mirror of https://github.com/ARMmbed/mbed-os.git
177 lines
6.2 KiB
C++
177 lines
6.2 KiB
C++
/* mbed GraphicsDisplay Display Library Base Class
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* Copyright (c) 2007-2009 sford
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* Released under the MIT License: http://mbed.org/license/mit
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*/
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#include "GraphicsDisplay.h"
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const unsigned char FONT8x8[97][8] = {
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0x08,0x08,0x08,0x00,0x00,0x00,0x00,0x00, // columns, rows, num_bytes_per_char
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // space 0x20
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0x30,0x78,0x78,0x30,0x30,0x00,0x30,0x00, // !
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0x6C,0x6C,0x6C,0x00,0x00,0x00,0x00,0x00, // "
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0x6C,0x6C,0xFE,0x6C,0xFE,0x6C,0x6C,0x00, // #
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0x18,0x3E,0x60,0x3C,0x06,0x7C,0x18,0x00, // $
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0x00,0x63,0x66,0x0C,0x18,0x33,0x63,0x00, // %
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0x1C,0x36,0x1C,0x3B,0x6E,0x66,0x3B,0x00, // &
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0x30,0x30,0x60,0x00,0x00,0x00,0x00,0x00, // '
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0x0C,0x18,0x30,0x30,0x30,0x18,0x0C,0x00, // (
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0x30,0x18,0x0C,0x0C,0x0C,0x18,0x30,0x00, // )
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0x00,0x66,0x3C,0xFF,0x3C,0x66,0x00,0x00, // *
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0x00,0x30,0x30,0xFC,0x30,0x30,0x00,0x00, // +
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0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x30, // ,
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0x00,0x00,0x00,0x7E,0x00,0x00,0x00,0x00, // -
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0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x00, // .
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0x03,0x06,0x0C,0x18,0x30,0x60,0x40,0x00, // / (forward slash)
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0x3E,0x63,0x63,0x6B,0x63,0x63,0x3E,0x00, // 0 0x30
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0x18,0x38,0x58,0x18,0x18,0x18,0x7E,0x00, // 1
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0x3C,0x66,0x06,0x1C,0x30,0x66,0x7E,0x00, // 2
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0x3C,0x66,0x06,0x1C,0x06,0x66,0x3C,0x00, // 3
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0x0E,0x1E,0x36,0x66,0x7F,0x06,0x0F,0x00, // 4
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0x7E,0x60,0x7C,0x06,0x06,0x66,0x3C,0x00, // 5
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0x1C,0x30,0x60,0x7C,0x66,0x66,0x3C,0x00, // 6
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0x7E,0x66,0x06,0x0C,0x18,0x18,0x18,0x00, // 7
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0x3C,0x66,0x66,0x3C,0x66,0x66,0x3C,0x00, // 8
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0x3C,0x66,0x66,0x3E,0x06,0x0C,0x38,0x00, // 9
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0x00,0x18,0x18,0x00,0x00,0x18,0x18,0x00, // :
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0x00,0x18,0x18,0x00,0x00,0x18,0x18,0x30, // ;
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0x0C,0x18,0x30,0x60,0x30,0x18,0x0C,0x00, // <
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0x00,0x00,0x7E,0x00,0x00,0x7E,0x00,0x00, // =
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0x30,0x18,0x0C,0x06,0x0C,0x18,0x30,0x00, // >
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0x3C,0x66,0x06,0x0C,0x18,0x00,0x18,0x00, // ?
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0x3E,0x63,0x6F,0x69,0x6F,0x60,0x3E,0x00, // @ 0x40
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0x18,0x3C,0x66,0x66,0x7E,0x66,0x66,0x00, // A
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0x7E,0x33,0x33,0x3E,0x33,0x33,0x7E,0x00, // B
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0x1E,0x33,0x60,0x60,0x60,0x33,0x1E,0x00, // C
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0x7C,0x36,0x33,0x33,0x33,0x36,0x7C,0x00, // D
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0x7F,0x31,0x34,0x3C,0x34,0x31,0x7F,0x00, // E
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0x7F,0x31,0x34,0x3C,0x34,0x30,0x78,0x00, // F
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0x1E,0x33,0x60,0x60,0x67,0x33,0x1F,0x00, // G
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0x66,0x66,0x66,0x7E,0x66,0x66,0x66,0x00, // H
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0x3C,0x18,0x18,0x18,0x18,0x18,0x3C,0x00, // I
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0x0F,0x06,0x06,0x06,0x66,0x66,0x3C,0x00, // J
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0x73,0x33,0x36,0x3C,0x36,0x33,0x73,0x00, // K
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0x78,0x30,0x30,0x30,0x31,0x33,0x7F,0x00, // L
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0x63,0x77,0x7F,0x7F,0x6B,0x63,0x63,0x00, // M
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0x63,0x73,0x7B,0x6F,0x67,0x63,0x63,0x00, // N
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0x3E,0x63,0x63,0x63,0x63,0x63,0x3E,0x00, // O
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0x7E,0x33,0x33,0x3E,0x30,0x30,0x78,0x00, // P 0x50
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0x3C,0x66,0x66,0x66,0x6E,0x3C,0x0E,0x00, // Q
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0x7E,0x33,0x33,0x3E,0x36,0x33,0x73,0x00, // R
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0x3C,0x66,0x30,0x18,0x0C,0x66,0x3C,0x00, // S
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0x7E,0x5A,0x18,0x18,0x18,0x18,0x3C,0x00, // T
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0x66,0x66,0x66,0x66,0x66,0x66,0x7E,0x00, // U
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0x66,0x66,0x66,0x66,0x66,0x3C,0x18,0x00, // V
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0x63,0x63,0x63,0x6B,0x7F,0x77,0x63,0x00, // W
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0x63,0x63,0x36,0x1C,0x1C,0x36,0x63,0x00, // X
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0x66,0x66,0x66,0x3C,0x18,0x18,0x3C,0x00, // Y
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0x7F,0x63,0x46,0x0C,0x19,0x33,0x7F,0x00, // Z
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0x3C,0x30,0x30,0x30,0x30,0x30,0x3C,0x00, // [
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0x60,0x30,0x18,0x0C,0x06,0x03,0x01,0x00, // \ (back slash)
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0x3C,0x0C,0x0C,0x0C,0x0C,0x0C,0x3C,0x00, // ]
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0x08,0x1C,0x36,0x63,0x00,0x00,0x00,0x00, // ^
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF, // _
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0x18,0x18,0x0C,0x00,0x00,0x00,0x00,0x00, // ` 0x60
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0x00,0x00,0x3C,0x06,0x3E,0x66,0x3B,0x00, // a
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0x70,0x30,0x3E,0x33,0x33,0x33,0x6E,0x00, // b
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0x00,0x00,0x3C,0x66,0x60,0x66,0x3C,0x00, // c
