, negative on failure
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*/
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virtual int socket_listen(void *handle, int backlog);
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/** Connects this TCP socket to the server
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* @param handle Socket handle
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* @param address SocketAddress to connect to
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* @return 0 on success, negative on failure
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*/
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virtual int socket_connect(void *handle, const SocketAddress &address);
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/** Accept a new connection.
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* @param handle Handle in which to store new socket
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* @param server Socket handle to server to accept from
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* @return 0 on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_accept(void **handle, void *server);
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/** Send data to the remote host
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* @param handle Socket handle
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* @param data The buffer to send to the host
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* @param size The length of the buffer to send
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* @return Number of written bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_send(void *handle, const void *data, unsigned size);
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/** Receive data from the remote host
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* @param handle Socket handle
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* @param data The buffer in which to store the data received from the host
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* @param size The maximum length of the buffer
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* @return Number of received bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_recv(void *handle, void *data, unsigned size);
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/** Send a packet to a remote endpoint
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* @param handle Socket handle
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* @param address The remote SocketAddress
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* @param data The packet to be sent
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* @param size The length of the packet to be sent
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* @return the number of written bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size);
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/** Receive a packet from a remote endpoint
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* @param handle Socket handle
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* @param address Destination for the remote SocketAddress or null
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* @param buffer The buffer for storing the incoming packet data
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* If a packet is too long to fit in the supplied buffer,
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* excess bytes are discarded
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* @param size The length of the buffer
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* @return the number of received bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size);
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/* Set stack-specific socket options
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*
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* The setsockopt allow an application to pass stack-specific hints
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* to the underlying stack. For unsupported options,
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* NSAPI_ERROR_UNSUPPORTED is returned and the socket is unmodified.
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*
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* @param handle Socket handle
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* @param level Stack-specific protocol level
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* @param optname Stack-specific option identifier
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* @param optval Option value
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* @param optlen Length of the option value
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* @return 0 on success, negative error code on failure
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*/
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virtual int setsockopt(void *handle, int level, int optname, const void *optval, unsigned optlen);
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/** Register a callback on state change of the socket
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* @param handle Socket handle
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* @param callback Function to call on state change
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* @param data Argument to pass to callback
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* @note Callback may be called in an interrupt context.
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*/
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virtual void socket_attach(void *handle, void (*callback)(void *), void *data);
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};
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#endif
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