mbed-os/LWIPInterface.h

167 lines
6.8 KiB
C++

/* LWIP implementation of NetworkInterfaceAPI
* Copyright (c) 2015 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LWIP_INTERFACE_H
#define LWIP_INTERFACE_H
#include "EthernetInterface.h"
#include "rtos.h"
#include "lwip/netif.h"
/** LWIPInterface class
* Implementation of the NetworkStack for LWIP
*/
class LWIPInterface : public NetworkStack, public EthernetInterface
{
public:
/** Start the interface
* @return 0 on success, negative on failure
*/
virtual int connect();
/** Stop the interface
* @return 0 on success, negative on failure
*/
virtual int disconnect();
/** Get the internally stored IP address
* @return IP address of the interface or null if not yet connected
*/
virtual const char *get_ip_address();
/** Get the internally stored MAC address
* @return MAC address of the interface
*/
virtual const char *get_mac_address();
protected:
/** Open a socket
* @param handle Handle in which to store new socket
* @param proto Type of socket to open, NSAPI_TCP or NSAPI_UDP
* @return 0 on success, negative on failure
*/
virtual int socket_open(void **handle, nsapi_protocol_t proto);
/** Close the socket
* @param handle Socket handle
* @return 0 on success, negative on failure
* @note On failure, any memory associated with the socket must still
* be cleaned up
*/
virtual int socket_close(void *handle);
/** Bind a server socket to a specific port
* @param handle Socket handle
* @param address Local address to listen for incoming connections on
* @return 0 on success, negative on failure.
*/
virtual int socket_bind(void *handle, const SocketAddress &address);
/** Start listening for incoming connections
* @param handle Socket handle
* @param backlog Number of pending connections that can be queued up at any
* one time [Default: 1]
* @return 0 on success, negative on failure
*/
virtual int socket_listen(void *handle, int backlog);
/** Connects this TCP socket to the server
* @param handle Socket handle
* @param address SocketAddress to connect to
* @return 0 on success, negative on failure
*/
virtual int socket_connect(void *handle, const SocketAddress &address);
/** Accept a new connection.
* @param handle Handle in which to store new socket
* @param server Socket handle to server to accept from
* @return 0 on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_accept(void **handle, void *server);
/** Send data to the remote host
* @param handle Socket handle
* @param data The buffer to send to the host
* @param size The length of the buffer to send
* @return Number of written bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_send(void *handle, const void *data, unsigned size);
/** Receive data from the remote host
* @param handle Socket handle
* @param data The buffer in which to store the data received from the host
* @param size The maximum length of the buffer
* @return Number of received bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_recv(void *handle, void *data, unsigned size);
/** Send a packet to a remote endpoint
* @param handle Socket handle
* @param address The remote SocketAddress
* @param data The packet to be sent
* @param size The length of the packet to be sent
* @return the number of written bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size);
/** Receive a packet from a remote endpoint
* @param handle Socket handle
* @param address Destination for the remote SocketAddress or null
* @param buffer The buffer for storing the incoming packet data
* If a packet is too long to fit in the supplied buffer,
* excess bytes are discarded
* @param size The length of the buffer
* @return the number of received bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size);
/* Set stack-specific socket options
*
* The setsockopt allow an application to pass stack-specific hints
* to the underlying stack. For unsupported options,
* NSAPI_ERROR_UNSUPPORTED is returned and the socket is unmodified.
*
* @param handle Socket handle
* @param level Stack-specific protocol level
* @param optname Stack-specific option identifier
* @param optval Option value
* @param optlen Length of the option value
* @return 0 on success, negative error code on failure
*/
virtual int setsockopt(void *handle, int level, int optname, const void *optval, unsigned optlen);
/** Register a callback on state change of the socket
* @param handle Socket handle
* @param callback Function to call on state change
* @param data Argument to pass to callback
* @note Callback may be called in an interrupt context.
*/
virtual void socket_attach(void *handle, void (*callback)(void *), void *data);
};
#endif