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0x0E,0x06,0x3E,0x66,0x66,0x66,0x3B,0x00, // d
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0x00,0x00,0x3C,0x66,0x7E,0x60,0x3C,0x00, // e
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0x1C,0x36,0x30,0x78,0x30,0x30,0x78,0x00, // f
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0x00,0x00,0x3B,0x66,0x66,0x3E,0x06,0x7C, // g
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0x70,0x30,0x36,0x3B,0x33,0x33,0x73,0x00, // h
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0x18,0x00,0x38,0x18,0x18,0x18,0x3C,0x00, // i
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0x06,0x00,0x06,0x06,0x06,0x66,0x66,0x3C, // j
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0x70,0x30,0x33,0x36,0x3C,0x36,0x73,0x00, // k
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0x38,0x18,0x18,0x18,0x18,0x18,0x3C,0x00, // l
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0x00,0x00,0x66,0x7F,0x7F,0x6B,0x63,0x00, // m
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0x00,0x00,0x7C,0x66,0x66,0x66,0x66,0x00, // n
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0x00,0x00,0x3C,0x66,0x66,0x66,0x3C,0x00, // o
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0x00,0x00,0x6E,0x33,0x33,0x3E,0x30,0x78, // p
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0x00,0x00,0x3B,0x66,0x66,0x3E,0x06,0x0F, // q
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0x00,0x00,0x6E,0x3B,0x33,0x30,0x78,0x00, // r
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0x00,0x00,0x3E,0x60,0x3C,0x06,0x7C,0x00, // s
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0x08,0x18,0x3E,0x18,0x18,0x1A,0x0C,0x00, // t
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0x00,0x00,0x66,0x66,0x66,0x66,0x3B,0x00, // u
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0x00,0x00,0x66,0x66,0x66,0x3C,0x18,0x00, // v
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0x00,0x00,0x63,0x6B,0x7F,0x7F,0x36,0x00, // w
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0x00,0x00,0x63,0x36,0x1C,0x36,0x63,0x00, // x
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0x00,0x00,0x66,0x66,0x66,0x3E,0x06,0x7C, // y
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0x00,0x00,0x7E,0x4C,0x18,0x32,0x7E,0x00, // z
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0x0E,0x18,0x18,0x70,0x18,0x18,0x0E,0x00, // {
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0x0C,0x0C,0x0C,0x00,0x0C,0x0C,0x0C,0x00, // |
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0x70,0x18,0x18,0x0E,0x18,0x18,0x70,0x00, // }
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0x3B,0x6E,0x00,0x00,0x00,0x00,0x00,0x00, // ~
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0x1C,0x36,0x36,0x1C,0x00,0x00,0x00,0x00}; // DEL
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GraphicsDisplay::GraphicsDisplay(const char *name):TextDisplay(name) {
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foreground(0xFFFF);
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background(0x0000);
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}
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void GraphicsDisplay::character(int column, int row, int value) {
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blitbit(column * 8, row * 8, 8, 8, (char*)&(FONT8x8[value - 0x1F][0]));
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}
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void GraphicsDisplay::window(int x, int y, int w, int h) {
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// current pixel location
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_x = x;
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_y = y;
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// window settings
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_x1 = x;
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_x2 = x + w - 1;
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_y1 = y;
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_y2 = y + h - 1;
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}
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void GraphicsDisplay::putp(int colour) {
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// put pixel at current pixel location
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pixel(_x, _y, colour);
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// update pixel location based on window settings
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_x++;
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if(_x > _x2) {
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_x = _x1;
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_y++;
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if(_y > _y2) {
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_y = _y1;
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}
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}
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}
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void GraphicsDisplay::fill(int x, int y, int w, int h, int colour) {
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window(x, y, w, h);
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for(int i=0; i<w*h; i++) {
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putp(colour);
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}
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}
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void GraphicsDisplay::cls() {
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fill(0, 0, width(), height(), _background);
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}
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void GraphicsDisplay::blit(int x, int y, int w, int h, const int *colour) {
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window(x, y, w, h);
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for(int i=0; i<w*h; i++) {
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putp(colour[i]);
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}
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}
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void GraphicsDisplay::blitbit(int x, int y, int w, int h, const char* colour) {
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window(x, y, w, h);
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for(int i = 0; i < w*h; i++) {
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char byte = colour[i >> 3];
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int offset = i & 0x7;
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int c = ((byte << offset) & 0x80) ? _foreground : _background;
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putp(c);
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}
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}
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int GraphicsDisplay::columns() {
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return width() / 8;
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}
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int GraphicsDisplay::rows() {
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return height() / 8;
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}
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